frame|A rough breakdown of [[GURPS books. Bottom tier are core books necessary to play, moving up to least necessary. Using resources from further up the stack requires less preparation work on the part of the game master.]]
This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
Fourth edition
Core books
- GURPS Basic Set: Characters
- GURPS Basic Set: Campaigns
- GURPS GM's Screen
- GURPS for Dummies by Adam Griffith, Bjoern-Erik Hartsfvang (Author) and Stuart J. Stuple. (Part of the "For Dummies" book series.)
Free core books
- GURPS Lite
- GURPS Ultra-Lite. GURPS rules condensed to a single page. Freely available as a PDF from the Steve Jackson Games website Warehouse 23.
- GURPS Update. A conversion guide from 3rd to 4th edition, released as a free PDF file. It is also included in the purchaseable GM's screen.
Rules supplements
These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.
- GURPS Boardroom and Curia (PDF) by Matt Rigsby
- GURPS City Stats (PDF) by William H. Stoddard
- GURPS Gun Fu (PDF) by S. A. Fisher, Sean Punch, and Hans-Christian Vortisch
- GURPS Magic Magic rules from the Basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, magic item creation, alchemy etc.
- GURPS Martial Arts by Peter Dell'Orto. Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
- GURPS Mass Combat (PDF), by David Pulver
: Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters.
- GURPS Powers by Sean Punch
- GURPS Realm Management (PDF) by Christopher R. Rice
- GURPS Social Engineering (PDF) by William H. Stoddard
- GURPS Social Engineering: Back to School (PDF) by William H. Stoddard
- GURPS Social Engineering: Pulling Rank (PDF) by Sean Punch
- GURPS Social Engineering: Keeping in Contact (PDF) by Kelly Pedersen
- GURPS Tactical Shooting by Hans-Christian Vortisch
- GURPS Thaumatology by Phil Masters. Extends further the rules concerning magic, adding ceremonial, spirit-based, runic, freeform and material (alchemy, herbalism).
- GURPS Thamatology: Age of Gold (PDF)
- GURPS Thaumatology: Chinese Elemental Powers (PDF) by William H. Stoddard
- GURPS Thaumatology: Magical Styles (PDF) by Sean Punch
- GURPS Magical Styles: Dungeon Magic (PDF) by Sean Punch
- GURPS Magical Styles: Horror Magic (PDF) by Sean Punch
- GURPS Thaumatology: Ritual Path Magic (PDF) by Jason "PK" Levine
- GURPS Thaumatology: Sorcery (PDF) by Jason "PK" Levine
- GURPS Sorcery: Sound Spells (PDF)
- GURPS Thaumatology: Urban Magics (PDF) by William H. Stoddard
Power-Ups
These supplements add a small set of new abilities for characters.
- GURPS Power-Ups 1: Imbuements (PDF)
- GURPS Power-Ups 2: Perks (PDF)
- GURPS Power-Ups 3: Talents (PDF)
- GURPS Power-Ups 4: Enhancements (PDF)
- GURPS Power-Ups 5: Impulse Buys (PDF)
- GURPS Power-Ups 6: Quirks (PDF)
- GURPS Power-Ups 7: Wildcards (PDF)
- GURPS Power-Ups 8: Limitations (PDF)
- GURPS Power-Ups 9: Alternate Attributes (PDF)
Creatures
Aliens
- GURPS Aliens: Sparrials (PDF)
Creatures of the Night
These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.
- GURPS Creatures of the Night, Volume 1 (PDF)
- GURPS Creatures of the Night, Volume 2 (PDF)
- GURPS Creatures of the Night, Volume 3 (PDF)
- GURPS Creatures of the Night, Volume 4 (PDF)
- GURPS Creatures of the Night, Volume 5 (PDF), illustrated by Dan Smith (artist)
Dragons
- GURPS Dragons (3rd Edition with 4th Edition appendix) by Phil Masters, illustrated by Alex Fernandez
Fantasy Folk
- GURPS Fantasy Folk: Elves (PDF) by Alden Loveshade
- GURPS Fantasy Folk: Goblins and Hobgoblins (PDF) by Phil Masters
- GURPS Fantasy Folk: Kobolds (PDF) by Phil Masters
- GURPS Fantasy Folk: The Reptilian Races (PDF) by Phil Masters
- GURPS Fantasy Folk: Winged Folk (PDF) by Anders Starmark
Technology and equipment
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
- GURPS Bio-Tech, second edition, by David Pulver and David Morgan-Mar describes medical techniques and enhancements, and modified life forms.
