Tactical Ops: Assault on Terror is a 2002 first-person shooter video game developed by Kamehan Studios and published by Infogrames as a MicroProse title. The game is a standalone retail version of a multiplayer modification of the same name published by Kamehan Studios in 1999 for the game Unreal Tournament. The game features match-based missions in which two teams, themed as Special Forces and terrorists, battle to complete mission objectives and kill their opponents.
Upon release, Tactical Ops received mixed reviews, with critics faulting the game's similarities to the non-commercial version and lack of defining features compared to other multiplayer first-person shooters.
Gameplay
thumb|left|Tactical Ops is an [[Unreal Engine game originally released for, and featuring similar gameplay to Unreal Tournament.]]
Featuring similar gameplay to other team-based multiplayer first-person shooter games, including its original Unreal Engine parent game, Unreal Tournament, Tactical Ops features single-player and multiplayer rounds between two teams, Special Forces and terrorists, with competing objectives, such as to guard or extract hostages or weapons, or detonate bombs in certain locations. In 2002, Infogrames secured a publishing deal to release Tactical Ops as a standalone retail title under the Microprose brand, commissioning Kamehan Studios to create a single-player experience for the game. At the time of the deal, over fifty staff were working on the project, including designers, programmers and beta testers. Due to the "unplanned" move to commercial development and the time constraints in the development process, Delayen stated that the project did not include more "deep and complex" scenarios as desired, instead aiming to imitate the multiplayer experience of the modification with computer-controlled bots.
Reception
Tactical Ops received "mixed or average" reviews, according to review aggregator website Metacritic,
See also
- List of video games derived from modifications
