In computer programming, a poltergeist (or gypsy wagon) is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. It is considered an anti-pattern. The original definition is by Michael Akroyd at the 1996 Object World West Conference:
A poltergeist can often be identified by its name; they often include words such as "", "", "", "", etc. in the name.
Sometimes, poltergeist classes are created because the programmer anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the client and invoker in a command pattern, and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.
Poltergeists should not be confused with long-lived, state-bearing objects of a pattern such as model–view–controller, or tier-separating patterns such as business delegate pattern.
To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by inheritance or as a mixin.
There have been proposed methods in detecting poltergeists in code for refactoring.
Example
This <code>Poltergeist</code> class in this C++ example can be seen as a "poltergeist object", due to not adding additional functionality or encapsulation and only increasing complexity with unnecessary abstraction.
<syntaxhighlight lang="cpp">
import std;
using String = std::string;
// Poltergeist class that just holds a pointer, but adds no meaningful behavior
class Poltergeist {
private:
String* s; // pointer to string, but the class itself doesn't do anything useful
public:
explicit Poltergeist(String* s):
s{s} {}
~Poltergeist() {
delete s;
}
nodiscard
String get() const noexcept {
return s;
}
// No additional behavior or meaningful functionality
};
int main() {
// Create a Poltergeist object that just holds a pointer to the string
Poltergeist p(new String("Hello, world!"));
// Just passes the data around without adding value
std::println(*p.get());
return 0;
}
</syntaxhighlight>
This could instead be more appropriately done using a smart pointer.
<syntaxhighlight lang="cpp">
import std;
using String = std::string;
template <typename T>
using UniquePtr = std::unique_ptr<T>;
// Use smart pointers directly to manage memory
UniquePtr<String> s = std::make_unique<String>("Hello, World!");
std::println(*s);
</syntaxhighlight>
Another example of a poltergeist/gypsy wagon object, is the following, where <code>UserCreator</code> is instantiated just to perform some basic actions.
<syntaxhighlight lang="cpp">
import std;
using String = std::string;
class UserManager {
public:
void createUser(const String& name) {
std::println("User created: {}", name);
}
};
// The poltergeist class
class UserCreator {
public:
explicit UserCreator(const String& name) {
UserManager manager;
manager.createUser(name);
}
};
int main() {
// Creating a poltergeist just to call createUser()
UserCreator("Alice");
UserCreator("Bob");
}
</syntaxhighlight>
This could be more appropriately done like so, avoiding any poltergeist class entirely:
<syntaxhighlight lang="cpp">
// Avoid the UserCreator poltergeist entirely
int main() {
UserManager manager;
manager.createUser("Alice");
manager.createUser("Bob");
}
</syntaxhighlight>
See also
- Anti-pattern
- Factory (object-oriented programming)
- YAGNI principle
