thumb|250px|Manuscript by [[Emily Brontë that contains poems about Gondal, a paracosm]]
A paracosm is a detailed imaginary world thought generally to originate in childhood. Their conception is spontaneous, and the creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. This results in a very intimate but also often secret relationship with this world, meaning that few people ever know of its existence or contents. Commonly having its own geography, history, and language, it is an experience that is commonly developed during childhood, but becomes a rarer development with age. It continues over many months or even years, rarely lasting into adulthood. A paracosm can lead to the development of a heterocosm, which is a polished and edited version of a paracosm intended for sharing and publishing, such as in cases like C. S. Lewis's Chronicles of Narnia or later works of the Brontës.
Origin and usage
The concept was first described by Robert Silvey, with later research by British psychiatrist Stephen A. MacKeith and British psychologist David Cohen. In their questionnaire, they found that 93% of their respondents had created their paracosm by age 13. Besides the decreasing rate of creation with age, MacKeith and Silvey had also found that they rarely lasted into adulthood, with less than 10% of respondents reporting their paracosm to have survived into their adult life. The term "paracosm" was coined by Ben Vincent, a participant in Silvey's 1976 study and a self-professed paracosmist.
Psychiatrists Delmont Morrison and Shirley Morrison mention paracosms and "paracosmic fantasy" in their book Memories of Loss and Dreams of Perfection, in the context of people who have suffered the death of a loved one or some other tragedy in childhood. For such people, paracosms function as a way of processing and understanding their early loss. They cite J. M. Barrie, Isak Dinesen and Emily Brontë as examples of people who created paracosms after the deaths of family members.
Marjorie Taylor is another child development psychologist who explores paracosms as part of a study on imaginary friends. She found a prevalence of paracosms of 17.2% in children aged 8-12 in two studies of 169 participants in total. In Adam Gopnik's essay "Bumping Into Mr. Ravioli", he consults his sister, a child psychologist, about his three-year-old daughter's imaginary friend. He is introduced to Taylor's ideas and told that children invent paracosms as a way of orienting themselves in reality. Similarly, creativity scholar Michele Root-Bernstein discusses her daughter's invention of an imaginary world, one that lasted for over a decade, in the 2014 book, Inventing Imaginary Worlds: From Childhood Play to Adult Creativity.
Paracosms are also mentioned in articles about types of childhood creativity and problem-solving. Some scholars believe paracosm play indicates high intelligence. A Michigan State University study undertaken by Root-Bernstein revealed that many MacArthur Fellows Program recipients had paracosms as children, thus engaging in what she calls worldplay. Sampled MacArthur Fellows were twice as likely to have engaged in childhood worldplay than MSU undergraduates. They were also significantly more likely than MSU students to recognize aspects of worldplay in their adult professional work. Paracosm play is recognized as one of the indicators of a high level of creativity, which educators now realize is as important as intelligence.
In an article in the International Handbook on Giftedness, Root-Bernstein writes about paracosm play in childhood as an indicator of considerable creative potential, which may "supplement objective measures of intellectual giftedness ... as well as subjective measures of superior technical talent." There is a chapter on paracosm play in the 2013 textbook Children, Childhood and Cultural Heritage, written by Christine Alexander. She sees it, along with independent writing, as attempts by children to create agency for themselves. In Virtual Play and the Victorian Novel, Timothy Gao focuses on "paracosmic play or worldplay" on the part of De Quincey, Coleridge, Charlotte Brontë, Anna Jameson, Thomas Malkin and Anthony Trollope.
Examples
thumb|400px|An artist's map of [[Narnia]]
Examples of paracosms include:
- The world of Pandora in the science fiction epic Avatar was first dreamed of by James Cameron in his early teens and added to over the course of his life. Not until the technology was possible in the late 2000s did he finally start production on it.
- Gondal, Angria, and Gaaldine, the fantasy kingdoms created and written about in childhood by Emily, Anne, and Charlotte Brontë, and their brother Branwell, and maintained well into adulthood. These kingdoms are specifically referred to as paracosms in several academic works.
- Pamela Russell, Head of Education and Andrew W. Mellon Curator of Academic Programs for the Mead Art Museum at Amherst College, specifically uses the word "paracosm" in describing the imaginary world created by Goshen, New Hampshire teens Walter, Arthur and Elmer Nelson in the 1890s and chronicled in a collection of miniature books.
- K. C. Remington has written over twenty books in the Webbster and Button Children's Stories series, set in a paracosm called the Big Green Woods.
- Hartley Coleridge created and maintained the land of Ejuxria all his life.
- Austin Tappan Wright's Islandia began as a childhood paracosm.
- M. A. R. Barker began developing Tékumel at age ten.
- Ed Greenwood (born 1959) began writing stories about the Forgotten Realms as a child, starting around 1967; they were his "dream space for swords and sorcery stories".
- Borovnia and the "Fourth World", created by Juliet Hulme and Pauline Parker in their mid-teens, as portrayed in the film Heavenly Creatures.
- The modern fantasy author Steph Swainston's world of the Fourlands originated as an early childhood paracosm.
- Henry Darger began writing about the Realms of the Unreal in his late teens and continued to write and illustrate it for decades.
- Joanne Greenberg created a paracosm called Iria as a young girl, and described it to Frieda Fromm-Reichmann while hospitalized at Chestnut Lodge. Fromm-Reichmann wrote about it in an article for the American Journal of Psychiatry; Greenberg wrote about it as the Kingdom of Yr in her novel I Never Promised You a Rose Garden.
- As children, novelist C. S. Lewis and his brother Warren together created a paracosm called Boxen which was, in turn, a combination of their respective private paracosms Animal-Land and India. Lewis later drew upon Animal-Land to create the fantasy land of Narnia, the setting of The Chronicles of Narnia.
- The documentary film Marwencol centres on an imaginary town created by artist Mark Hogancamp as a kind of therapy for trauma and brain injury brought about by a violent assault.
- Artist Renaldo Kuhler invented a fictional country called Rocaterrania as a teenager, and continued creating and illustrating it for the rest of his life.
See also
Notes
References
External links
- Francis Jacox, Ejuxria and Gombroon: Glimpses of Day-Dreamland. 1871 essay discusses many paracosms created by people who later became writers, although he never uses the word.
- Elizabeth Knox, Origins, Authority, and Imaginary Games discusses the creative process as paracosms evolve into adulthood.
- Sarah Knox, Identity, Inclination and Imaginary Games is a response to Elizabeth's essay.
- Inventing Imaginary Worlds
