Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment not to be a fighting game. Set before the original game, it follows Bi-Han, the elder Sub-Zero, in his quest to find Shinnok's amulet. It also introduces characters and story elements that would be used by Mortal Kombat 4, which was released later the same year. Mythologies is the final game in the series to use digitized actors.
The game drew a divisive response from critics, with the PlayStation version considered the superior of the two releases. Praise was directed at the transition from the fighting game genre to action-adventure and the PlayStation version's live-action cutscenes, but the controls and punishing level design received criticism. Retrospective reviews have been more negative and some consider the game as one of the worst in the Mortal Kombat franchise. The game was re-released in 2025 as part of the Mortal Kombat: Legacy Kollection compilation.
Gameplay
thumb|Gameplay screenshot
Although Mortal Kombat Mythologies: Sub-Zero is classified as an action-adventure game, its play controls are very similar to the 2D Mortal Kombat fighting games. The player has four attack buttons, along with a block button and a run button like in Mortal Kombat 3. The player controls Sub-Zero as they would in a fighting game, including the use of command-based special moves, to fight enemies and venture through levels. A "turn" button is used to change the direction Sub-Zero is facing, while an "action" button is used to pick up or use items. The player also has access to a status screen that keeps track of the players inventory, experience points, and special moves they gain during the game.
The player begins the game with a small health gauge and a limited number of extra lives. Over the course of the game's progression the player can gain experience points by performing combos against enemies, which are then used to increase their characters strength and gain access to special moves. An "ice meter" will appear after the player begins to acquire special moves. Special moves require ice power in order to be performed. Health and ice power can be replenished by picking up items (although the ice meter will gradually replenish itself over time as well). The player also needs to retrieve key items. Passwords are used to keep track of the players progress.
Plot
The story is set before the events that took place in the original Mortal Kombat and follows the Lin Kuei assassin and thief Sub-Zero hired by the sorcerer Quan Chi to steal a map of elements from a Shaolin temple. Battling through the Shaolin monks who guarded the map, Sub-Zero faces his rival, Scorpion from the Shirai Ryu clan who was also hired by Quan Chi. Sub-Zero kills Scorpion and retrieves the map. Back at the headquarters of the Lin Kuei, Sub-Zero delivers the map to Quan Chi, who repays the Lin Kuei by eliminating all the members of the Shirai Ryu, the Lin Kuei's rival clan. Retaining the Lin Kuei's services, Quan Chi has Sub-Zero follow the map to the Temple of Elements in Nepal, where an amulet of "sentimental value" was resting.
Sub-Zero reaches the temple and went through its many challenges and obstacles, defeating the gods of Wind, Earth, Water, and Fire that protected the amulet. Just as Sub-Zero reaches out for it, Quan Chi takes the amulet, saying that it was actually the source of power for a fallen Elder God named Shinnok. Quan Chi disappears through a portal, and the thunder god Raiden accuses Sub-Zero, ordering him to go to the Netherealm to retrieve the amulet.
Sub-Zero is sent to the Netherealm but is trapped in the Prison of Souls by Quan Chi's guards. There, he is met by the undead spectre of his nemesis, Scorpion, who blames Sub-Zero for the destruction of his clan and family. Sub-Zero once again defeats Scorpion and escapes. He then fights Quan Chi's underlings: Kia, Sareena, and Jataaka. Retrieving their transportation crystals, he is able to get to Quan Chi's fortress. Sub-Zero defeats the three of them but canonically spares Sareena's life and goes to Quan Chi's room. The fight against Quan Chi ends with Sub-Zero's victory and Sareena finishing Quan Chi and him falling to his apparent death. As Sareena pleads to escape from the Netherealm, she is temporarily incapacitated by Shinnok. Sub-Zero steals the amulet from Shinnok and either defeats the Elder God in demonic form or escapes through a portal created by Raiden and delivers the amulet to the god. Returning to the Lin Kuei headquarters, Sub-Zero is invited by another sorcerer named Shang Tsung to compete in a tournament called Mortal Kombat.
