This is a list of Game & Watch games released by Nintendo. Several were collected and remade as part for the Game & Watch Gallery series for Game Boy, Game Boy Color, and Game Boy Advance. They were re-released in the Nintendo Mini Classics series in the late 1990s. Digital recreations in DSiWare were released for Nintendo DSi in 2009 (2010 internationally) and for Nintendo 3DS in 2011.

Overview

{| class="wikitable sortable sticky-header"

! Title

! Release

! Sales

! Series

! Model

! class="unsortable" colspan=2 | Controls

! class="unsortable" | Image

|-

| Ball<br />(NA: Toss-Up)

|

| data-sort-value=250000 | <250,000

| data-sort-value=1980-04 | Silver

| AC-01

| style="text-align: center;" | File:Nintendo Game & Watch Button L.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button R.svg

| 100px

|-

| Flagman<br />(NA: Flag Man)

|

| data-sort-value=250000 | <250,000

| data-sort-value=1980-04 | Silver

| FL-02

| style="text-align: center;" | File:Nintendo Game & Watch Button 1.svg <br> File:Nintendo Game & Watch Button 3.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button 2.svg <br> File:Nintendo Game & Watch Button 4.svg

| 100px

|-

| Vermin <br> (NA: The Exterminator)

|

| data-sort-value=1000000 | >1,000,000

| data-sort-value=1980-04 | Silver

| MT-03

| style="text-align: center;" | File:Nintendo Game & Watch Button L.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button R.svg

| 100px

|-

| Fire<br />(NA: Fireman Fireman)

|

| data-sort-value=500000 | 250,000–1,000,000

| data-sort-value=1980-04 | Silver

| RC-04

| style="text-align: center;" | File:Nintendo Game & Watch Button L.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button R.svg

| 100px

|-

| Judge

|

| data-sort-value=250000 | <250,000

| data-sort-value=1980-04 | Silver

| IP-05

| style="text-align: center;" | File:Nintendo Game & Watch Button.svg <br> File:Nintendo Game & Watch Button.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button.svg <br> File:Nintendo Game & Watch Button.svg

| 100px

|-

| Manhole

|

| data-sort-value=1000000 | >1,000,000

| data-sort-value=1981-01 | Gold

| MH-06

| style="text-align: center;" | File:Nintendo Game & Watch Button UL.svg <br> File:Nintendo Game & Watch Button DL.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button UR.svg <br> File:Nintendo Game & Watch Button DR.svg

| 100px

|-

| Helmet<br />(UK: Headache)

|

| data-sort-value="1000000" | >1,000,000

| data-sort-value=1981-01 | Gold

| CN-07

| style="text-align: center;" | File:Nintendo Game & Watch Button L.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button R.svg

| 100px

|-

| Lion

|

| data-sort-value=250000 | <250,000

| data-sort-value=1981-01 | Gold

| LN-08

| style="text-align: center;" | File:Nintendo Game & Watch Button U.svg <br> File:Nintendo Game & Watch Button D.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button U.svg <br> File:Nintendo Game & Watch Button D.svg

| 100px

|-

| Parachute

|

|

| data-sort-value=1982-05 | Vertical Multi Screen

| TR-66

| style="text-align: center;" | File:Nintendo Game & Watch DPad UDLR.svg

| style="text-align: center;" | File:Nintendo Game & Watch Button.svg

|

|-

| Mario Bros.

| For members of the Japanese Club Nintendo, it was shipped in April 2010 to Platinum members. For members of the North American Club Nintendo, it was available for 1200 coins from February 2011. For members of the European Club Nintendo, it was available for 7500 stars from November 2011.

Ball was recreated in Game Boy Gallery for Game Boy and Game & Watch Gallery 2 for Game Boy Color. on April 19, 2010 in the United States and on April 23 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. A version of Flagman becomes available in Wario Land II once the player has achieved 100% completion of the game. It is included in WarioWare: Touched! as a microgame called Flagman Game & Watch. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan, and on April 23 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. In WarioWare, Inc.: Mega Microgames!, there is a microgame called "Vermin" in which Wario has to whack a mole with a hammer. It was recreated as a DSiWare game that was released for Nintendo DSi on July 15, 2009 in Japan, and on April 9 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. It is a single-screen single-player game.

The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. In the original Silver series, the player is awarded 1 point for each person who reaches the ambulances, while in the Widescreen, the player is awarded 1 point every time a person is bounced the trampoline, and loses one of their three lives for each person who hits the ground.

Fire was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. It was also rereleased in the Mini Classics series.

In the Super Smash Bros. series, Mr. Game & Watch has a move called "Fire", which has two firemen launch him upwards with a trampoline, referencing Fire. In Brawl and 3DS and Wii U, he then floats down with a parachute, referencing Parachute. Both in Brawl and 3DS and Wii U, the stage Flat Zone 2 shifts between several layouts, one of which is based on Fire. In Super Smash Bros. for Wii U, the stage Flat Zone X shifts between several layouts, one of which is based on Fire.