- GURPS High-Tech, second edition, by Hans-Christian Vortisch, S.A. Fisher and Michael Hurst,
- Provides time-tested advice on running horror campaigns including current trends and tropes, showing how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror.
- - A PDF file and POD release about detective fiction based adventures and campaigns, crime scenes, and advanced rules for interrogating NPCs.
- - Covers the planning and running of science fiction campaigns with special emphasis on the creation of star systems, worlds and alien races.
- Metro of Madness
- St. George's Cathedral
- The Tower of Octavius
- Worminghall
Original fictional settings
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as the Star Trek universe).
Infinite Worlds
;* GURPS Infinite Worlds. Winner of the 2005 Origins Award for Best Roleplaying Supplement.
- GURPS Infinite Worlds: Atlantropa (PDF) by Joshua Kilburn
- GURPS Infinite Worlds: Britannica-6 (PDF) by Phil Masters
- GURPS Infinite Worlds: Collegio Januari (PDF) by Kenneth Hite
- GURPS Infinite Worlds: I.S.T. (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Lost Worlds (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Nightreign (PDF) by James Amaral and Joshua Lopez
- GURPS Infinite Worlds: Worlds of Atomic Horror (PDF) by Matt Wehmeier
- GURPS Infinite Worlds: Worlds of Horror (PDF) by Kenneth Hite
Transhuman Space
- Changing Times (PDF) updates the rules for compatibility with GURPS 4th edition. The following supplements are 4th edition-compatible:
- Transhuman Space: Bioroid Bazaar (PDF)
- Transhuman Space: Cities on the Edge (PDF)
- Transhuman Space: Martial Arts 2100 (PDF)
- Transhuman Space: Personnel Files 2-5 (PDF)
- Transhuman Space: Shell-Tech (PDF)
- GURPS Spaceships 8: Transhuman Spacecraft (PDF)
- Transhuman Space: Transhuman Mysteries (PDF)
- Transhuman Space: Wings of the Rising Sun (PDF)
Other original settings
- GURPS Banestorm by Phil Masters and Jonathan Woodward
- GURPS Banestorm: Abydos by David Pulver
- GURPS Horror: The Madness Dossier (PDF) by Kenneth Hite
- GURPS Lands Out of Time (PDF) by Lizard
- GURPS Martial Arts: Gladiators (PDF) by Volker Bach and Peter Dell'Orto
- GURPS Tales of the Solar Patrol (PDF) by Lizard
- GURPS Thaumatology: Age of Gold (PDF) by Phil Masters
- GURPS Thaumatology: Alchemical Baroque (PDF) by Phil Masters
- GURPS Zombies, a post-apocalypse world book first printed December 2013
- GURPS Zombies: Day One first printed April 2015
Licensed fictional settings
- GURPS Casey and Andy (PDF) - A setting inspired by the Casey and Andy webcomic by Andy Weir.
- GURPS Mars Attacks. Based on Mars Attacks and its adaptations.
- GURPS Prime Directive
- GURPS Prime Directive: Klingons
- GURPS Prime Directive: Romulans
;*GURPS Traveller: Interstellar Wars
:Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat.
- Girl Genius Sourcebook and Roleplaying Game, based on the Girl Genius webcomic by Studio Foglio
- Vorkosigan Saga Sourcebook and Roleplaying Game, the sourcebook of Lois McMaster Bujold's Vorkosigan Saga.
Action
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
- GURPS Action 1: Heroes (PDF)
- GURPS Action 2: Exploits (PDF)
- GURPS Action 3: Furious Fists (PDF)
- GURPS Action 4: Specialists (PDF)
- GURPS Action 5: Dictionary of Danger (PDF)
- GURPS Action 6: Tricked-Out Rides (PDF)
- GURPS Action 7: Mercenaries (PDF)
- GURPS Action 8: Twists (PDF)
- GURPS Action 9: The City (PDF)
Monster Hunters
These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.
