Multiverser is a tabletop multi-genre role-playing game, published by Valdron Inc., in which the player character is typically an alternate version of the player themselves. The player character travels to a new dimension every time they die. Each dimension is governed by rules called 'biases' which determine what actions are possible or not possible in any given dimension. The dimensions, more commonly called 'worlds', may feature any setting and plot the referee can think up from swords-and-sorcery to sci-fi.

Scriff

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When a new player begins a game for the first time, the referee describes an imagined scenario in which the player himself dies in some sort of accident typically involving electronics. From this event, the player character is inadvertently infused with scriff. This fictional substance gets into player characters, with the result that death is not the end, but merely the perhaps painful step to the next world and the next adventure. The player begins the game controlling his alternate self in a new dimension just as he does every time his character dies. In this way, Multiverser uses death as a means of continuing the story, rather than ending it. The act of interdimensional travel, most typically upon death, as an effect of a scriff infusion is called versing out. Any character who travels through dimensions in this manner, NPC or player-controlled, is called a verser.

Biases

Reality within individual dimensions is governed by four different bias categories: Body, Technology, Psionics, and Magic. Every skill has a score, or bias level, organized under one of the four bias categories, and every world has a bias level in each of the bias categories. The interactions of these biases play multiple roles: modifiers on the chance of skill success, a limiter on what is possible in the current universe, a definition of what is known by the locals, a bonus or penalty to the chance to learn something new, et al.

First Book of Worlds

  • NagaWorld, a Gather World - A decidedly alien world; intentionally unearthly in several ways, hosting orange grass and moving stone bushes in a vast alien landscape. There are more secrets than any one player is expected to ever uncover. Multiverser recommends that referees start all players in NagaWorld because it veritably screams, "You're not in Kansas anymore" in ways that cannot be ignored.