and are Role-playing video games developed by Red Company for the Game Boy Advance. Like their predecessor, Robopon (1998), both versions were released simultaneously and feature interconnectivity with each other. Originally published by Hudson Soft in Japan in 2001, the games were localized and released in North America by Atlus in 2002.
Gameplay
Within both versions of Robopon 2, Robopon can be created by finding different types of batteries and combining them (this process in known as "sparking"). Each different combination of batteries produces a different type of Robopon. Robopon 2 also builds upon the battle system of the first game by implementing four-on-four battles, allowing the player's whole party of Robopons to participate in one big battle. Subsequently, targeting certain enemies within battles becomes crucial. Another less drastic change from Robopon is the ability to change the colour of the player's Robopon.
Story
After the events of the first game, the now number one Legend of Porombo Island, Cody, sets out for new lands and new titles, but forgets his Robopon. Before he can turn back to retrieve them, his boat is wrecked in a storm, and he washes up on the continent of Majiko. He decides to become the Robopon champion of this land; however, in order to do this, he must obtain the one-of-a-kind XStones and challenge the rank-holders of Majiko. As he collects the XStones, however, he finds the towns of Majiko are troubled by events past and present, and he must travel through time between the world of 20 years ago and the present to make things right.
Reception
Both Robopon 2 games received "average" reviews according to video game review aggregator Metacritic.
Notes
References
External links
ja:ロボットポンコッツ