- GURPS Monster Hunters 1: Champions (PDF)
- GURPS Monster Hunters 2: The Mission (PDF)
- GURPS Monster Hunters 3: The Enemy (PDF)
- GURPS Monster Hunters 4: Sidekicks (PDF)
- GURPS Monster Hunters 5: Applied Xenology (PDF)
- GURPS Monster Hunters 6: Holy Hunters (PDF)
- GURPS Monster Hunters Power Ups 1 (PDF)
- GURPS Monster Hunters Encounters 1 (PDF)
- GURPS Loadouts: Monster Hunters (PDF
Dungeon Fantasy
Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.
Dungeon Fantasy series
Providing information for playing a Dungeons & Dragons and/or dungeon crawl-style game or campaign.
- GURPS Dungeon Fantasy 1: Adventurers
- GURPS Dungeon Fantasy 2: Dungeons
- GURPS Dungeon Fantasy 3: The Next Level
- GURPS Dungeon Fantasy 4: Sages
- GURPS Dungeon Fantasy 5: Allies (PDF)
- GURPS Dungeon Fantasy 6: 40 Artifacts (PDF)
- GURPS Dungeon Fantasy 7: Clerics (PDF)
- GURPS Dungeon Fantasy 8: Treasure Tables (PDF)
- GURPS Dungeon Fantasy 9: Summoners (PDF)
- GURPS Dungeon Fantasy 10: Taverns (PDF)
- GURPS Dungeon Fantasy 11: Power-Ups (PDF)
- GURPS Dungeon Fantasy 12: Ninjas (PDF)
- GURPS Dungeon Fantasy 13: Loadouts (PDF)
- GURPS Dungeon Fantasy 14: Psi (PDF)
- GURPS Dungeon Fantasy 15: Henchmen (PDF)
- GURPS Dungeon Fantasy 16: Wilderness Adventures (PDF)
- GURPS Dungeon Fantasy 17: Guilds (PDF)
- GURPS Dungeon Fantasy 18: Power Items (PDF)
- GURPS Dungeon Fantasy 19: Incantation Magic (PDF)
- GURPS Dungeon Fantasy 20: Slayers (PDF)
- GURPS Dungeon Fantasy 21: Megadungeons (PDF)
- GURPS Dungeon Fantasy 22: Gates (PDF)
- GURPS Dungeon Fantasy 23: Twists (PDF)
- GURPS Dungeon Fantasy Career Guide (PDF)
- GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon (PDF)
- GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King (PDF)
- GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (PDF)
- GURPS Dungeon Fantasy Denizens: Barbarians (PDF)
- GURPS Dungeon Fantasy Denizens: Swashbucklers (PDF)
- GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (PDF)
- GURPS Dungeon Fantasy Encounters 2: The Room (PDF)
- GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness (PDF)
- GURPS Dungeon Fantasy Settings 1: Caverntown (PDF)
- GURPS Dungeon Fantasy Settings 2: Cold Shard Mountains (PDF)
- GURPS Dungeon Fantasy Monsters 1 (PDF)
- GURPS Dungeon Fantasy Monsters 2: Icky Goo (PDF)
- GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic (PDF)
- GURPS Dungeon Fantasy Monsters 4: Dragons (PDF)
- GURPS Dungeon Fantasy Monsters 5: Demons (PDF)
- GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (PDF)
- GURPS Dungeon Fantasy Treasures 2: Epic Treasures (PDF)
- GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower (PDF)
- GURPS Dungeon Fantasy Treasures 4: Mixed Blessings (PDF)
- GURPS Fantasy-Tech 2: Weapons of Fantasy (PDF)
- GURPS Magical Styles: Dungeon Magic (PDF)
- Pyramid Dungeon Collection (Articles from Pyramid volume 1 and Pyramid volume 2, updated for GURPS Dungeon Fantasy and GURPS Fourth Edition)
- Pyramid: Dungeon Fantasy Collected (Articles from Pyramid volume 3 for GURPS Dungeon Fantasy)
Dungeon Fantasy Roleplaying Game
- Dungeon Fantasy Roleplaying Game Set Powered by GURPS. A boxed set with five books, two maps, cardboard figures, and dice.
