is a 2005 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the seventh main installment in the Mario Party series, as well as the fourth and final game in the series to be released for the GameCube. The game was released in North America on November 7, 2005; in Japan on November 10, 2005; in the United Kingdom on January 27, 2006; and in Europe on February 10, 2006.

Like most installments in the Mario Party series, Mario Party 7 features characters from the Mario franchise, controlled by human players or artificial intelligence, competing in an interactive board game with a variety of minigames. Many of the minigames make use of the GameCube microphone peripheral introduced in Mario Party 6 (2004). Mario Party 7 also introduces game modes and minigames that involve up to eight players competing simultaneously. The game features twelve playable characters (two of whom are unlockable), six game boards, and more than eighty minigames.

Mario Party 7 received mixed reviews from critics, who generally praised its minigames and eight-player mechanics, though criticized its single-player mode and lack of new content overall. The game has sold more than two million copies worldwide, making it the 11th-best-selling game for the GameCube. Mario Party 7 was succeeded by Mario Party 8 for the Wii in 2007.

Gameplay

thumb|Mario Party 7 features eight-player [[minigames, in which eight players can compete in four teams of two. Here, Princess Peach, Mario, Boo, Luigi, Toad, Wario, Princess Daisy, and Waluigi simultaneously attempt to jump rope in the minigame "Grin and Bar It".]]

Like most games in the Mario Party series, Mario Party 7 is a party video game in which players compete in a virtual board game. The two unlockable characters, Birdo and Dry Bones, are both introduced to the Mario Party series in this game. Each character can be controlled by either a human player or artificial intelligence (AI). While Grand Canal and Bowser's Enchanted Inferno share the series's traditional system of reaching Stars and purchasing them for 20 coins each, Pagoda Peak sees Star prices increment by 10 every time one is obtained, Pyramid Park allows players to use coins to purchase rides on Chain Chomps to steal Stars from other players, Neon Heights involves each Star being in one of three treasure chests, and Windmillville requires players to purchase windmills to earn Stars. Regardless of which board is played, each game can last between 10 and 50 turns per player, and the player with the most Stars at the end of a game is the victor. divided into nine types: 4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, 8-Player, DK, Bowser, and Rare. and published by Nintendo. Nintendo of America revealed the game's North American release date in August 2005.

In October 2005, Nintendo of America announced that a new bundle including a GameCube, two controllers, a microphone, and a copy of Mario Party 7 would be made available in the United States on November 7, the same date of the game's release in North America. The bundle was priced at $99.99, while the game on its own cost $49.99.

Mario Party 7 was first released in North America on November 7, 2005,

Mario Party 7 was succeeded by Mario Party 8 for the Wii in 2007.

Reception

Critical response

Mario Party 7 received "mixed or average" reviews from critics, according to the review aggregation website Metacritic. As of December 31, 2020, worldwide sales had reached 2.08 million units, making Mario Party 7 the 11th-best-selling game for the GameCube.

Notes

References

Citations

Booklets

  • Official Japanese website

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