Judge

150px|thumb|Game & Watch game Judge. Green and Purple versions.

Judge was released in the Silver series on October 4, 1980. It is a single-screen game for either 1 or 2 players.

Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble.

Judge was recreated in Game & Watch Gallery 3 for Game Boy Color. and on March 26 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. It is the first game in the Gold series and is a single-screen single-player game.

The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover.

The New Wide Screen version of Manhole was recreated in Game Boy Gallery and Game & Watch Gallery for Game Boy and Game & Watch Gallery 4 for Game Boy Advance. The New Wide Screen version of Manhole was recreated as a DSiWare game that was released on August 19, 2009 in Japan, and on April 9 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe. and on April 9 in Europe; and for 3DS on July 7, 2011 in Europe. It is the first game in the Wide Screen series and is a single-screen single-player game.

The player controls a character in a boat and has to prevent parachutists from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees.

Parachute was recreated in Game & Watch Gallery 2 for Game Boy Color, Game & Watch Gallery 4 for Game Boy Advance, and Game & Watch Collection 2 for the Nintendo DS (a Club Nintendo-exclusive).

Octopus

150px|thumb|Octopus

Octopus, known as Mysteries of the Sea in the United Kingdom and Mysteries of the Ocean in Russia, was released in the Wide Screen series on July 16, 1981. It is a single-screen single-player game.

The object is to recover treasure from a sunken ship without getting caught by a giant octopus. The player must aim their diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. In Game B, the octopus is quicker and there are more hazards.

Octopus was recreated in Game & Watch Gallery for Game Boy, Game & Watch Gallery 4 for Game Boy Advance and Game & Watch Collection 2 for the Nintendo DS (a Club Nintendo-exclusive).

The player controls Popeye, who has to catch objects thrown by Olive Oyl while at the same time avoiding Bluto's attacks. If Popeye is upright in the center of the boat, he is safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time.

The Panorama Screen and the Table Top versions are different from the Wide Screen version. In these versions, Popeye must fight to save Olive Oyl, who has been captured by Bluto. Each time Popeye defeats Bluto, a Spinach Can will appear near Olive Oyl. After three fights, She kicks the can to Popeye to help him defeat Bluto, and save her.

Chef

150px|thumb|Chef

Chef was released in the Wide Screen series on September 8, 1981. It is a single-screen single-player game.

The player controls a chef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one miss. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items.

Chef was recreated in Game & Watch Gallery 2 for Game Boy Color, and Game & Watch Gallery 4 for Game Boy Advance. and on March 26 in Europe; and for Nintendo 3DS on July 7, 2011 in Europe.

Mickey Mouse

150px|thumb|Mickey Mouse (Wide Screen)

Mickey Mouse was released in the Wide Screen series on October 9, 1981, and in the Panorama series on February 28, 1984. It is a single-screen single-player game and the first Game & Watch to feature a Disney character. There are two different versions:

In the Wide Screen version, the player controls Mickey Mouse whose task is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped, it lands on the floor and is registered as a miss. The eggs roll faster as the total caught count increases, but temporarily slow down upon reaching multiples of 100. The misses are reset at 200 and 500 caught eggs. Missing three eggs between resets will end the game. Periodically, Minnie Mouse peers out of the window; if Mickey misses an egg while Minnie is present onscreen, the miss counts as half and the egg releases a chick who walks away off screen. This half-miss is displayed as a blinking miss symbol. In Game A eggs roll from three of four slopes, the inactive slope depends on the current miss count. In Game B eggs roll from all four slopes, the number and rate of descent of eggs is higher than in Game A. The gameplay is similar to Egg which was only released outside of Japan, while Mickey Mouse was released in Japan and a few European countries.

The Panorama version is completely different, where the player controls Mickey Mouse, who is performing acrobatics in a circus. The player must move Mickey left and right to catch batons, whilst avoiding flaming torches. The speed the objects fall increases upon the total score closing in on multiples of 100. If the player misses a baton or touches a flaming torch, a life is lost. After three lives are lost, the game ends. Once the player reaches 300 points, all misses are cancelled. If the player has no misses, they will receive double points until the next miss. The gameplay is similar to Donkey Kong Circus.

Egg

150px|thumb|Egg

Egg was released in the Wide Screen series on October 14, 1981. It is a single-screen single-player game.

The player character is a wolf who waits outside a hen house. The wolf must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost. The gameplay is the same as Mickey Mouse in the Wide Screen series.

Egg was recreated in Game & Watch Gallery 3 for Game Boy Color. It is a single-screen single-player game.

The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to twelve points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of gameplay to accrue 1000 points. Unlike other similar games, the scoreboard can display scores past 1000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost.

