is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Fei Long, Cammy, T. Hawk, and Dee Jay. It is the first game on Capcoms CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

Super Street Fighter II was ported to the Super Nintendo and Sega Genesis home consoles in 1994, followed by a number of computer platforms later. Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features.

Gameplay

Super Street Fighter II features the following changes from Street Fighter II: Hyper Fighting.

Graphics and audio

The HUD and all of the stages and character portraits feature new graphics. The original opening sequence and unused sequence, which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile toward the screen. . The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for Ken, Guile, and Sagat.

Other new features

thumb|Cammy vs. Fei-Long in Ryu's stage. A new scoring system was implemented that keeps track of the number of hits a player performs during a combo.|left

Super Street Fighter II features a new scoring system tracking combos, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.

Players choose one of eight character color schemes: the character's original color scheme, their color scheme from Champion Edition and Hyper Fighting, or one of five new color schemes.

The faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.

Tournament Battle

An alternate version of Super Street Fighter II that features eight-player single-elimination tournament gameplay. Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.

Unused Intro (Prototype Revivion A)

  • Super Street Fighter II (1993) (Prototype In Mumbles Pier - Ryu/Chun-Li - Characters and Mountain Thunder.)

Characters

All twelve World Warriors from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance. Some of the characters received new special techniques such as Ryu's Fire Hadōken (renamed Shakunetsu Hadōken in the Street Fighter Alpha series), a flaming Shoryuken for Ken, Zangief's Atomic Buster, and M. Bison's Devil Reverse. Eight opponents are chosen at random, followed by the four Grand Masters (Balrog, Vega, Sagat, and M. Bison).

It is in the Street Fighter 30th Anniversary Collection for the Nintendo Switch, Xbox One, Windows and PlayStation 4.

Reception

{| class="wikitable collapsible" style="float:right; font-size:90%; text-align:center; margin:1em; margin-top:0; padding:0;" cellpadding="0"

! colspan=7 style="font-size: 100%" | Contemporary reviews

|-

! colspan=7 | Review scores

|-

! rowspan=2 | Publication

! colspan=6 | Scores

|-

! Arcade

! Mega Drive/Genesis

! Super NES

|-

| Computer & Video Games

| 92%

| 88%

| 90%

|-

| Electronic Gaming Monthly

|

| 27/40

| 28/40

| 30/40

|-

| GameFan

|

| 268/300

| 280/300

|-

| GamePro

| 4.5/5

| 4.5/5

| 95%

|-

| Mega

|

| 94%

|

|-

| MegaTech

|

| 96%

|

|-

| Total!

|

|

| 5/5

|-

| '

|

| 91%

| 92%

|}

Arcade

In Japan, Game Machine listed Super Street Fighter II as the most popular table arcade game of October 1993. It became the sixth highest-grossing arcade game of 1994 in Japan.

In North America, Capcom launched the game with up to 1,000 Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis. RePlay reported that Super Street Fighter II was the most popular arcade game in of November 1993. Play Meter later listed Super Street Fighter II as the eighth most popular arcade video game and fifth top arcade conversion kit of January 1994.

In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units sold worldwide.

Home Versions

In Japan, the Super Famicom version was the third best-selling video game of 1994, with 941,000 sales that year. In North America, it topped the Sega Genesis and Super NES sales charts from July to August 1994. By the end of the year, the Genesis version had outsold the SNES version in the United States, becoming one of the year's top ten best-selling video games in the region. Eventually, copies were sold worldwide.

GamePro gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "Super was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "Super is still Street Fighter" and "Street Fighter is still the best fighting game ever made". They gave a more positive review for the SNES version, while citing some of the same issues with the core game.

Electronic Gaming Monthly gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version of Street Fighter II to date, the additions were limited given how many versions had already been released, and Capcom should have put out a Street Fighter III with new mechanics instead. They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.

In 1994, Mega magazine listed Super Street Fighter II as the second best game of all time. In 1995, Total! ranked the SNES version sixth on its list of the "Top 100 SNES Games", calling it "one of the finest beat-'em-ups and one of the most well-crafted games ever." In 2009, Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time. In 2018, Complex ranked the SNES version 26th on their list of "The Best Super Nintendo Games of All Time".

Notes

References

Bibliography

pt:Super Street Fighter II