is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.

Mario Paint sold very well following its release and is one of the best-selling SNES games, with over 2.3 million copies sold. The game was released to fairly positive contemporaneous reviews; critics highlighted its accessibility, features, innovative design, and educational potential, but criticized<!-- Do not say the word "unnecessary', as they could just be hardware limitations. Thank you! --> limitations on creation that rendered it unviable for serious creation. Retrospective reviews have been more positive, praising the game as "memorable", "addictive", "unique", and "ingenious", and it has been deemed one of the best SNES games of all time. Mario Paint<nowiki/>'s music composer in particular has been used to create original songs, covers, and remixes using the game's sounds and limitations.

A successor game, Mario no Photopi for the Nintendo 64, was released in Japan in 1998. This was followed by a series, Mario Artist, released for the 64DD peripheral starting in 1999; however, only four titles were released in Japan only before the next game was canceled by 2000. Similar titles and game creation systems released by Nintendo since, such as WarioWare D.I.Y., Super Mario Maker, and Super Mario Maker 2, include features from and references to Mario Paint; Super Mario Maker in particular was originally envisioned as a Mario Paint sequel for the Wii U. The game received its first official re-release on the Nintendo Classics service on July 29, 2025.

Gameplay

thumb|The SNES Mouse and pad that were packaged with the game

According to the manual, two parts of Mario Paint are meant to familiarize the user with the SNES Mouse: the title screen, where users can click on each letter in the logo and each element on the screen to prompt a respective Easter egg; and a fly-swatting minigame, "Gnat Attack", where the player must swat 100 insects before fighting a boss named King Watinga. The minigame has three levels, and after they are completed, the game starts over with the enemies swarming in and attacking at faster speed. Content creation features of the program include a drawing board, a coloring book, an animation tool (called "Animation Land"), and a music composer. Collages can be saved at a time in the program to be loaded at later usage of the software or recorded to VCR. In the coloring book, the user can color-in and edit four pre-made black-and-white drawings, including one featuring Yoshi and Mario, another featuring various animals, a greeting card, and an underwater scene.

The drawing board is where original paintings can be created. A user can choose from 15 colors and 75 patterns. After choosing, the user can draw with a pen (small, medium, or large) and airbrush; fill in a closed area the selected texture with the "paint brush" tool; and create perfectly straight lines, rectangles, and circles that is the color or pattern selected (either fully colored-in, with just an outline, or with a spray-canned outline). Parts of a drawing can be copied, pasted, and moved to other areas, rotated vertically and horizontally, or erased via pens of six various sizes. An entire painting can also be erased via nine unique visual effects. Animation Land involves the use of the drawing board's tools for creating four, six, and/or nine-frame animations. Elements of one frame can be copied to others for smooth animations to be created. If a character is being animated, the animation box can be set on a background and move throughout it in a "path" recorded by using the mouse in the "path lever" feature.

In the animation and drawing features, stamps can be added to each painting and frame, with 120 existing stamps included in the software. There is a stamp editor that allows the user to create new stamps or edit existing ones via a large tile grid, with the same 15 colors from the drawing board usable in the stamp editor. Up to 15 user-made stamps can be saved to a "personal stamp database". There are also text stamps, such as English, Hiragana, Katakana, and Kanji characters, that can be added and changed in size and color.

The music composer allows users to write pieces either in common time or triple time. There are 15 instruments samples to use that are notated with different icons, including eight melodic sounds (a piano represented by Mario's head, a bell sound represented by a Power Star, a trumpet represented by a Fire Flower, a pulse wave represented by the Game Boy, a horn section sample represented by a goose, a guitar sound represented by an airliner, and an organ represented by a car), three percussion sounds (a bass drum represented by a Super Mushroom, a woodblock represented by a ship, and a bass pluck represented by a heart), and five sound effects (Yoshi's zip, a dog bark, a cat meow, a pig oink, and a baby hiccup). The icons are added to a treble clef. Notes that can be added are limited to a range from the B below middle C to high G. Since no flats or sharps can be added, pieces are restricted to notes of the C major/A minor scale. Other limitations include composing only in quarter notes, a maximum number of three notes on a beat, and a maximum number of measures a song can last (24 bars for songs, and 32 bars for songs). Pieces made in the composition tool can be played in the animation and coloring book modes.

Development

The game was released in the United States on August 17, 1992.

Reception

Contemporaneous

The Mario Paint and Mouse package sold more than units by March 1993. Mario Paint is one of the best-selling SNES games at over 2.3 million copies sold worldwide.