In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, and the colleague appears less frequently.

In both Game A and Game B if the player reaches 200 and 500 points without any lives lost, there will be a period of 20 and 30 seconds respectively when no new fish appear under the turtles. The same goes for 1200, 1500, 2200 points etc.

Turtle Bridge was recreated in Game & Watch Gallery 3 for Game Boy Color. It is a single-screen single-player game.

The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies are Native Americans who throw firesticks, and the bottom row of enemies are traditional Game & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points and again at 500; if there are not any misses at these times, 5 points are awarded per hit for a period of time.

Fire Attack was recreated in Game & Watch Gallery 4 for Game Boy Advance, although the sprites of the Native Americans in the "Classic Mode" were edited to resemble bandits instead to avoid depicting insensitive sterotypes.

In the Super Smash Bros. series, Mr. Game & Watch has an attack which has him hit opponents with a fire stick, referencing Fire Attack. In Ultimate, Mr. Game & Watch's animations were updated to reflect individual frames from the original games, including gaining a feathered headband when using the move based on Fire Attack. The controversy following this discovery prompted Nintendo to apologize for the potentially offensive stereotype and announce that the animation would be changed in a post-release patch. It is the first game in the Multi Screen series and is a dual-screen single-player game with a white case. It opens like a clamshell, with an upper and lower screen.

The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three.

Oil Panic was recreated in Game & Watch Gallery for Game Boy and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). Oil Panic is also one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched!. In Europe, it was also rereleased in the Mini Classics series.

In the Super Smash Bros. series, Mr. Game & Watch has a move called "Oil Panic", where he collects energy-based attacks in an oil bucket to throw at opponents as oil later, referencing Oil Panic. It is a dual-screen single-player game with an orange clamshell body. It is the first use of the directional pad or D-pad in Nintendo products.

The Game & Watch version of Donkey Kong sold 8 million units.

Donkey Kong was recreated in Game & Watch Gallery 2 for Game Boy Color, Game & Watch Gallery 4 for Game Boy Advance, and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). in the Table Top series on April 28, 1983, and in the Panorama series on October 4 the same year. It is the first game in the New Wide Screen series and a single-screen single-player game. Hirokazu Tanaka composed the music for the Table Top/Panorama version. and on April 23 in Europe, and for Nintendo 3DS on July 7, 2011 in Europe. It is a dual-screen single-player game with a clamshell case.

The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers. The game ends when three flowers have been eaten.

Green House was recreated in Game & Watch Gallery 3 for Game Boy Color and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). It is a dual-screen single-player game and has a brown clamshell body. Hirokazu Tanaka composed the sound. It is a dual-screen single-player game and has a maroon clamshell body. It opens like a Japanese book (to the right), with a left and right screen.

Mario and Luigi are working in a bottling plant, on either side of several stacked conveyor belts. The object of the game is to move boxes of bottles through the machine without dropping any. Each brother can climb a ladder to one of three positions. Mario receives a box at the bottom right, and must be in his lowest position to move it into the bottling machine. The box moves left through the machine, to Luigi, who must be in his lowest position to move it to the next level, which moves it to the right, to Mario's middle position, who raises it to the next level. The box moves to Luigi's middle position, then to Mario's highest position, and finally to Luigi's highest position, where Luigi throws the box onto a truck. When the truck is full, the Brothers have a short break, before getting back to work. Successfully moving a box up one level earns the player 1 point, and loading the truck with eight boxes earns 10 points, for a total of 58 points for all the boxes in the truck. If a Brother is not there to catch a box, however, it falls to the floor and breaks, angering the Brothers' supervisor, resulting in a miss. The third miss ends the game.

Mario Bros. was recreated in Game & Watch Gallery 3 for Game Boy Color, and Game & Watch Gallery 4 for Game Boy Advance. and in the New Wide Screen series on June 8 the same year. It is the first game in the Table Top series and a single-screen single-player game. Hirokazu Tanaka designed the sounds. and on March 26 in Europe, and for Nintendo 3DS on July 7, 2011 in Europe. It is a dual-screen single-player game and opens like a book, with a left and right screen.

The player moves clothing away from falling raindrops by pulling on a clothes line. In Game B, a bird may swoop down and move the clothing.

Rain Shower was recreated in Game & Watch Gallery 4 for Game Boy Advance. It is a dual-screen single-player game. Its light orange case opens like a book, with a left and right screen.

A burning oceanliner is displayed, and the player pulls a raft through shark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire.

Game A mode controls two rafts, one on each side of the screen, which move together when the left and right buttons are pressed. In Game B there is only one raft, which can move from one side of the screen to the other.

