Post Mortem is a murder mystery adventure game by Microids, released in 2002. Its sequels are Still Life and Still Life 2. The game was also released in French, Italian, German and Spanish.
Gameplay
thumb|left|250px|In-game [[screenshot showing the game's main character, Gustav McPherson, in the bar at the Alambic Bistro.]]
Post Mortem uses a first-person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game.
Different cursors appear over portions of the screen to show the player what will happen when it is clicked on.
Gus' notebook is used to collate both the menu system of the game and the place to view documents obtained within the game.
Development history
Microids developed and completed Post Mortem in ten months using Virtools Dev. An in-house team of 27 people created the game. This included 8 graphic artists, 5 animators and 6 programmers. To ensure the game had variety and no linear storyline, Microïds used a software called "Natural Dialog Engine". Post Mortem was later followed by a spin-off series, Still Life, which has currently produced two games. On September 19, 2008 a new Still Life series website was opened, covering the three games.
Reception
The game received "average" reviews according to the review aggregation website Metacritic.
References
External links
<!-- Still Life series website No longer active, now a link farm -->
- Post Mortem at Microïds
<!-- http://www.postmortem-videogame.com (No longer active) -->
