Superworld is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic Basic Role-Playing rules system. The game began as just one part of the Worlds of Wonder product before being published as a stand-alone game. In competition against other well-established and popular superhero games, Superworld never found an audience, and was discontinued after only three supplements were published for it.
Game system
Superworld uses Chaosium's Basic Role-Playing system, with the addition of rules for super-powers.
Components
The game box contains
- three rules booklets
- "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette.
- "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more character sheets, this time with silhouettes of a male and female in flight.
- "Gamemasters Book" (40 pages): various aspects of a campaign, the legal system, animals, and the creation of organizations adapted to a superhero universe, with three specific examples: FIRE for Free Investigatory Research Enterprise, FORCE for Federal Organization for the Registration and Certification of Exotics, and the Omega Institute. The "Gamemasters Book" also includes two scenarios: "Deadly Devices of Doctor Dread", which pits a team of heroes against the Dr. Dread of the title and his subordinates, and "The Haunting", which describes a mysterious and ancient tome desired by a mystical super-villain.
- a booklet of character sheets,
- a booklet of tables for the Gamemaster,
- a page of cardboard figure silhouettes to be cut out,
- some 6-sided, 8-sided, and 20-sided dice.
Editions printed in 1984 and later also contain a 4-page booklet of errata.
Reception
Jon Sutherland reviewed Superworld for White Dwarf #51, giving it an overall rating of 7 out of 10, and stated that "This represents an intelligent attempt to provide a playable format for a difficult topic to simulate. The only rules that I have ever seen with anything like this in scope was the Golden Heroes FRP which may soon be available in a modified form from GW."
Steve Marsh reviewed Superworld in Ares Magazine #17 and commented that "The game is anything but chaotic, but should create change in any gaming group that sees it. It is well done, and worth the price."
Crede Lambard reviewed Superworld in Space Gamer No. 70. Lambard commented that "Superworld is very good. I doubt that it will ever supplant Champions, but it certainly supplements it . . . especially now that both Hero Games and Chaosium are putting out adventures with stats for both games."
See also
- Metahuman
