Shin Megami Tensei II is a post-apocalyptic role-playing video game developed and published by Atlus. It was originally released for the Super Famicom in 1994 in Japan, and has since been ported to multiple platforms. It is the second game in the Shin Megami Tensei series, which is a subset of the larger Megami Tensei franchise.
The gameplay comprises first-person exploration of dungeons and battles against demons; the player can also choose to speak to the demons, and attempt to recruit them to their party. By fusing multiple allied demons together, the player can create more powerful demons. The story is set decades after the first Shin Megami Tensei, in the encapsulated city Tokyo Millennium, which is ruled by the religious Messians from a unit called the center. The player takes the role of a gladiator who is told that he is the Messiah, and is sent on missions around Tokyo Millennium to eradicate demons and prepare for the Thousand-Year Kingdom. The plot is influenced by choices the player makes throughout the game, determining their moral alignment.
The game was created to not have direct connections to the first Shin Megami Tensei, to ensure that it was interesting independently; this led character designer Kazuma Kaneko to create the concept of a story vaguely based on Shin Megami Tensei future. Reviewers enjoyed the gameplay and the lowered difficulty compared to the prior game; some appreciated the plot and themes, but some thought that certain themes, while fresh at the time of release, felt clichéd in retrospect.
Gameplay
thumb|left|The player fights demons in first person. Here, they have two humans and one allied demon in their party.
In Shin Megami Tensei II, the player takes the role of the gladiator Hawk, who is able to communicate with demons. The gameplay is similar to that of the first Shin Megami Tensei: and has the player exploring dungeons a gauge on the bottom of the screen shows the likelihood of a demon encounter.
The player is able to speak to demons instead of fighting them, and can try to form an alliance with them; It was directed by Kouji Okada, produced by Hideyuki Yokoyama, and written by Ryutaro Ito, with music composed by Tsukasa Masuko. Kazuma Kaneko designed the game's characters, but was also involved in the planning phase. They made use of the tree of life as a central theme of the story. Lucifer was visually portrayed as an elegant gentleman, as Kaneko saw him as someone who tempts and tries the player, rather than being evil. He designed Lucifer in accordance with portrayals of him as a beautiful twelve-winged angel, but gave him six wings instead, for a total of twelve across his appearances in Shin Megami Tensei and Shin Megami Tensei II.
Several characters were based on real people: Aleph's mentor Okamoto was named after the owner of the building Atlus occupied during the game's development; Matsumoto was named after Ito's first landlord in Tokyo; and Mekata was named after an NHK reporter. Additionally, Red Bear was named after the evil organization from the superhero film Aikoku Sentai Dainippon.
| Fam_GBA = 28/40 Kurt Kalata and Cristopher J. Snelgrove of Hardcore Gaming 101 appreciated the game's lowered difficulty compared to that of the first Shin Megami Tensei.
Kalata and Snelgrove did not think the game's story started "with the same pizzazz" as Shin Megami Tensei; they thought that "the amnesiac savior" is a "lame cliche", and that the idea that Western religion is evil has been worn out. They did however also say that Shin Megami Tensei II came out before these elements were overused, and that they "undoubtedly" were fresh at the time. Famitsu appreciated the game's "grand and unique" theme, its "profound" dark worldview and scenario. Kyle Miller and Damian Thomas, both writing for RPGFan, were more positive to the music. Miller found the soundtrack well made, but worse than that of the first Shin Megami Tensei. The pieces he liked the most were "Heretic Mansion" and some battle themes. He also liked "Casino", which he found catchy and thought worked as an effective contrast to the dread of the other pieces. Thomas found the soundtrack to be excellent, and said that while several pieces are short, they have solid melodies. Kalata and Snelgrove appreciated the music that is played during battles. Persona 4 Arena pre-release referenced the urban legend. The special gifts for pre-order players of Shin Megami Tensei IV include a printed eraser with the message "Sugu ni Kese". In June 2023, a Chinese leaker referenced the urban legend to tease the announcement of Shin Megami Tensei V: Vengeance.
Notes
References
External links
- Official iOS and Android website
