An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed and maintained on the Internet. OCoPs include active members who are practitioners, or "experts," in the specific domain of interest. Members participate in a process of collective learning within their domain. Community social structures are created to assist in knowledge creation and sharing, which is negotiated within an appropriate context. Community members learn through both instruction-based learning and group discourse. Finally, multiple dimensions facilitate the long-term management of support and the ability for synchronous interactions.

To some, a VCoP is a misnomer because the original concept of a CoP was based around situated learning in a co-located setting. With increasing globalization and the growth of the Internet, many now claim that virtual CoPs exist. For example, some claim that a wiki (such as Wikipedia) is a virtual CoP, whereas others argue that the essence of a community is place-based – a community of place.

There is also debate on the term VCoP because the form of communication is largely computer-mediated. Few believe that a community of practice may be formed without face-to-face meetings, with many leading CoP researchers stressing the importance of in-person meetings. However, some researchers argue that a VCoP's high use of community technology changes some of its characteristics and introduces new complexities and ambiguities, thus justifying the term VCoP and its area of study. computer-mediated, electronic and distributed. As the mode of communication can involve face-to-face, telephone and letter, and the defining feature is its distributed nature. Virtual Learning Communities (VLCs) are distinct from Distributed Communities of Practice (DCoP).

Similar to a VCoP, a "mobile community of practice" (MCoP) forms when members primarily engage in a community of practice using mobile phones.

Research suggests that increases in the sharing of tacit knowledge, which occurs within communities of practice, may take place in VCoPs, albeit to a lesser degree.

Current research

Research suggests that through extended connections, reflections, and online discourse, OCoPs can support the growth of a collective community identity. OCoPs provide a virtual space for people who might otherwise never meet, in which they can collaborate and participate in shared activities related to the group's interests and goals.

Some questions remain as to what level of participation in an online community constitutes legitimate membership of an OCoP. Two types of participation have been identified to distinguish between levels of activity. Active participation means that members regularly contribute to community discourse. Peripheral participation, also called “lurking,” means that members read without contributing. Some studies have concluded that some degree of peripheral participation is expected in online communities. Though these members may not contribute to the community discourse, they nevertheless learn from observing, which some researchers would characterize as legitimate membership.

Social networking

Web 2.0 applications and social networks have increased the ease by which OCoPs are created and maintained.

The structural characteristics of a community of practice include a shared domain of interest, a notion of community, and members who are also practitioners. Without a sense of connectivity with other practitioners, involvement may falter. Moderators of an OCoP forum may strengthen the OCoP through activities, events, and occasions in order to promote involvement. Individuals who return after a period of non-participation may feel overwhelmed or discouraged by the amount of new information and posts. They may include online tools specifically developed to address the needs of communities of practice or other types of tools used for OCoPs.

Social networking sites

The first social network site (SNS), SixDegrees.com, was created in 1997. Examples of social networking sites include:

  • LinkedIn
  • Facebook
  • MySpace

Virtual worlds

Virtual worlds, which are online community-based environments, are being used in both educational and professional settings. In education, these virtual worlds are used to communicate information and allow for face-to-face virtual interaction between students and teachers. They also allow students to use resources provided by the teacher in both the physical and virtual classroom. In professional environments, virtual training provides virtual visits to company locations, as well as flexible training that can be converted from in-person classroom to online virtual content. Virtual worlds provide training simulations for what could otherwise be hazardous situations.

Companies are using virtual worlds to exchange information and ideas. In addition, virtual worlds are used for technical support and business improvements. Case studies document how virtual worlds provide teamwork and training simulations that otherwise be inaccessible. Examples of virtual worlds include:

  • Second Life
  • Whyville

Information sharing

Online tools are available for sharing information, which can be used to communicate thoughts or ideas, and provide a setting necessary for collaborative knowledge building.