thumb|upright=1.3|Hyperspace travel is sometimes depicted as a starfield that streaks toward the viewer. A visual effect like this was first used in the 1974 film [[Dark Star (film)|Dark Star, and it became a popular cinematic depiction, with a similar effect being used in the Star Wars franchise.]]
In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.
One of the main reasons for the concept's popularity in science fiction is the impossibility of faster-than-light travel in ordinary physical space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as a convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife.
Concept
alt=A crumpled piece of paper|thumb|A piece of paper crumpled into a ball, representing a two-dimensional object distorted in the third dimension, making points that are far apart on its surface come close to each other or even touch
The basic premise of hyperspace is that vast distances through space can be traversed quickly by taking a kind of shortcut. There are two common models used to explain this shortcut: folding and mapping. In the folding model, hyperspace is a place of higher dimension through which the shape of our three-dimensional space can be distorted to bring distant points close to each other; a common analogy popularized by Robert A. Heinlein's Starman Jones (1953) is that of crumpling two-dimensional paper or cloth in the third dimension, thus bringing points on its surface into contact. In the mapping model, hyperspace is a parallel universe much smaller than ours (but not necessarily the same shape), which can be entered at a point corresponding to one location in ordinary space and exited at a different point corresponding to another location after travelling a much shorter distance than would be necessary in ordinary space. The Science in Science Fiction compares it to being able to step onto a world map at one's current location, walking across the map to a different continent, and then stepping off the map to find oneself at the new location—noting that the hyperspace "map" could have a significantly more complicated shape, as in Bob Shaw's Night Walk (1967).
Terminology
The means of accessing hyperspace is often called a "hyperdrive", and navigating hyperspace is typically referred to as "jumping" (as in "the ship will now jump through hyperspace"). Some works use multiple synonyms; for example, in the Star Trek franchise, the term hyperspace itself is only used briefly in a single 1988 episode ("Coming of Age") of Star Trek: The Next Generation, while a related set of terms – such as subspace, transwarp, and proto-warp – are employed much more often, and most of the travel takes place through the use of a warp drive. Hyperspace travel has also been discussed in the context of wormholes and teleportation, which some writers consider to be similar whereas others view them as separate concepts.
History
thumb|The earliest references to hyperspace in fiction appeared in publications such as [[Amazing Stories Quarterly (shown here is the Spring 1931 issue featuring John Campbell's Islands of Space).]]
Emerging in the early 20th century, within several decades hyperspace became a common element of interstellar space travel stories in science fiction. According to the Historical Dictionary of Science Fiction, the earliest known use of the word "hyper-drive" comes from a preview of Murray Leinster's story "The Manless Worlds" in Thrilling Wonder Stories 1946. In Foundation (1951), hyperspace is described as an "...unimaginable region that was neither space nor time, matter nor energy, something nor nothing, one could traverse the length of the Galaxy in the interval between two neighboring instants of time." E. C. Tubb has been credited with playing an important role in the development of hyperspace lore; writing a number of space operas in the early 1950s in which space travel occurs through that medium. He was also one of the first writers to treat hyperspace as a central part of the plot rather than a convenient background gadget that just enables the faster-than-light space travel.
== Characteristics ==<!--Section title used as anchor for Redirect [[Underspace]: please amend there if altering-->
Hyperspace is typically described as chaotic and confusing to human senses; often at least unpleasant – transitions to or from hyperspace can cause symptoms such as nausea, for example – and in some cases even hypnotic or dangerous to one's sanity. In Robert A. Heinlein's Glory Road (1963) and Robert Silverberg's "Nightwings" (1968), it is used for storage.
In many stories, a starship cannot enter or leave hyperspace too close to a large concentration of mass, such as a planet or star; this means that hyperspace can only be used after a starship gets to the outside edge of a solar system, so that it must use other means of propulsion to get to and from planets. Just like with the very concept of hyperspace, the reasons given for such restrictions are usually technobabble, but their existence can be an important plot device. Limiting the places a ship can appear in, or making them more predictable, means that they will meet each other most often around contested planets or space stations, allowing for narratively satisfying battles or other encounters. On the other hand, a less restricted hyperdrive may also allow for dramatic escapes as the pilot "jumps" to hyperspace in the midst of battle to avoid destruction.
See also
- Minkowski space
- Teleportation in fiction
- Wormholes in fiction
- Warp (video games)
Notes
References
Further reading
External links
- Hyperspace by Curtis Saxton at Star Wars Technical Commentaries
- Who Invented Hyperspace? Hyperspace in Science Fiction by Sten Odenwald at Astronomy Cafe
- Historical Dictionary of Science Fiction entry for hyperspace
