Knightmare is a British children's adventure game show, created by Tim Child and broadcast over eight series on CITV from 7 September 1987 to 11 November 1994. The general format of the show consists of a team of four children – one who takes on the game, and three acting as their guide and advisers – attempting to complete a quest within a fantasy medieval environment, traversing a large dungeon and using their wits to overcome puzzles, obstacles and the unusual characters they meet along the journey.
The show is most notable for its use of blue screen chroma key, an idea Child utilised upon seeing it being put to use in weather forecasts at the time the programme began, as well as its use of virtual reality interactive gameplay on television and the high level of difficulty faced by every team. Broadcast to high viewing figures throughout its original run, it garnered a cult status amongst fans since its final television episode in 1994. It was revived for a one-off special by YouTube in August 2013.
Format
thumb|left|200px|One of the dungeon's rooms
Each run of the game involves a team of four children, aged around 11–16, and focuses on the same format. One member takes on the game in person, referred to as the "Dungeoneer", but are blinded to their surroundings by the "Helmet of Justice" – a headpiece that blocks their field of vision to just around their feet. The other three act as their advisers, guiding them around, giving them advice to solving puzzles, and making notes on the information they receive. Once the Dungeoneer is ready, they are sent off on their quest. In most series, this requires the team to choose which quest they will undertake, whereupon the action takes place within a blue screen chroma key studio used to display a partly computer-generated, partly hand-drawn fantasy dungeon – only the viewers and the advisers can see this. In some cases, filming of a run takes place in real locations, where the viewpoint of these scenes is done to appear to be from that of the Dungeoneer's. The rest of the team remains in the main studio fashioned as an antechamber of "Knightmare Castle", and give instructions and details of a location to the Dungeoneer, much in the same style of text-based computer games which rely on descriptions and commands rather than visuals. An example could be that a room has a key for a locked door within, so the advisers would describe the room to the Dungeoneer and then instruct them to move towards the key, pick it up, and use it on the door to exit the room.
The objective of the game is for the team to complete three levels of a specially made dungeon designed for them. Each team faces a new dungeon of a different design, but with similar features recurring during a series. Each level consists of a number of rooms, with some having puzzles, obstacles and challenges that must be overcome. The rooms may also have various inhabitants – some will help, while others will either hinder the Dungeoneer unless they give them something they require, or attempt to stop them and end their game. In some cases, the team faces more than one exit and must choose which way to go. Every dungeon has a selection of objects, some of which will help to solve puzzles or get past certain inhabitants, while others are decoys. There are also magic spells – a single word that can be used to solve puzzles and overcome hazards and dangerous inhabitants. Spells require an adviser to spell out the word correctly (e.g. if the spell is Light, then the adviser needs to say L-I-G-H-T).
Each team is required to complete their game within a time-limit, which is represented by an on-screen animated lifeforce meter for the Dungeoneer that gradually depletes. The meter is only ever seen by the viewers, but the advisers receive clear hints about its status when they need to proceed. Since the amount of time is limited, the team must help the Dungeoneer reach checkpoints within the dungeon and instruct them to pick up a food item and put it in a knapsack given to them before they begin their run, which fully restores lifeforce. If the team make mistakes that allows the Dungeoneer to be attacked from minor monsters or hazards, they incur a time penalty which reduces the amount of time they have to complete the game, described as taking "damage" to their lifeforce. If the Dungeoneer runs out of lifeforce, the game ends. The game is also over if the team makes a bad decision and takes a wrong route into a dead end, or if the Dungeoneer is "killed" by an enemy character, monster or trap or "falls" into a pit. The appearance of the lifeforce meter varied during the course of the show's history:
- Up until the end of the fifth series, the meter was a computer-animated image of an adventurer wearing a helmet. As lifeforce depletes, pieces of the helmet disappears from the meter, then the skin of the adventurer, and then the skull, until finally the eyes fly past the camera. The background color of the image also changes accordingly – green when healthy (helmet), amber when moderate (skin), and red when critical (skull). A remake of this meter was used in the one-off YouTube special.
- In the sixth and seventh series, the meter was represented by an animated picture of a walking knight, which loses pieces of its armour over time to reveal a skeleton that eventually collapses.
- In the final series, the meter was represented by a picture of a pie, where the slices reappear once the Dungeoneer puts food in their knapsack.
