Robot locomotion is the collective name for the various methods that robots use to transport themselves from place to place.

Wheeled robots are typically quite energy efficient and simple to control. However, other forms of locomotion may be more appropriate for a number of reasons, for example traversing rough terrain, as well as moving and interacting in human environments. Furthermore, studying bipedal and insect-like robots may beneficially impact on biomechanics.

A major goal in this field is in developing capabilities for robots to autonomously decide how, when, and where to move. However, coordinating numerous robot joints for even simple matters, like negotiating stairs, is difficult. Autonomous robot locomotion is a major technological obstacle for many areas of robotics, such as humanoids (like Honda's Asimo).

Types of locomotion

Walking

alt=Klann linkage|thumb|[[Klann linkage walking motion]] Walking robots simulate human or animal gait, as a replacement for wheeled motion. Legged motion makes it possible to negotiate uneven surfaces, steps, and other areas that would be difficult for a wheeled robot to reach, as well as causes less damage to environmental terrain as wheeled robots, which would erode it.

Hexapod robots are based on insect locomotion, most popularly the cockroach and stick insect, whose neurological and sensory output is less complex than other animals. Multiple legs allow several different gaits, even if a leg is damaged, making their movements more useful in robots transporting objects.

Examples of advanced running robots include ASIMO, BigDog, HUBO 2, RunBot, and Toyota Partner Robot.

Rolling

In terms of energy efficiency on hard, flat surfaces, wheeled robots are the most efficient. This is because an ideal, non-deformable rolling (but not slipping) wheel loses no energy. This is in contrast to legged robots which suffer an impact with the ground at heel strike and lose energy as a result.thumb|right|[[Segway PT|Segway in the Robot museum in Nagoya]]

For simplicity, most mobile robots have four wheels or a number of continuous tracks. Some researchers have tried to create more complex wheeled robots with only one or two wheels. These can have certain advantages such as greater efficiency and reduced parts, as well as allowing a robot to navigate in confined places that a four-wheeled robot would not be able to.

Examples:

Boe-Bot,

Cosmobot,

Elmer,

Elsie,

Enon,

HERO,

IRobot Create,

iRobot's Roomba,

Johns Hopkins Beast,

Land Walker,

Modulus robot,

Musa,

Omnibot,

PaPeRo,

Phobot,

Pocketdelta robot,

Push the Talking Trash Can,

RB5X,

Rovio,

Seropi,

Shakey the robot,

Sony Rolly,

Spykee,

TiLR,

Topo,

TR Araña, and

Wakamaru.

Hopping

Several robots, built in the 1980s by Marc Raibert at the MIT Leg Laboratory, successfully demonstrated very dynamic walking. Initially, a robot with only one leg, and a very small foot, could stay upright simply by hopping. The movement is the same as that of a person on a pogo stick. As the robot falls to one side, it would jump slightly in that direction, in order to catch itself. Soon, the algorithm was generalised to two and four legs. A bipedal robot was demonstrated running and even performing somersaults. A quadruped was also demonstrated which could trot, run, pace, and bound.

Examples:

  • The MIT cheetah cub is an electrically powered quadruped robot with passive compliant legs capable of self-stabilizing in large range of speeds.
  • The Tekken II is a small quadruped designed to walk on irregular terrains adaptively.

Metachronal motion

Coordinated, sequential mechanical action having the appearance of a traveling wave is called a metachronal rhythm or wave, and is employed in nature by ciliates for transport, and by worms and arthropods for locomotion.

Slithering

Several snake robots have been successfully developed. Mimicking the way real snakes move, these robots can navigate very confined spaces, meaning they may one day be used to search for people trapped in collapsed buildings. The Japanese ACM-R5 snake robot can even navigate both on land and in water.

Examples:

Snake-arm robot,

Roboboa, and

Snakebot.

Swimming

  • See Autonomous underwater vehicles

Flying

  • See Unmanned aerial vehicle

Brachiating

Brachiation allows robots to travel by swinging, using energy only to grab and release surfaces. This motion is similar to an ape swinging from tree to tree. The two types of brachiation can be compared to bipedal walking motions (continuous contact) or running (ricochetal). Continuous contact is when a hand/grasping mechanism is always attached to the surface being crossed; ricochetal employs a phase of aerial "flight" from one surface/limb to the next.

Hybrid

Robots can also be designed to perform locomotion in multiple modes. For example, the Reconfigurable Bipedal Snake Robot can both slither like a snake and walk like a biped robot.

Biologically inspired locomotion

The desire to create robots with dynamic locomotive abilities has driven scientists to look to nature for solutions. Several robots capable of basic locomotion in a single mode have been invented but are found to lack several capabilities, hence limiting their functions and applications. Highly intelligent robots are needed in several areas such as search and rescue missions, battlefields, and landscape investigation. Thus robots of this nature need to be small, light, quick, and possess the ability to move in multiple locomotive modes. As it turns out, multiple animals have provided inspiration for the design of several robots. Some such animals are:

Pteromyini (flying squirrels)

thumb|Illustrative image of the flying squirrel (Pteromyini)

Pteromyini (a tribe made up of flying squirrels) exhibit great mobility while on land by making use of their quadruped walking ability with high-degrees of freedom (DoF) legs. In air, flying squirrels glide through by utilizing lift forces from the membrane between their legs. They possess a highly flexible membrane that allows for unrestrained movement of the legs. They use their highly elastic membrane to glide while in air and demonstrate lithe movement on the ground. In addition, Pteromyini are able to exhibit multi-modal locomotion due to the membrane that connects the fore and hind legs which also enhances their gliding ability. The plagiopatagium is able to control tension on the membrane due to contraction and expansion. Tension control can ultimately help in energy savings due to minimized fluttering of the membrane. Once the squirrel lands, it contracts its membrane to ensure that the membrane does not sag when it is walking. This also allows the flying squirrel to maintain pitch angle stability of its tail. This is particularly useful during landing as the flying squirrel is able to widen its pitch angle and induce more drag so as to decelerate and land safely. During landing, the animal is able to rapidly reduce its speed by increasing drag and changing its pitch angle using its membranes and further increasing air resistance by loosening the tension between the membranes of its legs. The anatomy that aids in this is essentially built around the largest muscle in the body of the bat, pectoralis profundus (posterior division). A detailed study of the anatomy of this organism provides some detail about the mechanisms for locomotion. The hind legs of the locust are developed for jumping. They possess a semi-lunar process which consists of the large extensor tibiae muscle, small flexor tibiae muscle, and banana-shaped thickened cuticle. When the tibiae muscle flexes, the mechanical advantage of the muscles and the vertical thrust component of the leg extension are increased. These desert locusts utilize a catapult mechanism wherein the energy is first stored in the hind legs and then released to extend the legs.

In order for a perfect jump to occur, the locust must push its legs on the ground with a strong enough force so as to initiate a fast takeoff. The force must be adequate enough in order to attain a quick takeoff and decent jump height. The force must also be generated quickly. In order to effectively transition from the jumping mode to the flying mode, the insect must adjust the time during the wing opening to maximize the distance and height of the jump. When it is at the zenith of its jump, the flight mode becomes actuated. to realize the anticipatory nature of walking in humanoid robots of the Humanoid Robotics Project.

See also

  • Microswimmer

References

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  • Robot Locomotion