Jinxter is an interactive fiction video game developed by Magnetic Scrolls and published by Rainbird in 1987 for 8-bit and 16-bit home computers of the time. Jinxter tells the story of a man on a mission to save the fictional land of Aquitania from the looming threat of evil witches. The game was well received by critics upon its release.

Gameplay

thumb|upright=4|Atari ST gameplay screenshot, showing one of the game's "more eye-catching scenes"

Jinxter is a text-based adventure, where the player controls the protagonist character by typing in command sentences. Most versions use graphics for illustrations, with the exception of the text-only Spectrum +3 and Apple II versions. It was famous for its quirky, eccentric humour, as many of the textual descriptions are very long and have an amusing aspect. Each of the five charms provides a magic spell, and the words to trigger these spells are common placeholder names. Unlike many other text adventures, in Jinxter the player character almost never dies during the course of gameplay (the only exception to this rule is at the game's final confrontation

Development

Jinxter was originally conceived as an answer to Infocom's Enchanter and was created by a relatively large development team. The game was originally written by the sister of Magnetic Scrolls' founder Anita Sinclair, Georgina, who had previously written the novella A Tale of Kerovnia for The Pawn. However, due to a falling out between them, the whole text had to be rewritten in three weeks by Michael Bywater, who had previously written the What Burglar magazine for The Guild of Thieves and then helped with Corruption. The game's package contents included The Independent Guardian newspaper written by Bywater.

Reception

Jinxter received positive reviews, including the rating scores of 70% from Amiga Computing, 7/10 from Amiga User International, 88% from Amstrad Action, 8/10 from Power Play, 9/10 from Commodore User, 37/40 from Computer and Video Games, 89% from Computing with the Amstrad, 92% from Crash, 92% from The Games Machine 9/10 in Your Sinclair, and 83% from Zzap!64. The game was also a commercial success. In 1998, ACE featured it on the list of 100 Top Games as "an odd adventure decorated with beautiful graphics." However, in 1996, Computer Gaming World ranked its ending as the 14th least rewarding of all time, as "even when the player won, the protagonist died." Markku Alanen in C=lehti gave four out of five stars calling Jinxter a relatively fine game in its own genre, but complained that the game did not use Amiga's graphical capabilities well and the parser didn't offer much new. He also doubted that game's deeply British humor may leave many Finnish players cold.

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