If the team manages to complete all three levels, they are awarded with their prize, which changed over the years of the show's history. Unlike most other children's shows, Knightmare had no qualms about having a very high difficulty level, and as a result, only eight teams managed to win the game over its eight series. Regardless of whether a team wins or fails, they leave the show once their game is over, and a new team takes their place. This continues until the final episode of the series, whereupon the last team playing in that episode will often always be given an impossible situation which they will fail, in order to allow the series to end. Since each episode is designed to be twenty-five minutes long, should a team's run exceed beyond an episode, editing is done to freeze the action towards the end, and then unfreeze at the beginning of the next episode (referred to in the series context as "temporal disruption"). Only twice in the entire series did temporal disruption coincide with the end of a quest (in series 2 and series 6 where both teams lost). The nature of the rolling gameplay being condensed into twenty-five minute episodes meant occasionally that the beginning of an episode would feature a team for a very short amount of time before they were eliminated. Conversely, some teams had barely started their quests when temporal disruption occurred.
Characters
A Saxon knight named Treguard of Dunshelm, was the dungeon master and was played by Hugo Myatt for the show's eight series. Information about his supposed background can be found in the related literature (see merchandise section). During the show, Treguard assisted the dungeoneer and the advisers, and also explained a team's cause of death whenever they died.
At first, Treguard directed the contestants on his own. However, from Series 4, Treguard had an assistant: Pickle the elf, played by David Learner, and (from Series 7) after Pickle had "gone back to the forest", Majida, a princess and genie of Arabian descent played by Jackie Sawiris. Majida originally said her name was "Daughter of the Setting Moon Whose Eyes are Like Daggers in the Hearts of Men Who Ride the Great Caravan of the Sultan". Both assistants gave additional support to teams, in particular younger adventurers who may have been nervous at the start of their quests.
During the early series, Treguard was portrayed as a neutral character, most notably between Series 1 and 3. At the start of Episode 14 of Series 3 (when no team had yet completed that series' dungeon), he went as far as to say "we're celebrating an unbeaten record", apparently siding against the dungeoneers. However, from Series 5 onwards, there was a clear distinction made between 'The Powers that Be' and 'The Opposition', against which Treguard became less neutral, and more inclined to aid the dungeoneers to complete their quest. Aside from Treguard, no other characters were featured throughout the entire run. Only warlock (later wizard and then mage) Hordriss and palace jester Motley would have long runs on the show, both being introduced in season 3 and remaining until the series end.
The formal division of characters between The Powers that Be and The Opposition meant later series started to feature more advanced story lines which would be hinted at in earlier quests and developed more as the seasons progressed. Examples of this include the alliance between Lord Fear and Aesandre in series 5, which backfires when she freezes the entire dungeon at the end of the season after her powers have been boosted by her ally. Season 6 saw Lord Fear attempt another alliance with Witch Queen Greystagg which she eventually rejected. As a result, Lord Fear summoned a Red Dragon to destroy the dungeon (which Treguard and Pickle ultimately foiled with a lightning rod the final team of that season retrieved), but this plan also failed, leading to the destruction of Mount Fear. In season 7, the enmity between Lord Fear and Greystagg developed further after it was revealed he had destroyed her home. Greystagg helps the final team retrieve a magic hammer to stop a giant troll from destroying Knightmare castle. In the final season, Greystagg had been replaced with the sorceress Maldame and both she and Lord Fear fought for control over an underwater domain called the Great Mire. Lord Fear sent another red dragon to destroy her, but the ultimate outcome of this was unresolved as the final quest ended. Over the course of the series, Treguard became known for his catchphrase "Ooh, nasty!", regularly used just after a team had died. Intended only as a passing remark, this was originally an ad lib by Myatt. Actors that auditioned for the show were required to demonstrate spontaneity and flexibility. Occasionally, a team's actions would require quick thinking by Hugo Myatt and/or the other actors in order for the gameplay to follow the planned path.
In its early series, Knightmare lacked a single major antagonist or 'baddie'. Originally, Treguard was specifically a neutral character, neither on the side of good nor evil. The closest there was to a main villain was Mogdred (portrayed by John Woodnutt), but his primary duty was (according to wizard Merlin in the penultimate episode of Series 2) to "scare you into making a mistake", though he did kill two dungeoneers, one in Series 2 and another early in Series 4. In Series 5 (1991), however, changes were made. Most of the characters were split into two sides: the righteous "Powers that Be", and the villainous "Opposition", the leader of which was Lord Fear played by Mark Knight. By this time, Treguard's stance had now fully evolved into that of a strictly good character.
In 2014, Hugo Myatt lent his "Treguard" voice to the heavy metal band Evil Scarecrow's album Galactic Hunt for the track Enter the Knightmare, whose lyrics are based on the 1980s TV show.