:*Adventurers
:*Dungeon: I Smell a Rat
:*Exploits
:*Monsters
:*Spells
- Dungeon Fantasy Companion 1 (compiles three stretch goals from the DFRPG Kickstarter)
:*Dungeon Fantasy Dungeon: Against the Rat-Men
:*Dungeon Fantasy Magic Items
:*Dungeon Fantasy Traps
- Dungeon Fantasy Companion 2
- Dungeon Fantasy Dungeon Planner
- Dungeon Fantasy Fantastic Dungeon Grappling (produced by Gaming Ballistic LLC)
- Dungeon Fantasy GM Screen
- Dungeon Fantasy Magic Items 2
- Dungeon Fantasy Monsters 2
- Dungeon Fantasy Shields Up (produced by Gaming Ballistic LLC)
- Dungeon Fantasy Delvers to Grow (produced by Gaming Ballistic LLC)
:*Delvers to Grow core book
:*Fast Delvers
:*Smart Delvers
:*Strong Delvers
Norðlond Sagas
A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.
- Hall of Judgement
- The Citadel at Norðvörn
- The Dragons of Rosgarth
- Forest's End
- Norðlondr Fólk
- Hand of Asgard
- The Crypt of Krysuvik
- Norðlondr Óvinabókin: Bestiary and Enemies Book
- The Bugstiary: A Norðlondr Bestiary Expansion
- Garden of Evil: A Norðlondr Bestiary Expansion
- Serpents of Legend: A Norðlondr Bestiary Expansion
Other free books for 4th Edition
There is a total of 28 free GURPS products given out as no-cost PDFs, in addition to the three above and one below, this includes:
- Infinite Worlds I.S.T.
- Magic Spell Charts released 15 February 2006
- Range Ruler
- Skill Categories released 24 June 2005
- Alphabet Arcane: Lost Serifs
- Combat Cards
- Lite Chinese
- Lite Interlingua
- Lite Italian
- Lite Korean
- Lite Lithuanian
- Lite Portuguese
- Martial Arts Techniques Cheat Sheet
- Space: Planetary Record and Worksheet
- Caravan to Ein Arris
- Caravan to Ein Arris 4th
- Transhuman Space: Teralogos News - 2100, Fourth Quarter
- Transhuman Space: Teralogos News - 2101, First Quarter
- Transhuman Space: Teralogos News - 2101, Second Quarter
- Transhuman Space: Teralogos News - 2101, Third Quarter
- Traveller: Flare Star
- In Nomine: A Very Nybbas Christmas
- Traveller Interstellar Wars Combat Counters
- Temple of the Lost Gods PDQ Conversion
- Advantages: A Compendium of Pregenerated Abilities (A PDF of Player Generated Advantages)
Third edition
Core books
- GURPS Basic Set, Third Edition, winner of the 1988 Origins Award for Best Roleplaying Rules. and in store)
- GURPS Lite for Transhuman Space is also distributed freely, a copy of pages 207-238 is distributed as a free PDF.
Rules supplements
- GURPS All-Star Jam 2004
- GURPS Best of Pyramid 1 - First selection of articles from online gaming magazine Pyramid.
- GURPS Best of Pyramid 2
- GURPS Grimoire - A companion volume for GURPS Magic, describing hundreds of spells and two new Colleges, Gates and Techs.
- GURPS Magic (for GURPS 3e)
- GURPS Martial Arts (for GURPS 3e)
- GURPS Players' Book (1988)
Characters and antagonists
- GURPS Aliens, a collection of alien races.
- GURPS Fantasy Folk, a collection of fantasy races. a portion on the site describing several kinds of undead creatures (vampires, zombies etc.), with rules to create more and related topics.
Technology and equipment
- GURPS Bio-Tech (for third edition)
- GURPS High-Tech (for third edition)
- GURPS Low-Tech (for third edition) describes technologies and inventions up through the Age of Sail.
- GURPS Magic Items 1
- GURPS Magic Items 2
- GURPS Magic Items 3
- GURPS Modern Firepower
- GURPS Robots
- GURPS Steam-Tech
- GURPS Ultra-Tech 1
- GURPS Ultra-Tech 2
- GURPS Vehicles
- GURPS Vehicles Expansion 1
- GURPS Vehicles Expansion 2
- GURPS Vehicles Lite
- GURPS Warehouse 23
Genre toolkits
- - A sourcebook for running campaigns inspired by B-grade science fiction and horror movies of the 1950s.
