The Guardian Legend is a 1988 hybrid action-adventure and shoot 'em up video game developed by Compile for the Nintendo Entertainment System (NES). It is the sequel to the 1986 MSX game Guardic, and was published and released in Japan by Irem in 1988, in North America by Broderbund in 1989, and in Europe by Nintendo in 1990.
It incorporates gameplay elements from other games such as The Legend of Zelda, Metroid, and 1942. In the game, the player controls a lone protagonist, the Guardian, who is on a quest to destroy a large alien-infested world named Naju before it reaches the planet Earth. The player must deactivate ten safety devices scattered throughout Naju, thus activating the alien world's self-destruct sequence. The player explores Naju in a non-linear fashion and can acquire different weapons during the course of the game.
The Guardian Legend received mixed reviews from magazines such as Electronic Gaming Monthly and Nintendo Power. While it has been praised for its impressive graphics, memorable sound, and responsive controls, it has been criticized for its repetitive gameplay and complicated password system. It has since been considered a classic example of a multiple-genre game that set a standard for others such as Sigma Star Saga.
Gameplay
Gameplay varies depending on the player's location within Naju. The player controls the Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a life meter that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the Guardian explodes, and the game ends. The names of similar items in Guardic and the NES version of Zanac are romanized as "Randar" and "Render", respectively.|group="note" Blue Landers play multiple roles in The Guardian Legend. Some of them are not items but non-player characters that dispense advice to the player or exchange upgrades for power chips; others provide a password that allows the player to resume the game at a later time with their progress retained. These Blue Landers also serve as checkpoints; players can restart their game in these designated rooms after being defeated provided the system has not been turned off. Warp panels bear a symbol indicative of their surrounding area, and the player can only access these warp panels with keys that match these symbols. Some warp panels lead to rooms containing various clues and story elements while others are gateways to shops, password rooms, and corridors. Keys allow players to access different portions of the Labyrinth, which they can then explore in a non-linear fashion.|group="note" The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vying for control of territories within Naju, and the player needs to fight through them to successfully activate the switches and escape. Left by the sole remaining survivor of the attack on Naju, the first message serves as an introduction; later messages give hints that help the player open locked corridors. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the Puyo Puyo series. The development team featured many of the staff who helped create Guardic as well as Zanac and Blazing Lazers. Though it is the sequel to a MSX game that was developed and published by Compile and makes use of the company's Lander characters, The Guardian Legend is the intellectual property of Irem.
The Guardian Legend was released for the NES in North America by Broderbund in April 1989; it was published in Europe by Nintendo in 1990. The Guardian Legend was exhibited at the 1989 Winter Consumer Electronics Show in Las Vegas, Nevada before its release; it was one of the prime attractions at the Broderbund booth along with the U-Force controller. In 1990, remaining inventory of The Guardian Legend was among the assets Broderbund sold to THQ along with the rest of its New Ventures Division.
