Pitfall: The Mayan Adventure is a 1994 action-platform video game developed by Activision in conjunction with Kroyer Films. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Jr. as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.
Pitfall: The Mayan Adventure began its development on the Super Nintendo Entertainment System and formed part in a string of planned franchise revivals by Activision along with other games from the Atari 2600 such as Kaboom! and River Raid. It featured sprite-based visuals before Kroyer Films was brought to assist in its creation by providing hand-drawn animations and graphics instead, while the lead platform transitioned from the Super NES to Sega Genesis. The Genesis and Super NES versions were both released during the 1994 holiday shopping season, and ports for the 32X, Atari Jaguar, PC, and Sega CD followed in 1995, with each one being developed by third-party developers and featuring several changes and additions compared to the original version. Years later it was re-released through download services such as Virtual Console and given a portable release on the Game Boy Advance.
Pitfall: The Mayan Adventure was met with mostly positive responses from critics who praised the presentation, visuals, and sound design, but criticized the inability to control the character during certain animations.
Gameplay
thumb|right|Genesis version screenshot
Pitfall: The Mayan Adventure is a side-scrolling action-platform game similar to Disney's Aladdin and The Lion King where the player takes control of Pitfall Harry Junior across the Mayan jungles of Central America to defeat the evil Mayan warrior spirit Zakelua and rescue his father from captivity. Prior to starting a new playthrough, players have the choice to change various settings at the options screen such as controls and difficulty. The three titles were showcased at Summer Consumer Electronics Show in 1993 featuring sprite-based visuals, with early promotional materials and previews for Pitfall Harry touting several features not found in the final release such as underwater and flying sections, as well as 32 stages.
Despite Pitfall being slated for a Winter 1993 launch, the three titles were delayed to 1994; Kaboom! and River Raid were eventually cancelled for unknown reasons, while the former remained in full development. The game was showcased at Summer CES 1994, now under its final name and sporting hand-drawn visuals by Kroyer Films, while the lead platform transitioned from the Super NES to the Sega Genesis. The Genesis version has a critical bug if the player goes to the options menu and changes the control scheme, when the player reaches the "Runaway Minecar" stage while using the altered control scheme, the player would get stuck standing beside the mine cart and would not be able to progress any further in the game, using the default controls is mandatory if a player wishes to complete the game. The Genesis version has since been re-released through the Wii's Virtual Console on 13 April 2009 in North America, then in PAL regions on 15 May 2009 and in Japan on 25 August 2009. The Super NES port was handled by Redline Games with additional assistance from Cygnus Software and, like the previous two versions, it was published in North America by Activision in November 1994, then in Europe on December of the same year and in Japan by Pony Canyon on 14 July 1995. Developed over the course of eight months and based on the Sega 32X port, this version of the game features redrawn visuals displayed at an 8-bit color art, in-game CD audio and sound effects by Soundelux Media, as well as the extra levels from the Sega CD version. It shares the same visuals as both the Windows 95 and 32X versions, though it contains changes in certain stages and a rearranged soundtrack and runs at 30 frames per second.
Reception
Pitfall: The Mayan Adventure sold in excess of one million copies by June 1996.
Reviewing the Genesis version, GamePro criticized the lag in the controls, elaborating that "the split-second lag time between his jump and your ability to control his movements again is the difference between a narrow escape and losing a life. The same problem occurs whenever he changes direction - he pauses, you can't control him, and Harry Jr. takes a hit." However, they praised the graphics, the intense action, the music, and the inclusion of the original Pitfall!, and gave the game an overall recommendation, particularly for hardcore platforming gamers.
GamePro applauded the Super NES version as having "some of the best character animations ever seen in an SNES game." They also praised the distinctive enemies, realistic sound effects, and entertaining challenge. Next Generation reviewed the Super NES version of the game, and stated that "Run of the mill graphics and sound combined with gameplay that is, at best, tedious and uninspired, leave Pitfall interesting as a novelty, but not much else." Mike Weigand of Electronic Gaming Monthly commented of the Sega CD version that "Huge levels, excellent animations and nice sound effects make this one an action/adventure winner."
Reviewing the 32X version, the four reviewers of Electronic Gaming Monthly praised the large number of secrets but criticized the difficult controls and the lack of significant improvement from the Genesis version. Next Generation concurred that the 32X version's improvements are too minor for the average player to even notice, and again opined that the game is "solid" but "average". Next Generation agreed the Jaguar version is essentially the same as previous releases of the game but gave it a more positive assessment than previous reviews in the magazine, concluding that it "maintains a feeling of quality game design from the very beginning, and is well worth checking out, especially if you're an old-school Pitfall fan."
Next Generation reviewed the Game Boy Advance version of the game, rating it two stars out of five, and stated that "This isn't terrible, but there are plenty of better-playing alternatives."
Notes
References
External links
- Pitfall: The Mayan Adventure at AtariAge
- Pitfall: The Mayan Adventure at GameFAQs
- Pitfall: The Mayan Adventure at Giant Bomb
- Pitfall: The Mayan Adventure at MobyGames
