A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the Internet, similar to a real airline. Many hundreds of virtual airlines of significance are currently active, with tens of thousands of participants involved at any one time.
Purpose
Virtual airlines were started to give a sense of purpose to activities conducted within a flight simulator program, the first being SubLogic's Flight Assignment: A.T.P., released in 1990. As time has passed, the most common flight simulator used is Microsoft's Flight Simulator. This basic premise has evolved over time, along with available technology, to provide increasing levels of immersion but always with the same core purpose. When combined with increasingly powerful personal computers, advancing flight simulation software, and communications networks, virtual airlines are often able to provide compelling, realistic, experiences similar to operations inside a real airline. As of 2014, an estimated 80 percent of virtual pilots hold no real world pilot's license.<!--
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Academics have stated that members of these groups can often show significant attachment and immersion in their activity, building strong relationships with those who they share their created "space" with. Participants can become unusually dedicated and committed to their group through the forging of their strong bonds and sense of identity, despite the construct being entirely (or nearly entirely) fictional. Some of the groups are run similar to real-world airlines, and members can get a taste for being a professional pilot by joining one of the organizations.
Scientific and academic study
Virtual airlines have been used, both directly and indirectly, as part of research projects at universities in both aviation, modelling, and statistical theory development. It has been reported that interest in this area is increasing as of 2011, due mainly to advances in technology and the maturity of flight simulation as an industry. Enthusiasts are often of a technical background and welcome the opportunity to work with researchers, enhancing the suitability of the medium to support research initiatives. While at least the early history of virtual airlines is predominantly on IBM PC compatibles, Mac users also took part in the mid 1990s, with some of these still in operation today. It has been proposed that virtual airlines have existed since the creation of the first flight simulators, therefore predating the Internet. During this time, they were considered to be an immensely popular hobby often noted for how seriously it was taken by its participants. Since the rapid development of the massively multiplayer online game (MMOG) genre, virtual airlines and online flight simulation in general have seen much greater competition for participation and membership.<!--
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Given their origins through the early Internet, these organizations have often been early adopters of technology to enhance the online experience. This technology includes online databasing and multiplayer networks such as the Virtual Air Traffic Simulation Network (VATSIM), International Virtual Aviation Organization (IVAO), SkySimFlight or FSLive. Developments have tended towards more integration between Internet websites, the simulation software such as those in the Microsoft Flight Simulator series, multiplayer networks, and flight recording systems. It is believed that increased integration across these mediums provides a more immersive experience that enhances gameplay, being the primary reason for people to join the virtual groups. Commentators have described virtual aviation as giving Flight Simulators an interest and depth that they would otherwise not have.
Platforms
A flight simulator (usually running on a personal computer) is required for the actual conduct of operations by organization members. There are several platforms that are typically used to conduct virtual airline operations, although by definition almost any flight simulator can be utilized by such an organization. Common simulators include: (Italicized links represent free or open-source simulators)
- X-Plane
- Lockheed Martin Prepar3D
- Flight Gear
- Flight Simulator 2004: A Century of Flight
- Flight Simulator X
- Microsoft Flight Simulator
- Infinite Flight (Mobile)
- YSFlight
- Microsoft Flight Simulator 2020
- Roblox (nicknamed Ro-Av)
Types
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Fictionally based
Virtual airlines may be organizations that are created with no ties to any real world entity. These organizations are fictional constructs of the participants, who use the roleplaying environment of the group to add a sense of immersion to the gaming activity. These types of virtual airlines are indeed the most commonly seen. Virtual militaries often specialize in one area, such as naval aviation, although there are some organizations that extend across multiple areas of military aviation and sometimes into other areas such as land and maritime operations. Virtual flying clubs are less structured and generally smaller than other forms of virtual airlines, operating in much the same was as real world Flying Clubs operate. It has been proposed that such clubs have a smaller scale than others and place a heavy emphasis on social interaction.
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Some even simulate real-world airlines to the point where flight dispatching and fictional salary are part of the virtual airline's basic operations, as well as calculating operating costs and the full range of financial data used to manage airlines in the real world.
Website and forum
There are several elements that are common across many virtual airlines but none more so than a website as the focal point of the community, typically including an Internet forum where discussion and social interaction can occur. Sometimes the community is solely based on an internet forum that is part of a flight simulation forum in general, such as Flightsim.com. From the early 21st century it became more common for virtual airlines to feature an Online database for recording and reporting flights and membership statistics. This functionality has steadily expanded in line with that of other virtual communities such as gaming clans. Flight simulation, and virtual airlines in particular, have been reported as an early adopter of new web technologies.<!--
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Flight assignment
It is common for virtual airlines to provide a list of flights that can be completed by members.
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Association with terrorism
Claims have been made of the use of both flight simulators and virtual airlines as training devices for terrorist activities, although to date no conclusive link has ever been provided to indicate a situation where a virtual airline has provided flight simulation training to anyone involved in a terrorist activity.
Jermaine Lindsay, one of the four terrorists involved in the 7 July 2005 London bombings, may have used flight simulators to practice flying an airliner, with an accusation that he was registered with a virtual airline. A person of the same name listed his nearest major airport as Heathrow and clocked up 30 hours in two months with SimAirline.net. The website later denied the member's linking with the bombing, and indicated it was working with the Metropolitan Police to establish whether its former member was the bomber. The website stated that it provides information about airlines and free add-on software for Microsoft Flight Simulator and does not provide flight instruction to its members.
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The 9/11 Commission in the US concluded in 2004 that those responsible for flying the planes into World Trade Center and The Pentagon had used PC-based flight simulators for training.
