Marble Madness is a 1984 platform game designed by Mark Cerny and published by Atari Games Inc. for arcades. Set in an isometric perspective, the game tasks the player with guiding a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound (previous games used either monaural sound or simulated stereo).
In designing the game, Cerny drew inspiration from miniature golf, racing games, and the art of M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a minimalist approach in designing the appearance of the game's courses and enemies. Throughout development, he was frequently impeded by limitations in technology and had to forgo several design ideas.
Upon its release in arcades, Marble Madness was commercially successful and profitable. Critics praised the game's difficulty, unique visual design, and stereo soundtrack. The game was ported to numerous platforms and inspired the development of several similar games. A sequel was developed and planned for release in 1991, but was canceled when location testing showed it could not succeed in competition with other titles.
Gameplay
thumb|left|alt=Horizontal rectangular video game screenshot of the arcade version that is a digital representation of a grided plane with ramps and spikes. A blue marble is near the center of the screen, with moving green tubes below it.|The blue, player-controlled marble (center left) traverses an [[Isometric projection|isometric course. Scores and available time are tracked at the top of the screen.]]
Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. In the arcade version, a player controls the marble's movements with a trackball; most home versions use game controllers with directional pads. The player's goal is to complete six maze-like isometric race courses before a set amount of time expires. With the exception of the first race, any time left on the clock at the end of a race is carried over to the next one, and the player is granted a set amount of additional time as well. The game allows two players to compete against each other, awarding bonus points and extra time to the winner of each race; both players have separate clocks. An iOS port was in development by Handheld Games, but was never released.
Beginning with the 1998 title Arcade's Greatest Hits: The Atari Collection 2, Marble Madness has been included in several arcade game compilations. In 2003, it was included in the multi-platform Midway Arcade Treasures, a compilation of games developed by Williams Electronics, Midway Games and Atari. THQ Wireless released a mobile phone port on the Java ME platform in 2004. Electronic Arts released a mobile phone port in 2010 that includes additional levels with different themes and new items that augment the gameplay. In 2021, the game joined other classic arcade games on the Antstream Arcade gaming platform. It left the service in 2023 after the licensing agreement expired.
Reception
Marble Madness was commercially successful following its release in December 1984, and was positively received by critics.
Many reviewers felt that the high level of skill required to play the game was part of its appeal. In 1996, Next Generation ranked the arcade version of Marble Madness as 15 on their "Top 100 Games of All Time". In 1997, Electronic Gaming Monthly listed it as the tenth-best arcade game of all time. In 2003, Marble Madness was inducted into GameSpots list of the greatest games of all time. In 2008, Guinness World Records listed it as the number seventy-nine arcade game in technical, creative and cultural impact. Reviewing for Computer Gaming World, Roy Wagner stated that the Amiga version was superior to the arcade original. Bruce Webster of Byte wrote that the graphics of the Amiga version of Marble Madness in December 1986 "are really amazing". While criticizing the lack of a pause function or a top scores list, he said that it "is definitely worth having if you own an Amiga". Bil Herd recalled that the Amiga version was so popular at Commodore International that employees stole the required memory expansion from colleagues' computers to run the game. Benn Dunnington of Info gave the Amiga version four-plus stars out of five, describing it as "a totally faithful adaptation", and hoped that a sequel was in development. The magazine staff rated the Commodore 64 version a three-plus stars out of five, describing it as "just a shadow of the arcade original and the excellent Amiga version" and inferior to Spindizzy. The magazine liked the graphics, but criticized "marbles that handle like intoxicated turtles". Dragons three reviewers—Hartley, Patricia and Kirk Lesser—praised the Apple IIGS port, calling it a "must have" title for arcade fans.
Legacy
Marble Madness inspired other games that involve navigating a ball through progressively more difficult courses. These prototypes have since become collector items.
See also
- Marble Blast Gold, a marble game for Linux, Mac OS X and Windows, released in 2003
- Ballance, a marble game for Windows, released in 2004
- Hamsterball, a game that is similar to Marble Madness, released for Windows in 2004
- Switchball, a marble game for Windows and consoles, released in 2007
References
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External links
- Marble Madness at Arcade History
- Marble Man: Marble Madness 2 at Arcade History
- Marble Madness can be played for free in the browser at the Internet Archive
