Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles Jetpac and Sabre Wulf, each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. Knight Lore, the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" (GamesTM),
By the time of the label's last use in 1988 on a retrospective compilation, Ultimate had evolved into Rare and moved on to developing titles for Nintendo consoles. Rare was purchased by Microsoft in 2002 for US$377 million, a record price for a video game developer, and now develops exclusively for Microsoft platforms such as Xbox and Microsoft Windows. In 2006, Rare revived the "Ultimate Play the Game" name for an Xbox Live Arcade remake of Jetpac named Jetpac Refuelled. In 2015, several Ultimate titles were collected and released as part of the Rare Replay compilation for Xbox One.
History
Early history and rise
Ultimate Play the Game was founded in the Leicestershire town of Ashby-de-la-Zouch in 1982 by Tim and Chris Stamper, their friend John Lathbury, and Tim's girlfriend (later wife) Carole Ward. Both Tim and Chris had worked in arcade game development and claimed to be "the most experienced arcade video game design team in Britain" until tiring of working for others and leaving to start Ashby Computers and Graphics. This led to ACG's initial trade being in creating arcade conversion kits, Jetpac was a huge commercial success selling more than 300,000 copies providing the fledgling company with a turnover in excess of £1 million. Both games were very well received by the gaming press, CRASH magazine in particular praising what Ultimate had managed to do with the extra memory Lunar Jetman used. In 1984 came Sabre Wulf, the first in the Sabreman series, and the first release at a recommended retail price of £9.95. The price of Ultimate titles had previously been just £5.50, which was typical for Spectrum arcade-style games at the time. This coincided with the introduction of the distinctive Ultimate "big box" packaging (used with all further Spectrum releases until Gunfright, and with various releases on other platforms), which the company felt might also help justify the price increase and encourage gamers to buy the game rather than copy it. The strategy paid off as Sabre Wulf went on to sell over 350,000 copies on the Spectrum alone. This was followed by the release in late 1984 of the next two instalments in the Sabreman series, Underwurlde quickly followed by Knight Lore. Knight Lore was something of a revolution in the home computer game market, using a forced-perspective isometric viewpoint branded Filmation, the style of which would be extensively copied in other games, notable examples being Batman and Head Over Heels from Ocean Software. In a 1988 interview with CRASH, Tim Stamper claimed that Knight Lore, and some of its Filmation follow-up Alien 8, was actually completed before Sabre Wulf but Ultimate decided that it could have a potentially negative effect on sales of the comparatively primitive Sabre Wulf, so it was postponed until late 1984.
