Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play, the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view.
Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.
Gameplay
Pool of Radiance is based on the same game mechanics as the Advanced Dungeons & Dragons rule set. As in many role-playing games (RPGs), each player character in Pool of Radiance has a character race and a character class, determined at the beginning of the game. Six races are offered, including elves and halflings, as well as four classes (fighter, cleric, magic-user, and thief). Players create their own save-game files, assuring their characters can continue regardless of events in the game. The MS-DOS version can be copied to the hard drive. Other computer systems, such as the Commodore 64, require a separate disk for saved games. During gameplay, the player accesses menus to allow characters to use objects; trade items with other characters; parley with opponents; buy or sell items or pool the characters' money; cast magic spells, and learn new magic skills. Magic-users and clerics are allowed to memorize and cast a set number of spells each day, and cast spells must be memorized again before reuse; this process requires all characters to rest in a camp for several hours, which also restores lost hit points to damaged characters.
As characters defeat enemies, they gain experience points (XP). After gaining enough XP, the characters "train up a level" to become more powerful. The section of the Forgotten Realms world in which Pool of Radiance takes place was intended to be reserved for development solely by SSI. The SSI team developing the game was led by Chuck Kroegel. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by George MacDonald. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. it was initially available on the Commodore 64, Apple II, and IBM PC compatibles. The NES version was the only version of the game to feature a complete soundtrack, which was composed by Seiji Toda, as he was signed to the publisher, Pony Canyon's record label at the time. The same soundtrack can be found on the PC-9801 version. The Amiga version also features some extra music, while most other ports contain only one song that plays at the title screen.
The original Pool of Radiance game shipped with a 28-page introductory booklet, which describes secrets about the game and its concepts. The booklet guides players through the character creation process, explaining how to create a party of adventurers. The game also included the 38-page Adventurer's Journal, which provides the game's background and features depictions of fliers, maps, and information that characters see in the game. Some Dethek runes have multiple different translations. After the title screen, a copy protection screen is displayed consisting of two runes and a line of varying appearance (a dotted line, a dashed line, or a line with alternating dots and dashes) which correspond to markings on the code wheel. Steam released Pool of Radiance in 2022.