- - Describes a post-apocalyptic setting also shared by the Car Wars boardgame and the Autoduel computer game in which characters are involved in autoduelling, combat in armed and armored motor vehicles. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. The setting is extended in an additional set of sourcebooks for the Autoduel world (see below).
- GURPS Mars
- GURPS Mecha
- GURPS Space (for the 3e), winner of the 1988 Origins Award for Best Roleplaying Supplement.
- GURPS Special Ops
- GURPS Steampunk, winner of the 2000 Origins Award for Best Roleplaying Supplement.
- GURPS Supers
- GURPS SWAT
- GURPS Time Travel, winner of the 1991 Origins Award for Best Roleplaying Supplement.
History and culture
- , background for adventuring set in the late 18th and early 19th centuries, with character write-ups for such celebrities of the era as Catherine the Great (of Russia) and George Washington as well as Napoleon's crowd.
- GURPS Arabian Nights
- GURPS Atlantis
- , Mexico before Cortez.
- , fantasy role-playing in the Arthurian genre.
- , Once Celts raided, looted, conquered and settled over thousands of miles, leaving red-haired descendants from Ireland to Spain to Poland to Turkey, coming within a sword's width of extinguishing the Roman empire before it was born. They left behind rich and terrible mythos, of head-hunting and of poetry, and, of course, of the Fair Folk, a euphemism in the same vein as the Greeks used when they referred to the Furies as "the kindly ones."
- GURPS China
- GUPRS Egypt
- GURPS Greece
- , <!-- was wikilinked, now redirected to this list --> describing rules and setting for role-playing in the time of prehistoric man, including a shamanic magic system.
- GURPS Imperial Rome, describing the historical background and adventure ideas for roleplaying in ancient Rome, including a parallel universe where Roman Empire survived till today.
- GURPS Alternate Earths 2 presents six more alternate histories, among which that of Centrum, whose point of divergence is the successful crossing of the White Ship, meaning that William Adelin, the sole male heir of King Henry I of England, was never drowned.
- GURPS Autoduel (second edition)
- GURPS Black Ops, describing a setting that Earth under threat from various alien, supernatural, and other monstrous powers, while the player characters are super-skilled agents of the clandestine agency "the Company", known as "Black Operatives" or "Black Ops"; the setting relies heavily on use of various known or less known urban legends and conspiracy theories.
- GURPS Cyberworld
- GURPS Goblins, describing an original fantasy setting in a society of goblins in London in the 1830s.
- GURPS Illuminati University, detailing a fictional college where absurdity and awful puns are the order of the day; its students range from witches and werewolves to secret agents and space aliens.
- GURPS Ogre, a roleplaying version of the post-apocalyptic Ogre wargame
- GURPS Reign of Steel, describing a future world conquered by a conspiracy of artificial intelligences, after a robot revolt has concluded with the machines' victory.
- , describing a setting and new rules in an alternative modern Earth where magic co-exists with technology. It was based on the premise that the Trinity atomic test ripped a hole in the fabric of space-time, triggering a tornado of magical energy.
- GURPS Y2K, detailing some possible scenarios involving the year 2000 problem and other world-changing events.
Licensed fictional settings
Television adaptations
- GURPS Prime Directive (see above)
- GURPS Prime Directive: Klingons
- GURPS Prime Directive: Klingon Gunboat Deckplans
- GURPS Prime Directive: Module Prime Alpha
- GURPS The Prisoner, detailing the setting of the UK television series The Prisoner.
- GURPS Discworld Also
- , detailing the world in which the adventures of Hellboy are set.
- GURPS Lensman, detailing the setting of the Lensman series, a series of science fiction novels by E. E. Smith.
- GURPS New Sun, detailing the setting of The Book of the New Sun, a science fiction novel by Gene Wolfe.
- GURPS Planet Krishna, detailing the setting of The Queen of Zamba, a science fiction novel by L. Sprague de Camp.
- GURPS Planet of Adventure, describing a distant world populated by many varied alien and half-alien races, set in the world of the Planet of Adventure series of novels by Jack Vance.
- GURPS Riverworld, a setting in the fictional world described in the novels of the Riverworld series by Philip José Farmer. This setting is an artificial planet where everyone who lived before a set date in history seems to have been resurrected.
- —a setting based on the series of Witch World novels by Andre Norton. Included are a bestiary of Witch World creatures, details on the non-human races, a history and geography of the planet, and a color-based system of magic.
