Pokémon Channel, released in Japan as is a 2003 video game in the Pokémon series developed by Ambrella and published by The Pokémon Company and Nintendo for the GameCube. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with the mouse-like Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.

The game was developed rather quickly as a sequel to the Nintendo 64 title Hey You, Pikachu! and to promote the Nintendo e-Reader accessory; it uses a novel 3D texturing effect. It was first showcased at Electronic Entertainment Expo (E3) 2003 and later through a month-long series of promotional events in Sapporo, Hokkaido, Japan. It was released on July 18, 2003, in Japan, December 1, 2003, in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.

Gameplay

Pokémon Channel is difficult to categorize into a genre, and the player navigates and selects things with a cursor. Extraneous channels include the trivia-based game show Quiz Wobbuffet, the art exhibition program Smeargle's Art Study, where Smeargle gives opinions on art that can be created in a paint-by-numbers style in the player's house, and the exercise program Smoochum Shape-Up. The games are simple and mainly based on rhythm. When scanned, the cards upload new templates for the player to paint and for Smeargle to critique. Also unusual for the Pokémon video game series, the Pokémon's voices are performed by the anime voice cast and sound like their names. Pokémon Channel was released on July 18, 2003, in Japan, The game was showcased on its Japanese release date at the Sapporo, Hokkaido, location of , a series of promotional events that extended across Japan and lasted about a month. Attendees could play the game at GameCube kiosks.

Reception

Pokémon Channel received "mixed or average" reviews according to review aggregator Metacritic.

The game's 3D graphics received lukewarm opinions. Torres called them "decent but unspectacular" and "bland". His praise focused on the animations of the Pokémon with "distinct animations that suit their personalities", especially that of Pikachu. By August 17, 2003, its Japanese sales totaled 38,617 copies. The title had sold 66,373 copies in Japan by December 28 of the same year.

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