Lifeboat was recreated in Game & Watch Gallery 4 for Game Boy Advance. It is a single-screen single-player game. It features an unlit color LCD screen that faces downward to expose the translucent rear to an external light source, such as daylight. Hirokazu Tanaka composed the music. It is a dual-screen single-player game, with a clamshell case. Hirokazu Tanaka composed the music. It is the first game in the Super Color series and a single-screen single-player game. Hirokazu Tanaka composed the music. It is a single-screen single-player game.

Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds.

Donkey Kong Circus

Donkey Kong Circus was released in the Panorama series on March 2, 1984. It is a single-screen two-player game with a lilac body. The gameplay is similar to Mickey Mouse in the Panorama series.

Boxing

150px|thumb|Punch-Out!!

Boxing, known as Punch-Out!! in the United States, was released in the Micro Vs. series on July 31, 1984. It is the first game in the Micro Vs. series and a single-screen two-player game.

It is similar to Urban Champion, although it was released shortly before the NES game.

Boxing was recreated in Game & Watch Gallery 4 for Game Boy Advance. It is a single-screen single-player game.

The player uses a fishbowl to catch fish that jump out of a tank and must move them into a tank on the other side. The game ends when three fish are missed.

Tropical Fish was recreated in Game & Watch Gallery 4 for Game Boy Advance. It is a single-screen single-player game with a yellow case. It came in a plastic box modeled after Disk-kun, the Famicom Disk System mascot. This edition is the rarest of all Game & Watch models, with only 10,000 units produced and never available at retail. It was rereleased in the Nintendo Mini Classics 1998 series.

Climber

150px|thumb|Climber (New Wide Screen)

Climber was released in the Crystal Screen series on July 4, 1986, and in the New Wide Screen series on March 8, 1988. It is a single-screen single-player game and is similar to Ice Climber.

A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as warriors. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and Blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible.

Climber was recreated in Game & Watch Gallery 4 for Game Boy Advance. and can be played with a controller, mouse, keyboard, or touchscreen.

Mario the Juggler

Mario the Juggler is the last Game & Watch game released in the New Wide Screen series on October 14, 1991. It is a single-screen single-player game. The gameplay is similar to that of the first Game & Watch game, Ball.

Super Mario Bros. 35th Anniversary Edition

150px|thumb|Super Mario Bros. 35th Anniversary Edition

This limited 35th Anniversary Edition Game & Watch version of Super Mario Bros. has a full-color pixel screen. It has several modes: NES versions of Super Mario Bros. and Super Mario Bros.: The Lost Levels; another new Mario-themed variant of Ball; and traditional Game & Watch clock features. The size and shape of the hardware is similar to the Wide Screen series, plus a cross-shaped D-pad like the Donkey Kong model. It was released on November 13, 2020.

The Legend of Zelda 35th Anniversary Edition

150px|thumb|The Legend of Zelda. 35th Anniversary Edition

This limited edition 35th Anniversary Edition Game & Watch version of The Legend of Zelda has a full-color pixel screen. It has several modes that include the NES/Famicom versions of The Legend of Zelda and Zelda II: The Adventure of Link in various languages, both Japanese and international Game Boy versions of Link's Awakening in various languages, a new Zelda-themed variant of Vermin, playable timer and playable traditional Game & Watch clock. The size and shape of the external hardware is similar to the Game & Watch Wide Screen series, plus a cross-shaped D-pad like on the Zelda (Game & Watch). This edition was released on November 12, 2021.

Compilations

Game & Watch Gallery, known in Japan and Australia as is a series of Game & Watch compilations release for the Game Boy line between 1995 and 2002. Four of these compilations were later re-released via the Virtual Console service on the Nintendo 3DS and Wii U.

Beginning with Game & Watch Gallery (1997), each entry in the series includes both "Classic" and "Modern" versions of the featured games. The Classic versions aim to replicate the original Game & Watch gameplay and presentation, while the Modern versions reimagine the games with updated gameplay and characters from the Mario series. Not all included games feature both modes. The compilations often include supplementary galleries that document the history of the Game & Watch series. The first four entries are compatible with the Super Game Boy, displaying borders that resemble the original Game & Watch hardware when played on the Super Nintendo Entertainment System.

The series consists of five releases:

  • Game Boy Gallery (1995): Released for the Game Boy only in PAL regions, it includes Ball, Mario's Cement Factory, Flagman, Manhole, and Vermin.
  • Game & Watch Gallery (1997): Released for the Game Boy, it includes Fire, Manhole, Octopus, and Oil Panic.

Additionally, the Japanese-language software Kanji Sonomama Rakubiki Jiten DS (2006) features unlockable versions of Ball, Manhole, Judge, and Flagman.

Multiple Game & Watch games, including remakes in the style of Game & Watch Gallery, were planned for distribution via Nintendo e-Reader cards, but Manhole was the only card that was released.

References

  • MAN!AC Magazine, issue 4/2005, page 73