Max Payne 3 is a 2012 third-person shooter game developed and published by Rockstar Games. It is the sequel to Max Payne 2: The Fall of Max Payne (2003) and the third entry in the Max Payne series. In the single-player mode, the player controls Max Payne, a former NYPD detective. Nine years after the events of the second game, Max finds work as a private security contractor in São Paulo, Brazil, but becomes entangled in a plot involving death, corruption and betrayal. An online multiplayer mode is included with the game, allowing up to 16 players to engage in cooperative and competitive gameplay in recreations of single-player settings.

As part of their research for Max Payne 3<nowiki/>'s setting, the developers conducted field research around São Paulo throughout development and captured footage for the design team. Development duties were shared between Rockstar's studios worldwide. The game was first released for PlayStation 3 and Xbox 360 on May 15, 2012; a Windows port was released on May 29, followed by an OS X port on June 20, 2013. It is also backwards compatible on Xbox One and Xbox Series X/S.

Max Payne 3 received positive reviews from critics, who praised its direction, acting, gameplay, narrative, and soundtrack, though some criticism was aimed at the change in style from its predecessors, its linear design, and depiction of São Paulo. The game had shipped 4 million units by May 2013. It was nominated for multiple year-end accolades from several gaming publications, winning a variety of them.

Gameplay

thumb|left|Players may take cover behind objects during firefights, using it as a tactical advantage and to avoid taking damage from enemies.|alt=The player character positioned in cover behind a pillar, inside a building, while enemies hunt him down.

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. A new feature to the series is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. To progress through the linear story, players take on enemies throughout levels. The game features interactive cutscenes which transition seamlessly into continuing gameplay; there are no loading screens across gameplay and cutscenes.

In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, painkillers can be used to regenerate health. Players use melee attacks, firearms and explosives to fight enemies. In action sequences, bullet time can be used; using this feature, it is possible to see every bullet strike an enemy in detail. The game also introduces a "Last Stand" mechanic, granting players a grace period when health is fully depleted that allows the player to kill the enemy that last wounded them in order to remain alive, so long as the player has at least one recovery item. When this feature is utilized, it does deplete all of the player's remaining "bullet time". Also new to the series is that after using the shoot-dodge mechanic, which enables players to dodge enemies by diving, players may shoot at any angle while remaining grounded. Up to 16 players engage in cooperative or competitive gameplay in re-creations of multiple single-player settings. Players may band together in organized player teams, called crews, to complete tasks together. Players can create their own crews, via the Rockstar Games Social Club, and join up to five players together in total. Together, crews can win multiplayer matches to earn experience points and climb online leaderboards. The online multiplayer mode and Social Club support for the console versions of the game were discontinued in September 2021.

Synopsis

Setting

According to Rockstar's president Sam Houser, it was their intention to start a new chapter of Max Payne's life with the game: "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." The press release states that since the last game, Max has left New York City behind and "drifted from bad to worse." The press release goes on to say Max has been double-crossed in this new city and is searching for both the truth and a way out.

The game was originally scheduled for release in late 2009. The game was still in development and not canceled or indefinitely halted when Rockstar Games released two new screenshots for the game. On September 8, 2011, Rockstar announced a March 2012 release date for the game, with a debut trailer released on September 14. In January 2012, Take-Two delayed the game by two months from its original March release date to May 2012. The publisher said the decision was made in order to "ensure that Max Payne 3 delivers the highest quality."

The debut trailer was released on September 14, 2011. The writer for the series, Sam Lake, commented that the game would "maintain its dark and gritty origins" and that fans of the series would be "in for a surprise". Remedy Entertainment head of franchise development, Oskari Häkkinen, praised Rockstar Games' take on the series, stating that it looked "brilliant". Remedy served as consultants for Rockstar when the game reached its final stage of development.

Rockstar Games conducted research to ensure that the vibe, culture, police, weapons and every element of São Paulo was as authentic as possible. The research team visited São Paulo several times and went to lengths researching the local gangs, police and special forces, including each group's choice of equipment and firearms. The fictional UFE resembles Brazilian special police units such as BOPE; the company suggests that fans of the game watch the 2007 Brazilian film Elite Squad (), especially the "intense sequences of BOPE soldiers carefully raiding favela warzones and caught in deadly shootouts versus heavily-armed drug dealers and lookouts who wield assault rifles and Uzis as part of daily life." Some retailers bundled the game with the film and its sequel.

