known in regions outside North America as is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.

The concept for Sonic 3D Blast originated during the development of Sonic the Hedgehog 3 (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with Nights into Dreams (1996). Development lasted eight months, and the team drew inspiration from Donkey Kong Country (1994) and Sonic Labyrinth (1995). Sonic 3D Blast was developed alongside the Saturn game Sonic X-treme. When X-treme was canceled, Sega commissioned a port of 3D Blast featuring improved graphics for the Saturn.

Both versions were published by Sega in November 1996, with a Windows port released the following year. Sonic 3D Blast was the final Sonic game for the Genesis, and has been re-released through Sonic compilations and digital distribution platforms. The game was commercially successful and received positive reviews for the Genesis version; critics welcomed the new gameplay style as well as the graphics and music. Subsequent releases were met with more mixed reviews, with the Saturn version being seen as too similar to the Genesis version. Retrospective reviews criticized the isometric gameplay, controls, and pace, although reception to the visuals and soundtrack remained positive. An unofficial director's cut version, featuring adjusted gameplay elements and improved controls, was released by the Genesis version's lead programmer, Jon Burton, in 2017.

Gameplay

thumb|left|Sonic stands by a Shield monitor power-up. Sonic 3D Blast features elements similar to previous Sonic games but viewed from an [[video games with isometric graphics|isometric perspective.|alt=sonic screenshot]]

Sonic 3D Blast is a platform game presented from an isometric perspective. Sonic retains most of his abilities from prior games: he can jump and spin in mid-air to defeat robots or hop on platforms, perform a spin-dash on the ground to gain speed, and collects rings as a form of health. Sonic can also collect power-ups, such as elemental shields, speed shoes, or invincibility, by breaking television monitors containing them.

The game is split into several levels called zones. Every zone has three acts: two standard levels, where the player must collect Flickies by defeating robots in order to proceed; and a boss fight against Robotnik, without any Flicky-collecting involved.

As with previous games, Sonic 3D Blast includes "special stages", in which the player collects Chaos Emeralds. Obtaining all seven Emeralds allows the player to play the final boss battle and discover the true ending of the game. To access these stages, the player must find one of Sonic's friends (either Tails or Knuckles the Echidna) hidden within a level, and stand next to them with at least 50 rings collected. Doing so allows the player to exchange the rings in order for the chance to play the game's special stage. During special stages, the camera shifts to behind Sonic as he runs down a preset path and must collect rings while avoiding obstacles that, when run into, make him lose rings. A certain number of rings need to be obtained at certain checkpoints to continue through the stage, and ultimately be able to make it to the end in order to receive a Chaos Emerald.

Plot

Doctor Robotnik discovers mysterious birds called Flickies that live on an island in an alternate dimension. He learns they can travel anywhere using large rings, so he exploits them by turning them into robots to help him search for the Chaos Emeralds. Sonic arrives at the island only to discover the presence of Robotnik, and he is tasked with saving the Flickies and defeating his nemesis.

Sonic travels through the island, saving the Flickies and clashing with Robotnik in his various machines. If the player collects all the Chaos Emeralds, Sonic proceeds into a black void, where he engages in a final battle with Robotnik, who pilots a large robot. Sonic manages to destroy the robot's weapons and defeats Robotnik, freeing the Flickies. If the player fails to collect the Emeralds, Robotnik escapes with it in his possession.

Development

and Europe in November 1996. The launch coincided with the release of the Game Gear game Sonic Blast, which also features pre-rendered 3D graphics. The Saturn version of Sonic 3D Blast was released in North America later that year or in February 13, 1997. In Japan, the Saturn version was released on October 14, 1999 as Sonic 3D: Flickies' Island. A port of the Sega Saturn version was released for Windows in Europe on September 11, 1997, and worldwide later that year. Sonic Mega Collection Plus for the PlayStation 2, Xbox, and Windows; and Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360. It was also re-released for the Wii's Virtual Console in 2007, with Sonic 3D Blast being the Japanese title this time,

Reception

Contemporary

Critical opinions of the game have worsened over time. Reviewers generally disapproved of Sonic 3D Blasts gameplay style, some finding its isometric perspective limiting. Lucas M. Thomas of IGN lamented that "the sense of speed and intense action that Sonic's name was built on is absent here, replaced by, essentially, a looping, lazy fetchquest". Brett Alan Weiss of AllGame voiced a similar opinion, feeling it was a "nice departure" from the style of the side-scrolling Sonic games. PC Gamer described it as "the first sign that Sonic in 3D was just plain not going to work". The game is remembered as a black sheep in the franchise.

Legacy

Archie Comics published a comic book adaptation of Sonic 3D Blast for a 48-page special in December 1996, written by Mike Gallagher. A loose adaptation of the game also appeared in issues 104 through 106 (May through July 1997) of Sonic the Comic.

Senoue re-arranged two of his musical pieces from the Genesis version for Sonic Adventure (1998), saying he wanted the Japanese market to hear them as the Genesis version was not released in Japan. He also used a cut theme as the boss theme in Sonic the Hedgehog 4: Episode I.

After Sonic 3D Blast, Traveller's Tales and Sonic Team collaborated again on the Saturn racing game Sonic R (1997). Sonic 3D Blast was one of Traveller's Tales earliest games; the studio later became known for their work on video games based on the Lego toy line, In 2017, Burton released an unofficial director's cut patch for the Mega Drive version of Sonic 3D Blast, with improved controls and additions such as a level editor, a password save system, time attack challenges, and the ability to transform into Super Sonic.

Notes

References

  • Official website (archived)
  • Official Saturn website