The Sims: Superstar is a 2003 expansion pack for The Sims developed by Maxis and published by Electronic Arts. The expansion allows Sims to become entertainment figures in a new area, "Studio Town", featuring additional work and leisure items. Upon release, Superstar was a commercial success, leading sales charts and becoming the highest selling computer game in the United States in 2003. Critical reception of the expansion was generally favorable, with critics praising the addition of a new and challenging game mechanic through the star power system, and others critiquing the repetition and tedium of the system in balance with other gameplay mechanics. The addition of celebrity gameplay mechanics in Superstar would be re-introduced in future Sims expansions including The Sims 3: Late Night and The Sims 4: Get Famous.
Gameplay
thumb|right|Superstar introduces objects in Studio Town that allows Sims to pursue careers as an actor, musician, or model.
A new destination called Studio Town, which functions as a workplace for celebrity Sims where regular visits may be required to maintain their fame and career, marking the first time where players can follow their Sims to work. Going to Studio Town freezes the clock for the household. Becoming a Superstar requires near high levels of the Charisma, Creativity, and Body skills. Other personal attributes are also required, as well as maintaining a network of famous friends, and luck in producing good records, films, and runway shows. Sims that have developed their personal attributes enough can easily move between the different categories of superstar, allowing the player to change career as they choose. If a Sim performs exceedingly well, they may be visited at their home by a "fading star" to receive an Oscar-like statue called a "Simmy" for all-around success. They may also receive awards in Studio Town for success in individual categories to bring home and put on display. Non-celebrity Sims are allowed to visit Studio Town for leisure. Celebrities may make cameo appearances in Studio Town but cannot be controlled by the player. The list of celebrities includes Avril Lavigne, Andy Warhol, Marilyn Monroe, Jon Bon Jovi, Christina Aguilera, Freddie Prinze Jr., Sarah McLachlan, Jennifer Lopez and Richie Sambora.
Reception
Sales
Superstar was a commercial success, being identified by the Entertainment Software Association as the highest-selling computer game in the United States in 2003. Upon release, the game topped NPD monthly sales charts the United States in June 2003, and the ELSPA sales charts for computer games in the United Kingdom in August and September 2003.
Reviews
Superstar received "generally favorable" reviews, according to review aggregator Metacritic, with an average score of 79%.