In a November 2011 interview, Dan Houser of Rockstar Games said that despite what the general public might think, Rockstar likes to "spend a bit of time" at the end of projects before deciding what to do next. "Basically we have been meaning to start [Max Payne 3] for a while, but we have limited bandwidth and limited studios, and more games to make than we've started. So suddenly it was a good slot," Houser said, explaining why it took eight years to follow up Max Payne 2. "Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game."

The game runs on the proprietary Rockstar Advanced Game Engine (RAGE), along with Euphoria software. The PC version of Max Payne 3 is shipped on four DVDs and the Xbox 360 version on two discs due to the disc size limit; however, the PlayStation 3 version ships on one Blu-ray Disc.

Marketing and release

Max Payne 3 was Rockstar's "biggest and boldest marketing effort thus far". Rockstar Games ran a competition where its Twitter followers who tweet using the #MaxPayne3 hashtag through January 13, 2012, could see their likeness featured in the title's multiplayer.

Rockstar collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. The Cemetery Multiplayer Map is a map pack, where pre-order customers received early access to the map. The Silent Killer Multiplayer Loadout Pack includes the "devastatingly destructive" Light Anti-Tank Weapon, the slippery character burst to quickly escape a deadly firefight, and the listening device item that amplifies hearing, allowing the player to hear approaching enemies from a greater distance. The "Special Edition" includes a 10" tall collectible Max Payne statue, series of game-inspired original still life art prints, bullet keychain (copper and brass-plated iron bullet-shaped) and Max Payne 3 official soundtrack. Exclusive multiplayer content consists of Classic Multiplayer Character Pack and Disorderly Conduct Multiplayer Weapons Pack.

A three-part Max Payne comic book series was released prior to and after the launch of the third game. Published in partnership with Marvel Custom Solutions, it explored the events of the original Max Payne game and its sequel, as well as delving a little further back in the protagonist's troubled past. Rockstar's vice president Dan Houser and Sam Lake of original developer Remedy authorized the books. The series was released as a digital graphic novel and in limited print editions. All three issues of the comic series combined were released for retail and online shops during October 2013, titled Max Payne 3: The Complete Series.

Max Payne themed avatar items are available for purchase on Xbox Live. The PlayStation 3 version features rewards for PlayStation Home. Rockstar re-released the original Max Payne, subtitled Mobile, for iOS devices on April 12, 2012, with the Android version launching later. Max Payne Mobile has been optimized for both iOS and Android devices and features HD graphics, high-resolution textures, Social Club connectivity and user-customizable controls. The Rockstar Games Social Club is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game, which will support both Max Payne Mobile and Max Payne 3.

Downloadable content

On May 1, 2012, Rockstar announced that through the year, seven packs of downloadable content (DLC) would be released via PlayStation Network and Xbox Live. Players could purchase DLC packs individually or get all add-on content at a discounted rate (over 35%) by purchasing a "Rockstar Pass". Rockstar released a free bonus downloadable multiplayer pack called Gorilla Warfare on May 17, 2012. The pack includes a Gorilla Mask, which gives extra adrenaline for melee kills from behind, the Lucky Coin, which gives extra cash when looting bodies, and the Booby Trap, an item that booby traps a corpse so that it explodes when looted.

The first DLC Local Justice was released for the Xbox 360 and PlayStation 3 on July 3, followed by a subsequent release for PC on August 8. The DLC includes three new maps, a new weapon, a new item, a new multiplayer faction, and achievements and trophies. The second DLC, titled Hostage Negotiation, was originally slated to launch in September, but was pushed back to October 30. Hostage Negotiation adds four new multiplayer maps – Club Moderno, Estádio Do Galatians, Favelas of O Palácio Strip Club and Favela Heights – plus two new rifles, a new Explosive Burst booby trap, additional cosmetic options, and a new avatar faction.

