is a 1996 turn-based tactical role-playing game developed by Sting Entertainment and published by Square exclusively for the Super Famicom, and in Japan.

Gameplay

Treasure Hunter G is a strategy role playing game, with combat similar to the Shining Force series. Other actions include using items, spells, special attacks and traps. Action Points increase during the game allowing for greater freedom in strategy.

Plot

There is a villain called the Dark King. He was sealed away until an unsuspecting treasure hunter releases him by attempting to get the "treasure". Now Red, Blue, Rain, and Ponga have to stop him.

Development

Hitoshi Sakimoto and Masaharu Iwata were two of the composers for the game.

The score for Treasure Hunter G was created by the seven composers that make up the Sting Symphony: Hitoshi Sakimoto, Mitsuhito Tanaka aka John Pee, Masaharu Iwata, Toshiaki Sakoda, Yoko Takada, Tomoko Matsui, and Akiko Goto.

The character sprites are pre-rendered from 3D models, rather than drawn by hand, akin to Super Mario RPG and Donkey Kong Country. It was the last game Square published for the Super Famicom.

|GameFan=94, 89, 92

|rev2=Consoles+

|rev2Score=92%

|rev3=Mega Console

|rev3Score=85/100

Upon release, four reviewers for Famitsu gave the game a score of 31 out of 40.