Palladium Books is a publisher of role-playing games (RPGs) best known for its Rifts series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels.

History

The first game released by Palladium Books was The Mechanoid Invasion in 1981, followed by the first-editions of the Palladium Fantasy Role-Playing Game in 1983 and Heroes Unlimited in 1984, with The Valley of the Pharaohs released between the two. Palladium also releases most of its titles in paperback, whereas other major RPG publishers mostly publish hardback editions. This format choice has allowed Palladium to provide full sourcebooks at a lower cost than many other game lines. In the April 14, 2011, weekly update, Siembieda said that the film option would be renewed for a ninth year.

In 2015, Palladium entered into an agreement with Pinnacle Entertainment Group to publish Rifts material under the Savage Worlds game system. Multiple books, maps, and other supplements for Savage Worlds: Rifts have been released in the years since.

Embezzlement case and financial difficulties

On April 19, 2006, Siembieda issued a statement that revealed Palladium's critical financial difficulties due to alleged embezzlement and theft resulting in losses from $850,000 to $1.3 million, coupled with a series of delays in negotiating license deals for their properties in other media (the Nokia N-Gage game, the Jerry Bruckheimer movie, a massively multiplayer online game license, and other potential deals).

Criticisms

Palladium is entirely controlled and owned by Siembieda. Some writers who have been published by Palladium have stated that Siembieda's method of management was too centralized and not adapted to the size the company had reached (no delegation of responsibilities, lack of open dialogue with employees, bad interpersonal relationships), which they cited as a reason they were no longer working for the company. One of the writers later apologized for the manner in which he made his statements, but did not retract his claims.

Robotech RPG Tactics

Palladium and Siembieda received criticism regarding the handling of the Robotech RPG Tactics Kickstarter campaign, ultimately losing the Robotech license it had held for 30 years. The campaign, which raised $1,442,312 with 5,342 backers on May 20, 2013, was described as a "complete disaster" by Polygon, and as "downright catastrophic" by Critical Hit.

In 2014, with rewards still delayed, Palladium issued a plea to backers seeking permission to sell any available copies of Robotech RPG Tactics to attendees of Gen Con 2014, despite an earlier promise to make copies unavailable to the public until backer rewards were fully delivered. Sets received at Gen Con had manufacturing flaws, missing items, items that were supposed to be painted but weren't, and poorly written instructions.

Loss of the Robotech license

On February 27, 2018, Palladium Books announced they had lost the Robotech IP as it was not renewed by Harmony Gold USA, the current IP owner. Palladium had announced that the remaining items from the Robotech RPG Tactics Kickstarter campaign had been canceled. Palladium had until March 31, 2018, to liquidate its remaining stock. The sole exception to this policy is the licensing agreement held with Pinnacle Entertainment Group for conversion of the Rifts line to the Savage Worlds system.

Game lines

The Rifter is a magazine published for all lines.

  • After the Bomb, a post-apocalyptic RPG that began as an alternative campaign setting for Teenage Mutant Ninja Turtles & Other Strangeness, but soon developed into its own series. In it, mutant animals struggle for survival, often against human supremacist nations.
  • Beyond the Supernatural, a modern horror RPG along the lines of Call of Cthulhu. An incomplete second edition core rulebook was released in January 2005, with more information about the world, which is assumed to be similar to the real world, but with supernatural happenings which no one notices.
  • Rifts Chaos Earth, a prequel to Rifts, set immediately after a war that triggers a magical apocalypse, opening dimensional gates that unleash monsters upon a technologically advanced future Earth.
  • Dead Reign, a post-apocalyptic RPG where mankind is waging war on a zombie menace.
  • Heroes Unlimited, a superhero RPG.
  • Macross II, based on the anime of the same name. The license has lapsed and was not renewed.
  • The Mechanoid Invasion, a science fiction RPG set during the battle between human colonists and the Mechanoids, a race of psionic, cybernetic beings who wish to exterminate humanoid life.
  • Nightbane (formerly called Nightspawn), is a horror RPG set in the year 2004 (a near-future setting when the game was released). It differs from Beyond the Supernatural in that the supernatural elements are not as hidden and more open. The series is placed after "Dark Day", an event where the earth was plunged into an unnatural, starless night for 24 hours, and supernatural entities infiltrated or subverted various governments and organizations across the globe.
  • Ninjas & Superspies is based on both martial-arts and espionage movies with some science fiction elements mixed in.
  • Palladium Fantasy Role-Playing Game is a fantasy RPG set in a unique world, which was the home of Siembieda's fantasy games.
  • Phase World / Three Galaxies setting, a space opera science fiction offshoot of the RIFTS universe.
  • Revised RECON, originally a Vietnam War-based RPG, it was later updated for modern-era combat involving mercenaries in fictional hotspots mirroring such places as Africa and South America.
  • Rifts is set primarily on Earth, three hundred years after a war-triggered magical apocalypse, opening dimensional gateways and heralding the return of magic, Atlantis, and numerous invasions by alien forces. Rifts is Palladium's flagship line.
  • Robotech, based on the anime series of the same name. The original Robotech license began in 1986 and lapsed in 2001. In 2007 Palladium reacquired the license and published The Shadow Chronicles in 2008. On May 20, 2013, Palladium Books raised $1,442,312 from a Kickstarter campaign to develop a new miniature wargaming system called Robotech RPG Tactics. The license for all Robotech merchandise ended in March 2018.
  • Splicers is a post-apocalyptic RPG where humans have turned to organic technology to fight a robotic threat.
  • Systems Failure is a post-apocalyptic game in which the Y2K bug heralded the collapse of the power and telecommunications grids with the arrival of extra dimensional energy "bugs".
  • Teenage Mutant Ninja Turtles & Other Strangeness was based on the original comic books. However, due to waning sales (blamed on the childish nature of the original television cartoon), the license was not renewed when it expired in 2000. Many concepts established in TMNT continue in both Heroes Unlimited and After the Bomb.
  • Valley of the Pharaohs is an historical RPG set in Ancient Egypt.

Weapons

Weapons is a 1981 fantasy role-playing game supplement published by Turtle Press.

Contents

Weapons is a compendium of virtually every edged or impact melee weapon used in any medieval or primitive culture.

Matthew Balent was one of a few future Palladium writers who Siembieda met through the Detroit Gaming Center. At the time, Balent was working on a reference book that could be used in fantasy roleplaying games. Balent was a Library Sciences graduate, and had the skill and knowledge required to pick through hundreds of books to create a general overview of medieval armor and armaments. The Palladium Book of Weapons & Armour (1981) was the first of several books Balent compiled for Palladium. Balent also compiled The Palladium Book of Weapons & Castles in 1982. Pulsipher commented that "In my view there is no need to add weapons to those already in most FRPG; but if you must, you'll need to look them up in a good source to get some detail. Ten times as much information about a tenth as many weapons, presented more professionally, would have been much more useful. In short, Weapons is virtually useless."