thumb|right|MAX Machine, accessories, and retail packaging

MAX Machine (or simply MAX), also known as Ultimax in the United States and Canada and VC-10 in Germany, is a home computer designed and sold by Commodore International in Japan, beginning in November of 1982, a cousin to the popular Commodore 64, also sharing a lot of components with the C64. The Commodore 64 manual mentions the machine by name, suggesting that Commodore intended to sell the machine internationally; however, it is unclear whether the machine was ever actually sold outside Japan. When it was officially presented, in Tokyo, for the first time, it was named Commodore VICKIE.

The unit has a membrane keyboard and 2 KB of RAM internally and 0.5 KB of color RAM (1024 × 4 bits). Display is output to a television set. It uses the same chipset and 6510 CPU as the Commodore 64, the same SID sound chip, and a MOS Technology 6566 graphics chip, a version of the VIC-II that powers the C64 graphics for the MAX' static RAM. A tape drive could be connected for storage, but each cartridge had to implement its own cassette driver and protocol routines, so the tape could only be used by 2 of 24 released programs. The MAX also lacks the serial and user ports necessary to connect a disk drive, printer, or modem. The MAX compatibility mode in C64 was later frequently used for "freezer" cartridges (such as the Action Replay), as a convenient way to take control of the currently running program.

It was intended to sell for around US$200. Although the MAX had better graphics and sound capability, Commodore's own VIC-20, which sold for around the same amount, was much more expandable, had a much larger software library, and had a better keyboard—all of which made it more attractive to consumers. The MAX never sold well and was quickly discontinued.

MAX Machine software

thumb|Commodore MAX BASIC manual and cartridge for Commodore MAX Machine

MAX Machine software list was limited, with a few game ports of popular arcade games.

{| class="wikitable sortable"

|+

!Title

!Year

!Developer

|-

|Omega Race

|1982

|Commodore Japan

|-

|Wizard of Wor

|1982

|Commodore Japan

|-

|Kick Man

|1982

|Midway Games

|-

|Avenger

|1983

|Commodore Japan

|-

|Jupiter Lander

|1982

|HAL Laboratory

|-

|Super Alien (Heiankyo Alien)

|1982

|Commodore Japan

|-

|Radar Rat Race

|1982

|Commodore Japan

|-

|Road Race (Night Driver)

|1982

|HAL Laboratory

|-

|Mole Attack

|1982

|HAL Laboratory

|-

|Clowns

|1982

|Commodore Japan

|-

|Money Wars

|1982

|HAL Laboratory

|-

|Poker

|

|

|-

|Gorf

|1983

|Commodore Japan

|-

|Billiards

|1983

|HAL Laboratory

|-

|Pinball Spectacular (Bomb Bee)

|1983

|HAL Laboratory

|-

|Bowling (3511)

|1983

|HAL Laboratory

|-

|Slalom (3512)

|1983

|HAL Laboratory

|-

|Le Mans

|1982

|HAL Laboratory

|-

|Sea Wolf

|1982

|Commodore Japan

|-

|Mini Basic I (limited instructions, no tape support)

|

|

|-

|Max Basic (compliant with CBM BASIC V2.0 and can use tapes)

|

|

|-

|Music Composer

|1982

|Andy Finkel

|-

|Music Machine

|1982

|Commodore Japan

|-

|Speed Math and Bingo Math

|1982

|

|-

|Visible Solar System

|1982

|Commodore Japan

|}

See also

  • Commodore 64 Games System

References