The Journeyman Project is a 1993 adventure game developed and published by Presto Studios.

Gameplay

The game features a first-person perspective. The protagonist sees a display, a rectangle-shaped visor (acting as a monocle for Agent 5). This user interface helps to reduce the movie size and maintain relatively high frame rates. Controls work as four interface buttons located below the screen. They move Agent 5 forward and backward, and rotate Agent 5 left and right.

The Journeyman Project was billed as an interactive movie adventure game, where the player is presented with several clues and puzzles that must be solved in order to move on or finish the level. Items that the player finds can be helpful or harmful as he attempts to explore his surroundings. The most important of these items are the seven bio-chips, which enhance the player-character's abilities in various ways. The game's user interface stores the bio-chips in a special "bio-chip panel", which serves as a "quick-menu" for activating and deactivating the various chips.

Story

thumb|left|What an Agent sees when he activates the time machine

The game takes place in the distant future, after the Earth has been united into a peaceful global community. A scientist has discovered the technology of time travel but because of its dangerous nature, the prototype machine, "Pegasus", has been placed under government control and further attempts at traveling through time or developing time travel technology are forbidden by law.

The game begins as humanity welcomes the first alien delegation to visit the planet, and prepares to answer positively to an invitation to join the interplanetary "Symbiotry of Peaceful Beings". During the induction ceremony, the government-operated Temporal Security Agency (TSA), which was established to enforce prohibitions on time travel and safeguard the timeline, detects three temporal disturbances that have altered history; the Agency mobilizes Agent 5 to correct the disruptions, which have altered the timeline so that the Symbiotry never extended its invitation.

thumb|right|The Morimoto Mars Colony

Upon retrieving a cache of unaltered historical data from the distant past, Agent 5 discovers that the anachronisms are related to Earth's first contact with the Symbiotry; ten years prior, the aliens had extended their offer, and planned to return in one decade to receive Earth's answer. An unknown party has altered the timeline to prevent contact with the Symbiotry, either through preventing them from reaching Earth or changing humanity's reaction to the aliens' arrival.

The disruptions occurred during three key events in Earth's recent past:

  • The conference of 2112 which led to peace and prosperity through the unification of Earth over opposing voices. The robot "Poseidon" is sent to launch a nuclear missile and detonate it above Ghorbistan so that fear prevents the countries from proceeding with the acceptance of the treaty.
  • The first acknowledged contact with an alien ship in 2185 above Mars. The robot "Ares" is sent to accomplish two tasks: to destroy the Morimoto Mars Colony so that humanity connects the aliens with the colony's destruction and grow skeptical of their intentions, and to destroy the aliens' ship to demonstrate that humanity is willing to use violence against them.
  • A symposium for deliberating the aliens' offer in 2310, where the speech of Dr. Enrique Castillo persuaded the opposing scientists to accept joining the Symbiotry. The robot "Mercury" is sent to assassinate Castillo so that the opposition prevailed.

After preventing the robots' missions and collecting evidence from each time period, Agent 5 discovers that the person responsible for the disruptions is Dr. Elliot Sinclair, the inventor of the Pegasus time machine. He fears that the aliens are a malevolent force rather than a peaceful race, and is doing everything in his power to make Earth an unsuitable candidate for joining the aliens.

In all three scenarios, the player has two ways to neutralize the robots—one "peaceful" and one "aggressive"—which will affect the player's overall score. The player also gains bio-chips from each robot when he completes each scenario successfully.

thumb|left|Elliot Sinclair, giving instructions and confessing his intentions to his last Prototype, Poseidon, as seen on an Optical Memory Bio-Chip

After correcting the anachronisms created by Sinclair, Agent 5 learns that the doctor decided to take matters into his own hands and assassinate the alien delegate sent to receive Earth's answer. Agent 5 finds Sinclair hiding on top of an apartment building and holding a rifle, ready to fire on the delegate as soon as he arrives. After a brief scuffle, Agent 5 arrests Sinclair, allowing history to take its proper course.

Development

The Journeyman Project was completed in 1992 and released in early 1993 after 2 years of development. The game impressed the gaming press with its use of high quality rendered environments, stylistic artwork and digital audio.

Due to performance difficulties, the game was re-released in 1994 as Journeyman Project Turbo!, with an updated executable that drastically decreased loading times and improved animation quality.

Two sequels (Buried in Time and Legacy of Time) were released in subsequent years, and a fourth game was in the design stage before Presto Studios closed in November 2002; it was eventually shelved in favor of work on Myst III: Exile.

A redesign of the game, with the subtitle of Pegasus Prime, was released for the Power Macintosh; it featured updated graphics, enhanced and updated sounds and puzzles, and improved video technology. Plans to release it on multiple platforms were cancelled. In April 2014 the game was released on Windows through GOG.com.

Reception