Production
Knightmare was conceived by Tim Child in 1985, inspired by the two ZX Spectrum games Atic Atac and Dragontorc. Realising that if a ZX Spectrum could do these types of adventure games, then a television programme could revolutionise the genre. He enlisted the help of artist David Rowe to design realistic looking backgrounds with an airbrush. Borrowing the technique used in weather forecasts, Child devised a large blue room, which was set up in Studio A of Anglia Studios. Travelling Matte was owned by set designer Robert Harris, who had trained at Central Saint Martin's in stage design and had been working with John Peyre at BBC TV when The Hitchhiker's Guide to the Galaxy started to blend digital images with real world studio scenery. Harris had a background in CGI, having trained in 3D animation at Middlesex Polytechnic under Dr John Vince, and experience in playing out "live" graphics for current affairs programmes like Newsnight and Panorama. Knightmare required CGI inserts and virtual lighting changes, door reveals and animated monsters in real time, within live action against blue screen using Ultimatte.
Eventually, in early 1986, a 15-minute pilot under the name of Dungeon Doom was recorded. A second 20-minute pilot was filmed on 27 and 28 January 1987, with the name changed to Knightmare, and 'lifeforce' added, an idea borrowed from Atic Atac, which also influenced the show in other ways. Because of this, the fourth series saw the introduction of many 'outdoor' scenes, filmed around places such as medieval castles across the UK, and composited into the blue room using the chromakey technique.
At its peak during 1991/1992, Knightmare attracted approximately 4–5 million viewers per episode with many episodes being directed by Martin Cairns (at that time a very high figure for a children's TV series). However, changes had recently occurred. Late in the previous year, the ITV Children's Committee was replaced by a single Controller of CITV, Dawn Airey. Although she thought well of Knightmare, the average audience age of CITV was now 6–10, down from 6–15 in 1985. The chances of the eighth series being the last were also strong, however, and so the series ended on an ambiguous note. These repeats now had the ITV Studios logo at the end rather than the Anglia logo. On 29 June 2015, Challenge announced that they had also reacquired the third and fourth series. The rerun started airing on 25 October 2015 at 10:00am.
Further developments
Video game
Activision released a video game adaptation.
Knightmare VR
On 25 November 2002, only 6 days after the Challenge repeats were confirmed, it was announced that a reformat of Knightmare was to be undertaken by Televirtual, founded by Tim Child. Known as Knightmare VR, this would use avatar technology to place the dungeoneer in a full 3D computer generated world. A £40,000 National Lottery grant for the programme was awarded in July 2003.
In 2004, test images and clips continued to appear on the Televirtual website and on 17 August 2004, the 13-minute pilot was posted on the Internet.
The VR pilot kept most of the elements that appeared in the original show such as Wall Monsters, Clue Rooms and the gloomy dungeon setting. Original Knightmare actors Hugo Myatt and Mark Knight reprised their roles as Treguard and Lord Fear respectively, while several additional actors (including Nick Collett and Tim Child himself) were introduced to the cast.
The pilot introduced some fresh elements, including a new main host named Garstang, who was an orc. Treguard was now depicted as an avatar head who would sometimes appear to give the dungeoneer advice. The dungeoneer and all the in-dungeon characters were now fully computer generated, along with the rooms themselves, which meant that the dungeoneer could explore much larger and grander surroundings than previously seen. All of the rooms could now be seen more thoroughly from different camera angles, an element which the original programme was unable to do easily due to the limits of its technology.
The Helmet of Justice was no longer used, enabling the dungeoneer to now clearly see their surroundings. As a result of this, only one adviser was needed, instead of three.
Reactions to the pilot were mixed, with some saying the lack of a Helmet of Justice and the associated "guiding" element meant most of the essence of the original show was lost. The new theme was dismissed by some as being overly "cheesy" and unrelated to the dark sense of the programme. On 10 May 2005, it was announced that the project was to be shelved, with Child saying he had decided Knightmare would work best under a mixture of virtual reality and the original format.
In an interview with The Guardian in April 2013, Child said that although "there will always be hardcore fans clamouring for (Knightmare΄s) return; I think it's best to let it languish in its own deep, dark dungeon".
YouTube
In December 2012, lifelong Knightmare fan James Aukett commemorated 25 years since the first episode was shown with a documentary which featured interviews with Hugo Myatt, Tim Child, artist David Rowe (who illustrated the dungeon backgrounds for the earlier series) and various other actors and contestants who participated in Knightmare during the course of the show's eight series.
In August 2013, a one-off special edition of Knightmare was produced for YouTube's "Geek Week" event, directed and produced by Tim Child and featuring three original cast members – Hugo Myatt (Treguard), Mark Knight (Lord Fear) and Cliff Barry (Lissard), plus Knightmare VR actor Nick Collett and actresses Isy Suttie and Jessie Cave playing new roles. The team of dungeoneers were YouTube content creators Daniel Howell, Phil Lester, Emma Blackery and Stuart Ashen. Filming took place in Norwich at the original Anglia television studios.
Knightmare Live
A theatrical version of Knightmare was performed at the Edinburgh Festival Fringe from 23 July to 15 August 2013. It opened to rave reviews and was performed in London in 2013 and 2016. The show is produced by Objective Talent Management and stars Paul Flannery, Tom Bell and Amee Smith.
