Toon is a comedy tabletop role-playing game in which the players take the roles of cartoon characters. It is subtitled The Cartoon Roleplaying Game. Toon was designed by Greg Costikyan and developed by Warren Spector, and first published in 1984 by Steve Jackson Games.
In December 2025, Steve Jackson Games announced that a second edition of Toon is in development, with a BackerKit launched in December 2025 stating a plan to release by December 2026.
Style
Although Toon is a genuine role-playing game requiring the participation of players and a game master (called the "Animator"), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games.
In Toon the player characters never die. According to the game's rules, the two prime directives for Toon players to follow are "Forget Everything You Know" and "Act Before You Think".
Toon books
- Toon: The Cartoon Roleplaying Game.
- Toon Silly Stuff (1985)
- Son of Toon (1985)
- Toon Strikes Again.
- Toon: The Cartoon Roleplaying Game (Deluxe Edition) (1991). Incorporates all material from the original edition, plus Toon Silly Stuff, Son of Toon, and Toon Strikes Again.
- Tooniversal Tour Guide (1992)
- Toon Tales (1993)
- Toon Ace Catalog (1994)
- Toon Munchkin (2006)
Reception
In the December 1984 edition of Dragon (Issue #92), Michael Dobson commented that the game "appears at first glance to be an elaborate joke." But then he went on to say that "Toon is a genuinely good idea – an original (if unlikely) concept in role-playing – that is enjoyable, fast-moving, and incredibly silly." Dobson liked the simplicity of the rules system, and concluded with a strong recommendation, saying, "Inspired silliness – the very heart of this game."
In the December 1984 edition of Imagine (Issue #21), Mike Lewis liked the game, stating, "Toon is a very refreshing change from the usual run-of-the-mill rpgs which have been appearing recently. The game very firmly puts a sense of humour back into rpgs. If you are interested in cartoons, then Toon is an essential purchase – but even if you aren't, try it for a change. I am very impressed with the ideas behind this game and hope that it gets more support than most minority RPGs have done in the past. It deserves it."
In the January–February 1985 edition of Space Gamer (No. 72), R.A. Greer gave a positive review, commenting, "Toon is a quick cure for all your roleplaying ills, a fast-acting balm to be applied directly to your funny bone, speeding you back to those uncomplicated days of roleplaying when it was fun!"
In the January–February 1985 edition of Different Worlds (Issue #38), Larry DiTillio found much to like and gave the game a solid three stars out of four. He called the character generation rules "dirt simple", and found that resolving skills "is even easier than generating characters." He also admired the writing style, saying "[Greg] Costikyan has clarity, wit, and the good sense to be brief, as well as an obvious love for cartoons. The rulebook not only reads quickly and easily, it makes you eager to play the game." DiTillio concluded "for a few hours of silliness, Toon can't be beat and is a refreshing change from the ofttimes leaden pace of other role-playing games. It's fast, it's fun, it's simple."
In the March 1985 edition of White Dwarf (Issue #63), Stephen Kyle gave the game an excellent overall rating of 9 out of 10, stating that "all of us have favourite cartoons or characters and Toon enables you to recreate them easily and with a lot of fun."
In the April 1989 edition of Dragon (Issue #144), Jim Bambra took a retrospective look at the then five-year old game, and called it "a classic – a game which deserves the attention of everyone looking for a dramatic change of pace and emphasis in their role-playing." Bambra complimented the easy rules and flexible system, and concluded, "I highly recommend it as an evening’s entertainment and as a cure to role-playing blues. Buy a copy if you are in a silly mood or need to be cheered up."
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan commented "If not the funniest RPG ... Toon is certainly the oddest ... It's a world of utter anarchy." Swan admired the creative list of skills and the Fifty Percent rule used by referees in ambiguous situations. However, Swan warned "Any game as freeform as Toon depends heavily on the improvisational skills of the referee, which is the game's major drawback." Despite this, Swan concluded by giving the game an excellent rating of 3.5 out of 4, saying, "In the hands of a witty referee and a group of receptive players, Toon can be hilarious, an excellent introductory game for novices, and a delightful change of pace for veterans."
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "While other games had been funny before now, Toon was the first game entirely focused on comedy. More importantly, it was the first in a wave of rules-light games that flew in the face of the accepted design doctrine that RPGs needed complex rules systems to be fun or satisfying."
See also
- Cartoon
- Cartoon physics
References
External links
- Toon: The Cartoon Roleplaying Game
