is a 1995 action video game developed and published by Nintendo for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.
Gameplay
thumb|left|Gameplay screenshot
Mario Clash is a 3D reimagining of the original Mario Bros. arcade game. The objective is to knock all the enemies off ledges. Players control Mario to complete this objective, who can travel in and out of the background by jumping forward or backward. Meanwhile, these enemies can travel between these two planes through different pipes. Each level has a different arrangement of pipes, platforms, and enemies. It has 99 levels, although the player can only choose to begin from one of the first forty of them. However, the game does not allow for the saving of progress through the games, or high scores, once the game is turned off.
Development and release
Mario Clash was developed by Nintendo R&D1, with director Gunpei Yokoi, the same team that was responsible for the development of the Virtual Boy itself. Shigeru Miyamoto, one of the Mario series' creators, contributed to the game's design. Like all other Virtual Boy games, Mario Clash uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.
The game was originally developed as a straight remake of the original Mario Bros., and was titled Mario Bros. VB.
Mario Clash was released for the Virtual Boy in Japan on September 28, 1995.
Mario Clash was added to the Nintendo Classics service on March 10, 2026.