Convention
In March 2014, a group comprising the cast and crew of Knightmare and the website knightmare.com launched a successful crowdfunding campaign to raise money to run a Knightmare convention in the studios in Norwich where Knightmare was originally filmed. The convention took place at EPIC Studios in Norwich on 9–11 May 2014.
The convention allowed visitors to play a room of the Knightmare dungeon using the same technology used in the show, as well as to meet with some of the original cast. A copy of the American pilot Lord of the Game was also shown with an introduction by Tim Child.
Cast
{| class="wikitable sortable"
!Character
!Played by
!|Series
|-
| Treguard, the Dungeon Master || Hugo Myatt || 1–8, VR, YouTube
|-
| Aesandre the Ice Queen|| Juliet Henry-Massy || 5
|-
| Ah Wok the Chinese Merchant (character uncredited)|| Mark Knight || 6
|-
| Brollachan || Anthony Donovan (voice) || 7
|-
| Brother Mace the Tavern Monk || Michael Cule || 4–5
|-
| Cedric the Mad Monk || Lawrence Werber || 1–2
|-
| Despair the Gargoyle || Nick Collett (voice)|| VR
|-
| Dooreen and Dooris the Door Monsters (characters uncredited)|| Zoe Loftin (voices) || 4
|-
| Doorkis the Door Monster (character uncredited)|| Michael Cule (voice) || 4
|-
| Elita the Cavern Elf || Stephanie Hesp || 5–6
|-
| Ellisandre the Elf Maid || Louise Milford (voice) || VR
|-
| Fatilla the Hun (character uncredited)|| Michael Cule || 4
|-
| Fidjit the Lock Master || Paul Valentine || 7
|-
| Folly the Jester || Alec Westwood || 1–2
|-
| Garstang The Orc || Tim Child (Voice) / Ben Child (Body)|| VR, YouTube
|-
| Gibbet the Guard || Alec Westwood || 1
|-
| Greystagg the Witch Queen || Iona Kennedy || 6–7
|-
| Grimaldine the Celtic Wizard|| Anthony Donovan || 7
|-
| Guard || Tim Child || 7–8
|-
| Gumboil the Knight|| Edmund Dehn || 1–2
|-
| Gundrada the Sword Mistress (character uncredited)|| Samantha Perkins || 4
|-
| Gwendoline The Green Warden|| Juliet Henry-Massy || 5
|-
| Honesty Bartram the Potion-Dealer|| Bill Cashmore || 8
|-
| Hordriss the Confuser || Clifford Norgate || 3–8
|-
| Lillith the Sorceress|| Mary Miller || 1–2
|-
| Lissard the Atlantian|| Cliff Barry || 7–8, YouTube
|-
| Malice the Evil Sorceress (character uncredited)|| Samantha Perkins || 4
|-
| Marta the Waitress|| Jacquelin Joyce || 7
|-
| Merlin the Wizard|| John Woodnutt || 1–4
|-
| Mildread the Witch || Mary Miller || 2
|-
| Mogdred the Dark Wizard|| John Woodnutt || 2–4
|-
| Motley the Jester || Paul Valentine || 3–6, 8
|-
| Mrs. Grimwold the Hag|| Tom Karol || 3
|-
| Olaf the Viking || Tom Karol || 2–3
|-
| Pixel the Pixie || Stephanie Hesp (voice) || 5
|-
| Raptor the Pirate|| Cliff Barry || 7–8
|-
| Sidriss the Confused || Iona Kennedy || 6–8
|-
| Sir Hugh de Wittless the Knight|| Mark Knight || 5
|-
| Snapper-Jack the Fool-Taker|| Bill Cashmore || 8
|-
| Stiletta the Warrior Thief || Joanne Heywood || 8
|-
| The Behemoth (character uncredited)|| Bryan McNerney || 3
|-
| The Boatman || Paul Valentine || 4–5
|-
| The Giant (character uncredited)|| Edmund Dehn || 1
|-
| The Talking Bird (character uncredited)|| Tom Karol (Voice) || 3
|-
| Troll || Guy Standeven || 2
|-
| Velda the Elf Warrior || Natasha Pope || 3
|-
| Veruca (aka Daisy) || Isy Suttie || YouTube
|-
|}
See also
- Le Chevalier Du Labyrinthe, the French remake of this show
- El rescate del talismán, the Spanish adaptation of this show
References
- Pringle (ed). The Ultimate Encyclopedia of Fantasy. Welbeck. 2021. p 137.
- Knightmare: It's 35 Years Since a Show About a Kid with a Bucket on His Head Blew the Minds of a Generation. Den of Geek. 7 September 2022.
External links
- Official Televirtual site
- Episode on YouTube
