is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.
Synopsis
It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.
Gameplay
The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.
Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
Characters
The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forest Law
- GUN JACK
- Hwoarang
- Heihachi Mishima (unlockable)
- Paul Phoenix
- King
- Jin Kazama