Characters
- Sub-Zero
- Scorpion
- Raiden
- Quan Chi
- Shinnok
- Sareena
- Wind God
- Earth God - Assigned by Raiden as the second of the four guardians along with the Wind God, Water God and Fire God in order to protect Shinnok's amulet until he was eliminated by Sub-Zero. Due to his giant size towering over Sub-Zero, he has the ability to stomp the ground while stones of rocks fall from above.
- Water God - The third of the four guardians assigned by Raiden to protect Shinnok's amulet until he was beaten by Sub-Zero. His powers and abilities are mostly jets of water and waves.
- Fire God - The guardian of Shinnok's amulet. Raiden assigns him as the last of the four guardians to protect the amulet until Sub-Zero defeats him in battle. His powers and abilities are mostly flames and fire, and because of this, Sub-Zero could not freeze him.
- Kia - One of the sub-bosses in Shinnok's Fortress. She is a member of the Brotherhood of Shadow and serves as one of three assassins to Quan Chi and Shinnok along with Sareena and Jataaka. She is the first of the assassins Sub-Zero must face before he can acquire the three crystals that power the teleporter to Quan Chi's lair. Gameplay-wise she is the least powerful of the trio, but equal in speed to Jataaka. Her weapon is a razor-shaped boomerang.
Development
The making of Mortal Kombat Mythologies: Sub-Zero spanned about 14 months from start to finish, with news that the game was being worked on leaking to the press in the third quarter of 1996. Designer and Sub-Zero co-creator John Tobias said he was intrigued by the character's backstory and wanted to flesh it out. The main design team was located at Midway's Chicago offices and consisted of five artists, two programmers and a sound designer.
The graphics in Mortal Kombat Mythologies: Sub-Zero were created using many different techniques. While Sub-Zero and many of the more humanoid characters were created using Mortal Kombats trademark of digitizing live actors, many of the more ominous enemies, as well as all of the backgrounds, were done in real-time 3D. This combination supposedly provides for a more realistic look than has ever been achieved in the previous Mortal Kombat games. Another addition to the Mortal Kombat universe was to use detailed cinematic sequences to help tell the story while the player progresses through the game. This was done by combining live actors with digital elements. The actors were taped in front of a green screen, and then they were digitally combined with 3D backdrops. The actual video shoot for these sequences took about a week to complete. The crew was kept to a minimum and the entire process from taping to post-production work took about a month.
| GR_N64 = 45%
| CP_PS = 86%
| EGM_PS = 4/10, 7.5/10, 4.5/10, 5.5/10
| EGM_N64 = 5/10, 4/10, 5/10, 4.5/10
| GameFan_PS = 170/300
| GameFan_N64 = 150/300
| GameRev_N64 = 0.5/5
| GSpot_PS = 7.5/10
| HC_PS = 82%
| IGN_PS = 3.5/10
| N64_N64 = 9%
| NGen_PS = 1/5
| SGP_PS = 5/5
| SGP_N64 = 5/5
| rev1_N64 = 9/10
| rev3_N64 = 31/40
| rev5 = PSX Magazine
| rev5_PS = 7/10
| rev6 = Nintendo Magazine
| rev6_N64 = 86%
| rev7 = Gamers (Brasil)
| rev7_PS = 3.7/5.0
| rev8 = Consolemania
| rev8_N64 = 79%
Mortal Kombat Mythologies: Sub-Zero received divisive reviews. IGN stated "it may have been a good idea on paper, but as a game it's terrible." and Next Generation concluded that "Despite a few good features, like the game's RPG elements, Mythologies just isn't any fun. After fighting several cookie-cutter enemies and getting killed in unpredictable traps, even the most hard-core Mortal Kombat fans will find themselves frustrated and angry." On the other side, GameSpots Jeff Gerstmann hailed it as "a pretty amazing meld of fighting and platform jumping". Spanish magazine Superjuegos focused praise on the game's blend of genres, and called it "una auténtica delicia que sorprende tanto a los aficionados a los beat-em-up como a los maniacos de las adventuras estilla Flashback." ("a true delight that will surprise beat 'em up fans as much as Flashback-style adventure maniacs.")
Praises for the game centered on its system of accumulating experience points to learn moves,