The third DLC, Painful Memories, was originally slated to launch in October, but was delayed to December 4, 2012. Four multiplayer maps are included – the Roscoe street subway map from the first game, the Hoboken dive Marty's Bar, a yacht level called Shoot First, and a Gang Wars map called Canal de Panama. Other additions include the IMG 5.56 and UAR-21 assault rifles, new avatars, and the Hangover Burst which makes enemies spawn with reduced stamina, health and blurred vision. The final DLC, titled Deathmatch Made in Heaven, was released on January 22, 2013. It adds four new multiplayer game modes: a survival mode called Dead Men Walking, Run and Stun, Marked Man and Time Attack, as well as a single player mini-game called New York Minute Arcade Challenge, which is very similar to the New York Minute minigames from previous iterations in the series. It also adds several new weapons and items, as well as a new Burst called Unstoppable, which adds to a player's defensive ability. In April 2021, all downloadable content became free and bundled with the base game via an update on Windows.

Soundtrack

The music was mainly composed by noise rock band Health, with minor collaborations from other artists such as composer Pedro Bromfman. Ivan Pavlovich, music director of Max Payne 3 said, “We wanted to give Max a sound that is really an identifiable sound and HEALTH as a band has an incredible sense of who they are and a very strong identity. When we saw HEALTH perform live it was very clear that they were the ones who were going to be able to capture this.” In an interview with Pitchfork, band member and vocalist Jake Duzsik said, “The number one reaction from HEALTH fans was, ‘What the fuck? You guys are doing a video game score?’ Just surprise. And very congratulatory.” Duzsik continued, “It was fun to make music that was atypical for that sort of entertainment.”

The album was released digitally on May 23, 2012, and the original theme (titled "MAX: THEME") was included in the launch trailer, and was made available for free download on SoundCloud. The soundtrack as a whole was nominated for Best Score in a Game and "TEARS" was nominated for Best Song in a Game at the 2012 Spike Video Game Awards.

Reception

Max Payne 3 received "generally favorable" reviews from critics, according to review aggregator website Metacritic. GamesRadar gave a perfect score of 5 stars and stated, "Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back." The Guardian gave a perfect score of 5 stars and they called it "A masterpiece of underworld carnality, depravity and violence."

IGN gave 9/10, and stated "It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike." Destructoid also gave 9/10, stating "Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date."

GameTrailers also reviewed it favorably, though slightly less so, giving it a 7.6/10, citing issues with the narrative structure, difficulty and minor gameplay bugs, but applauding the multiplayer modes. Eurogamer gave 7/10, stating "All the same, you can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty." Edge also gave 7/10, stating "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar".

The game's depiction of São Paulo was met with mixed opinions by Brazilian reviewers, with most criticizing the accent of some of the Brazilian characters. Rodrigo Guerra, from UOL Jogos, said Max experiences things Brazilians are used to, such as the rich living near a slum, football being worshiped as a religion and corrupt cops finding ways of earning some "extra cash". He also commented that Rockstar's poetical depiction of São Paulo is compensated by the game's "great plot" and that "even the ones who live in São Paulo will believe there is a slum called Nova Esperança - and keep away from there, of course". Alexandre Silva, from TechTudo, praised Rockstar's effort in recreating São Paulo, but also saw some Rio characteristics in it, besides criticizing the fact that Portuguese actors were hired to voice the main Brazilian characters, resulting in a noticeable accent. Érico Borgo, from Omelete, was not as critical of the characters' accents, adding that usage of strong profanity against Max makes the player feel personally offended and praised the fact that some enemies will comment negatively on Max's supposed attempt to be an American hero trying to fix Brazil.

Sales

Max Payne 3 shipped approximately 3 million units in its first week. In the United States, the game sold 440,000 units in its first month. In July 2012, Take-Two Interactive said that it had sold weaker than expected. By May 2013, it had shipped 4 million units.

Accolades

Max Payne 3 received Best Animation at the 2012 Inside Gaming Awards.

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|Top Gaming Moment <small>(Hoboken Graveyard Shootout)</small>

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|Ultimate Game of the Year

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|Destructoids Best of 2012

| Action/Adventure games

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| rowspan="4" | 2012 Spike Video Game Awards

| Best Shooter

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| Best Song in a Game <small>("Tears" by Health )</small>

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| Best Original Score

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| Best Performance By a Human Male <small>(James McCaffrey as Max Payne)</small>

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|Inside Gaming Awards 2012

| Best Animation

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|rowspan="2"|GameSpots Best of 2012

|PS3 Game of the Year

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|Shooter of the Year

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|style="text-align:center;"| 2013

|NAVGTR Video Game Awards

|Best Animation

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Notes

References