The Fantasy Trip (TFT) is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as The Fantasy Trip Legacy Edition.
Description
In fantasy role-playing games (RPGs) of the mid-1970s, epitomized by TSR's Dungeons & Dragons, players first randomly determine key attributes of their character such as strength, dexterity and intelligence before choosing a character class that will make the best use of the highest scores.
After Howard made changes to the game, Jackson was not shown the final proofs, and Howard published The Fantasy Trip RPG as four separate books: Advanced Melee; Advanced Wizard; In the Labyrinth (a gamemaster's guide); and an adventure titled Tollenkar's Lair. Jackson was so incensed that he left Metagaming in 1980 to found his own company, Steve Jackson Games. The Thieves' World licensed campaign setting, published by Chaosium in 1981, also included character statistics and notes for use with TFT.
Two Metagaming-published magazines, The Space Gamer and Interplay featured TFT material, including designer notes, setting expansions, and alternate rules.
In 1983, Thompson closed down Metagaming and sold most of its assets. Jackson tried to purchase the rights to The Fantasy Trip, but Thompson's asking price of $250,000 was much too high, and TFT went out of print. This led Jackson to begin work on a new "third generation" role-playing system that eventually became GURPS (the Generic Universal Role-Playing System), which was strongly influenced by The Fantasy Trip.
In 1988, Hobby Japan released a Japanese-language edition of TFT under the name . It combined in a single volume the rules from Melee and Wizard along with the MicroQuests Death Test, Death Test 2, Grail Quest, Treasure of the Silver Dragon, and Treasure of Unicorn Gold.
Jackson reclaims TFT
In December 2017, Jackson announced he had exercised an option under U.S. law for an author to unilaterally terminate a grant of publication rights between 35 and 40 years after publication, which allowed him to regain rights to The Fantasy Trip. In July 2018, Steve Jackson Games launched a Kickstarter campaign to reissue Melee, Wizard, and a TFT Legacy Edition boxed set with the expanded In the Labyrinth rules, among other materials. The revived TFT proved a success for Steve Jackson Games, raising more than $450,000 in 2018, and the company has committed to expanding and continued support for TFT.
The Fantasy Trip Legacy Edition 2019
On December 26, 2017, Steve Jackson announced he had re-acquired the rights for the TFT products he authored for Metagaming, specifically Melee, Wizard, Death Test, Death Test 2, Advanced Melee, Advanced Wizard, In the Labyrinth, and Tollenkar's Lair. This was accomplished through the provisions of 17 U.S. Code § 203, which allows authors to reclaim works after 35 years. The process "took well over a year" and "was also not cheap", according to Jackson, but it allowed for the revival of TFT by Steve Jackson Games.
On July 23, 2018, Steve Jackson Games opened a Kickstarter campaign for The Fantasy Trip Legacy Edition including updated versions of all the works reclaimed from Metagaming; the new version of In the Labyrinth incorporated Advanced Melee and Advanced Wizard, as originally envisioned by Jackson.
Subsequently, Steve Jackson Games has kickstarted a group of TFT accessories, Decks of Destiny, as well as a new TFT zine, Hexagram. Additional supporting materials, including adventures, solo/programmed adventures, Quick Quests, and beastiaries are also planned. The company also announced a licensing structure allowing other companies to produce material for TFT; the first such licensed project was a series of five adventures published by Gaming Ballistic in 2019.
Reception
Ronald Pehr reviewed The Fantasy Trip in The Space Gamer No. 31. Pehr commented that "The Fantasy Trip is an excellent FRP game system. I'd have liked it to be better organized and a few dollars cheaper. Those who purchase it anyway will be very glad they did."
Publications
- 3103 — Melee
- 3106 — Wizard
- 2102 — In the Labyrinth
- 2103 — Advanced Melee
- 2104 — Advanced Wizard
- 3201 — Death Test (MQ#1)
- 3202 — Death Test 2 (MQ#2)
- 3203 — Grail Quest (MQ#3). A solo adventure set in King Arthur's court, the players were knights searching for the Holy Grail.
- 3204 — Treasure of the Silver Dragon (MQ#4). This solo adventure contained clues to a silver dragon figurine hidden somewhere in the United States. The 31 troy ounce dragon was found by Thomas Davidson, who was awarded with a $10,000 check in addition to the figurine.
- 3205 — Security Station (MQ#5). A dungeon crawl through a high-tech fallout shelter.
- 3206 — Treasure of Unicorn Gold (MQ#6). Identical in concept to Treasure of the Silver Dragon, except the quest was for a small golden unicorn. No prize was awarded before Metagaming folded, and the disposition of the gold unicorn was not announced. See the link below to a website claiming to have nearly solved the mystery of the unicorn's hiding place.
- 3207 — Master of the Amulets (MQ#7). A simple hex-crawl adventure where the player explores a valley and picks up many magical amulets laying about.
- 3208 — Orb Quest (MQ#8)
- 2201 — Tollenkar's Lair
- 2202 — The Warrior Lords of Darok. The first module released in a series called The Land Beyond the Mountains, a full campaign setting designed exclusively for TFT. This detailed the province of Darok, whose inhabitants worship a mean and nasty god of war and fire. This land was to be detailed over the course of several modules, but only this and The Forest Lords of Dihad were released before Metagaming's demise. Planned modules would have detailed the provinces of "Muipoco" and "Soukor", and two or more cities, the provincial capitals. The city modules for the capitals of Darok and Dihad were redesigned and released under other names by Game Lords Ltd.
- GL-1970 — The Forest Lords of Dihad. Published by Gamelords. The last TFT release before the closing of Metagaming.
- 2301 — The Fantasy Master's Codex. Originally called the TFT Yearbook, this was planned to be a supplement that would be updated annually to include rules changes, expansions and new rules interpretations. It was also planned to include variants and expansions submitted by TFT players. Only one was released.
- 2302 — The Fantasy Masters' Screen. A cardboard screen to hide notes and maps from the players, featuring useful reference charts and tables for game play; it was similar in concept to the Dungeon Master's Screen produced by TSR for Dungeons & Dragons.
- 5102 — Dragons of UnderEarth. A compact set of fantasy role-playing rules derived from Melee, Wizard and ITL, with simplified rules for combat and magic.
- 3118 — The Lords of UnderEarth. This was a separate MicroGame of large-scale combat, but was developed to work with TFT as a system for combat involving large numbers of troops. It featured a set of conversions for building units based on TFT characters. It also featured a setting that could be used as a very large dungeon environment.
- The Fantasy Trip Character Record Sheets published by Fantasimulations Associates.
