Hugo's House of Horrors is a parser-based adventure game for MS-DOS designed by independent software developer David P. Gray. It was published as shareware in 1990. A version for Windows was released in 1995 as Hugo's Horrific Adventure.
The game follows the character Hugo as he searches for his girlfriend Penelope in a haunted house. To progress through the game, the player uses items and interacts with the environment to solve puzzles and access more rooms in the house. The gameplay was inspired by Leisure Suit Larry in the Land of the Lounge Lizards. Hugo's House of Horrors was praised for its environment and atmosphere, but was criticized for its plot and visual design. It was followed by two sequels: Hugo II, Whodunit? and Hugo III, Jungle of Doom!, and a spin-off first-person shooter game, Nitemare 3D.
Gameplay
Hugo's House of Horrors is a parser-based adventure game, and the player interacts with the game by typing commands into the parser. This includes actions such as looking or grabbing items. Some synonyms are recognized and work as alternative inputs. Most puzzles are solved by using an item in the inventory to interact with the environment. Pressing the key starts Hugo's movement, and pressing it again makes him stop. The numeric keypad is also supported, which allows diagonal movement. This sometimes means that the correct command must be typed and ready to submit before the player enters the next room.
Development
thumb|alt=Screenshot showing a pixelated character in a mansion hallway with UI elements|Hugo stands in the main hall after entering the house. The help key, the player's score, and the sound toggle are all displayed above. The parser is displayed below.
Hugo's House of Horrors was a one-man project created by David P. Gray. The game features several horror-themed elements, including a haunted mansion, a lightning storm, and bats. The point-and-click version of the game is titled Hugo's Horrific Adventure. By 2008, Gray said that he had forgotten why he changed the name. Meghann O'Neill of PC Gamer praised the game's focus on exploration and puzzles without excessive exposition. Reece Warrender of Adventure Gamers praised the game's atmosphere but criticized it for its sound design, counter-intuitive puzzles, and limited parser vocabulary.
References
External links
- Official site
- Hugo's House of Horrors at GameFAQs
- Classic DOS Games has all of the Hugo shareware demos for download.