- GURPS Myth, detailing the setting of the Myth computer game.
Traveller
SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system.
- GURPS Traveller: Science Fiction Adventure in the Far Future
- GURPS Traveller: Alien Races 1
- GURPS Traveller: Alien Races 2
- GURPS Traveller: Alien Races 3
- GURPS Traveller: Alien Races 4
- GURPS Traveller: Behind the Claw
- GURPS Traveller: Deck Plan 1 Beowulf-Class Free Trader
- GURPS Traveller: Deck Plan 2 Modular Cutter
- GURPS Traveller: Deck Plan 3 Empress Marava-Class Far Trader
- GURPS Traveller: Deck Plan 4 Assault Cutter
- GURPS Traveller: Deck Plan 5 Sulieman-Class Scout/Courier
- GURPS Traveller: Deck Plan 6 Dragon-Class System Defense Boat
- GURPS Traveller: Droyne Coyn Set
- GURPS Traveller: Far Trader
- GURPS Traveller: First In
- GURPS Traveller: Flare Star PDF
- GURPS Traveller: GM's Screen
- GURPS Traveller: Ground Forces
- GURPS Traveller: Heroes 1 - Bounty Hunters
- GURPS Traveller: Humaniti
- GURPS Traveller: Interstellar Wars (4e; see above)
- GURPS Traveller: Modular Cutter
- GURPS Traveller: Nobles
- GURPS Traveller: Planetary Survey 1 - Kamsii
- GURPS Traveller: Planetary Survey 2 - Denuli
- GURPS Traveller: Planetary Survey 3 - Granicus
- GURPS Traveller: Planetary Survey 4 - Glisten
- GURPS Traveller: Planetary Survey 5 - Tobibak
- GURPS Traveller: Planetary Survey 6 - Darkmoon
- GURPS Traveller: Psionics Institutes PDF
- GURPS Traveller: Rim of Fire
- GURPS Traveller: Star Mercs
- GURPS Traveller: Starports
- GURPS Traveller: Starships
- GURPS Traveller: Sword Worlds
Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller.
Other RPG system conversions
- GURPS Blue Planet
- GURPS Castle Falkenstein
- GURPS Castle Falkenstein: The Ottoman Empire
- GURPS Conspiracy X
- GURPS Deadlands
- GURPS Deadlands: Hexes
- GURPS Deadlands: Varmints
- GURPS In Nomine, the GURPS conversion of the In Nomine roleplaying game
- GURPS Mage: The Ascension, the GURPS conversion of the Mage: The Ascension roleplaying game
- GURPS Prime Directive
- GURPS Vampire: The Masquerade, the GURPS conversion of the Vampire: The Masquerade roleplaying game. Winner of the 1993 Origins Award for Best Roleplaying Supplement.
- GURPS Vampire Companion
- GURPS Werewolf: The Apocalypse, the GURPS conversion of the Werewolf: The Apocalypse roleplaying game
Adventures
- GURPS Chaos in Kansas
- GURPS Conan and the Queen of the Black Coast
- GURPS Conan: Beyond Thunder River
- GURPS Conan: Moon of Blood
- GURPS Conan: The Wyrmslayer
- GURPS Cyberpunk Adventures, winner of the 1992 Origins Award for Best Roleplaying Adventure.
Rules supplements
- GURPS Fantasy (first edition) introduced the magic system that would be included in the Third Edition Basic Set and expanded in GURPS Magic.
Creatures
- containing information and statistics for animals, including information to play animals as player character.
- - Written by Shou Tomono(友野詳), Tadaaki Kawahito(川人忠明) and Group SNE; published by in 2006: each player character possesses his own Yuurei (guardian spirit) and fights against bad Yuureis.
- - Written by Shou Tomono and Group SNE; published by Kadokawa Shoten in 1992; "complete version" and GURPS Yuel published by Fujimi Shobo in 1994. Several novels have been published based upon GURPS Runal, set in a fantasy world strongly influenced from RuneQuest: seven mysterious Moons grant magic power to their worshipers.
Korean products
The Korean publisher Dayspring Games () published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.
- Translations of GURPS, 3rd edition
- GURPS Gibon Set Gukmunpan (): Translation of GURPS Basic Set, 3rd edition.