Mario Paints possible age appeal and amount of features were discussed in reviews. While Nintendo Power and GamePro suggested that it had enough features and interactive elements to fascinate a person of any age with "even a remote interest" in artistic ventures, other reviews, even from critics who enjoyed the program, suggested the program's limitations made its novelty wear thin to those past its young target demographic The game also received a platinum award at the 1994 Oppenheim Toy Portfolio Awards. Nintendo Power rated Mario Paint the fifth best SNES game of 1992.

Retrospective

Calling Mario Paint "perhaps the most ingenious and inspired idea Nintendo ever came up with for a product", AllGame rated it 5 out of 5 stars.

In 2006, it was ranked the 162nd best game made on a Nintendo system in Nintendo Powers "Top 200 Games" list. In 2014, IGN ranked it the 105th best Nintendo game in its list of "The Top 125 Nintendo Games of All Time". IGN editor Peer Schneider cited the game's "smart and playful interface" as a "game changer" and commented that "It effectively erased the barriers between creating and playing, making it one of the most memorable and unique games to ever be released on a console." In 2018, Complex ranked the game 35th on their list of "The Best Super Nintendo Games of All Time". In 2022, IGN ranked Mario Paint 22nd on its list of the "Top 100 SNES Games of All Time", noting that the game inspired different variations of popular songs.

Legacy

In video games

Several video game developers have cited Mario Paint as an inspiration. Hirokazu Tanaka, a member of Mario Paint<nowiki/>'s sound staff, later worked on EarthBound (1994), where some of Mario Paints sound effects and instrument patches appear. Hirofumi Matsuoka, who directed the development of Mario Paint, later worked on several Mario Artist entries and many of the Wario titles, including WarioWare, Inc.: Mega Microgames! (2003) for the Game Boy Advance, the microgames from which originated from minigames present in Mario Artist: Polygon Studio, which themselves were conceptualized by Kouichi Kawamoto. Masahito Hatakeyama, one of the designers of WarioWare D.I.Y. (2009) for the Nintendo DS, cited Mario Paints drawing board and music composer as the inspiration for D.I.Y.<nowiki/>'s drawing and music creation tools, and several development team members cited it as an early inspiration for their video game development careers.

Further references to Mario Paint appear elsewhere in the WarioWare series. WarioWare, Inc.: Mega Microgames! includes Gnat Attack as a microgame. WarioWare: Touched! (2004) for the Nintendo DS includes both a microgame set in Mario Paint<nowiki/>'s drawing board and a feature called "Wario Paint", which has players color in outlines of WarioWare series characters in a manner similar to Mario Paint<nowiki/>'s coloring book. WarioWare D.I.Y. includes several easter eggs and callbacks to Mario Paint, including microgames based on the drawing board and Gnat Attack. Takashi Tezuka, the game's producer, stated that he "was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy". US Gamer called Mario Paint an essential part of "the road to Super Mario Maker".

A remixed Mario Paint soundtrack medley can be played as background music in the Miiverse stage in Super Smash Bros. for Wii U (2014). Mario Paint is also represented in Super Smash Bros. Ultimate (2018) for the Nintendo Switch through an Assist Trophy called "Flies & Hand", where the flyswatter from Gnat Attack attempts to hit both insects and opposing players.

In animation

The first episode of Homestar Runner in 1996 was animated using Mario Paint. A primitive introduction video made with Mario Paint can be found in the museum section of the site.

In music

Since the early 2010s, there has been an online culture of users on forums, Discord, and YouTube creating original songs and covers with Mario Paints music composer and programs replicating it, including Mario Paint Composer, Advanced Mario Sequencer, and Super Mario Paint. a cover of Nicholas Britell's theme for the HBO series Succession, and axelrod777's cover of the Bob-omb Battlefield level music from 1996's Super Mario 64.

Successors

A downloadable version was released in Japan via the Satellaview broadcast service in 1997. Titled , this version was modified to use a standard controller without the need of a mouse.

A similar image editing program, Mario no Photopi, was released for Nintendo 64 in 1998. The software allows the player to import images from compatible SmartMedia cards and edit them similar to Mario Paint.

A sequel to Mario Paint was titled Mario Paint 64 in development, and then released in 1999 as the Japan-exclusive launch game Mario Artist for the 64DD. Nintendo had commissioned the joint developer Software Creations, who described the game's original 1995 design idea as "a sequel to Mario Paint in 3D for the N64". Paint Studio has been described by IGN and Nintendo World Report as being Mario Paint "direct follow-up" and "spiritual successor" respectively. Likewise bundled with its system's mouse, Paint Studio includes many features from Mario Paint, including new additions such as a gallery and 3D explorable spaces that can be drawn on.