- GURPS Mabeop (): Translation of GURPS Magic for 3rd edition.
- GURPS Muye (): Translation of GURPS Martial Arts for 3rd edition.
- GURPS Fantasy (): Translation of GURPS Fantasy for 3rd edition.
- GURPS Fantasy Jongjok (): Translation of GURPS Fantasy Folk for 3rd edition.
- GURPS Cyberpunk (): Translation of GURPS Cyberpunk for 3rd edition.
- Translations of GURPS, 4th edition
- GURPS Gukmun 2-pan Gibon Set: Character Book (): Translation of GURPS Basic Set: Characters, 4th edition.
- GURPS Gukmun 2-pan Gibon Set: Campaign Book (): Translation of GURPS Basic Set: Campaigns, 4th edition.
- GURPS Gukmun 2-pan Muhansegye (): Translation of GURPS Infinite Worlds.
- GURPS Gukmun 2-pan Chosangneungryeok (): Translation of GURPS Powers.
- GURPS Gukmun 2-pan Mabeop (): Translation of GURPS Magic for 4th edition.
- GURPS Gukmun 2-pan Dungeon Fantasy (): Translation and compilation from GURPS Dungeon Fantasy 1 to GURPS Dungeon Fantasy 4.
- GURPS Gukmun 2-pan Muye (): Translation of GURPS Martial Arts for 4th edition.
- GURPS Gukmun 2-pan Hunterdeului Bam (): Translation and compilation from GURPS Monster Hunters 1 to GURPS Monster Hunters 4.
- GURPS Gukmun 2-pan Churiwa Susa (): Translation of GURPS Mysteries.
- GURPS Gukmun 2-pan Sylfiena (): The first original GURPS book in Korea. A low-mana fantasy campaign setting on the Earldom of Sylfiena for GURPS, 4th edition.
Brazilian Portuguese products
One of the first translations of GURPS was published in 1991 by the Brazilian publisher . The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese.
Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:
- GURPS Artes Marciais Translation of GURPS Martial Arts
- GURPS Conan
- GURPS Cyberpunk
- GURPS Escola de Super-heróis. Translation of GURPS School of Hard Knocks
- GURPS Fantasy
- GURPS Fantasy Tredroy
- GURPS Grimório. Translation of GURPS Grimoire
- GURPS Horror
- GURPS Illuminati
- GURPS Império Romano. Translation of GURPS Imperial Rome
- GURPS Magia. Translation of GURPS Magic
- GURPS Psiquismo. Translation of GURPS Psionics
- GURPS Supers
- GURPS Ultra-Tech
- GURPS Viagem Espacial. Translation of GURPS Space
- GURPS Viagem no Tempo. Translation of GURPS Time Travel.
Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".
- Mini GURPS As Cruzadas. A Crusades sourcebook
- Mini GURPS Entradas e Bandeirantes. Entries and Flags, an adventure focused on exploring and conquering Brazil.
- Mini GURPS No coração dos deuses. In the Heart of the Gods, a solo adventure based on the movie '
- Mini GURPS O descobrimento do Brasil. The Discovery of Brazil
- Mini GURPS O resgate de "Retirantes". The Rescue of "Retirantes", an adventure involving the painting ' by Candido Portinari
- Mini GURPS Quilombo dos palmares. The Quilombo of Palmares, an adventure surrounding a 1600s maroon colony in Palmares, Brazil.
German products
In Germany, Pegasus Spiele published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.
- GURPS Conan
- GURPS Cyberpunk
- GURPS Horror
- GURPS Illuminati
- GURPS Magie. Translation of GURPS Magic
- GURPS Der Medusa-Virus. Translation of the GURPS Cyberpunk Adventures adventure "The Medusa Sanction"
- GURPS Meister der Sphären. Lord of the Spheres, an original multigenre adventure
- GURPS Scheibenwelt. Translation of GURPS Discworld
- GURPS Vampire: Die Maskerade. Translation of GURPS Vampire: The Masquerade
- GURPS Voodoo
- GURPS Wiedergeburt. Translation of the GURPS Space Adventures adventure "Rebirth"
- GURPS Zeitreise. Translation of GURPS Time Travel
References
External links
- The directory of all printed GURPS titles at Steve Jackson Games website.
- A BibTeX archive in progress to archive the bibliographical data for GURPS books.
