thumb|The first page of Hrafnkelssaga from the [[Árni Magnússon Institute for Icelandic Studies ÁM. 156, fol. — one of the saga's most important manuscripts, dating from the 17th century.]]
Hrafnkels saga (; ) or Hrafnkels saga Freysgoða (O.N.: ; Ice.: ) is one of the Icelanders' sagas. It tells of struggles between chieftains and farmers in the east of Iceland in the 10th century. The eponymous main character, Hrafnkell, starts out his career as a fearsome duelist and a dedicated worshiper of the god Freyr. After suffering defeat, humiliation, and the destruction of his temple, he becomes an atheist. His character changes and he becomes more peaceful in dealing with others. After gradually rebuilding his power base for several years, he achieves revenge against his enemies and lives out the rest of his life as a powerful and respected chieftain. The saga has been interpreted as the story of a man who arrives at the conclusion that the true basis of power does not lie in the favor of the gods but in the loyalty of one's subordinates.
The saga remains widely read today and is appreciated for its logical structure, plausibility, and vivid characters. For these reasons, it has served as a test case in the dispute on the origins of the Icelandic sagas.
Synopsis
thumb|Hrafnkell as depicted in an 1898 illustration by [[Andreas Bloch.]]
We learn of the Norwegian man Hallfreður who becomes one of the original settlers of Iceland, arriving on the east coast around the year 900 with his fifteen-year-old son Hrafnkell, a promising young man. Hrafnkell has ambition and soon – with the permission of his father – establishes his own settlement. He selects an uninhabited valley for his farm and names it Aðalból (Noble home). The valley subsequently receives the name Hrafnkelsdalr (Hrafnkell's valley).
Hrafnkell also has a large temple erected and performs lavish sacrificial ceremonies. He dedicates his favourite horse, named Freyfaxi, to his patron god Freyr, along with the best of his other possessions and livestock. He swears that he will kill anyone who rides Freyfaxi without permission. From his religious activities Hrafnkell comes to be known as Freysgoði (Freyr's goði).
Hrafnkell longs for power and soon establishes himself as a chieftain by bullying people in neighbouring valleys. He has a penchant for duels and never pays weregild for anyone he kills.
Now the saga introduces Einar, a shepherd of Hrafnkell's. On one occasion Einar needs to ride to perform his duties, but every horse he approaches runs away from him except Freyfaxi. He then takes Freyfaxi and rides him for the day. But after the horse has been ridden it runs home to Aðalból and starts neighing. On seeing his horse dirty and wet with sweat, Hrafnkell realises what has happened. He rides out with his axe and reluctantly kills Einar to fulfil his oath.
thumb|Although the Norse god [[Freyr functions as Hrafnkell's patron deity, the saga contains few supernatural elements]]
Einarr's father, Þorbjörn, upset at the death of his son, goes to Hrafnkell to seek weregild. Hrafnkell tells him that he pays weregild for no man. He does, however, think that this killing was among the worst he has done and is prepared to make some amends. He makes a seemingly favourable offer to Þorbjörn of taking care of him for the rest of his days.
Þorbjörn, however, wants nothing short of a formal settlement as between equals. Upon Hrafnkell's rejection of this, Þorbjörn starts searching for ways to achieve satisfaction. ( — but since no central executive power exists, a common man would have difficulty in prosecuting a goði. He would generally need the support of another goði, both for the complicated legal manoeuvring often necessary and, if successful at the assembly, for subsequently enforcing the verdict.)
Þorbjörn tries to get the support of his brother Bjarni, but the latter does not want to become involved in a dispute with the powerful Hrafnkell. Þorbjörn then goes to Bjarni's son, Sámr. He, in turn, first advises Þorbjörn to accept Hrafnkell's offer but Þorbjörn remains adamant. Sámr has no desire to join the conflict, but after his uncle gets emotional he reluctantly agrees. Sámr formally accepts the case from Þorbjörn so that he effectively becomes the plaintiff.
Sámr starts preparing the case against Hrafnkell and summons him to the Alþing (Althing) the next summer. Hrafnkell regards the attempt as laughable. When Sámr and Þorbjörn reach the assembly at Þingvellir they quickly discover that no major chieftain wants to aid them. The emotional Þorbjörn now wants to give up, but Sámr insists they must proceed one way or the other.
By a coincidence Sámr and Þorbjörn meet Þorkell Þjóstarsson, a young adventurer from Vestfirðir (Westfjords). He sympathises with their cause and helps them achieve the support of his brother Þorgeirr, a powerful chieftain. With Þorgeirr's support Sámr competently prosecutes the case. The law finds Hrafnkell guilty, and he rides home to Aðalból. Sámr now has the right to kill Hrafnkell and confiscate his property. One early morning Sámr, supported by Þorgeirr and Þorkell, arrives at Aðalból, surprising and capturing Hrafnkell while he sleeps.
Sámr offers Hrafnkell two options: firstly execution on the spot; or secondly to live as Sámr's subordinate, stripped of his honour and most of his property. Hrafnkell chooses to live. Þorkell cautions Sámr that he will regret sparing Hrafnkell's life.
thumb|upright=1.35 |Hrafnkels saga spans a large part of Iceland
Sámr subsequently takes up residence at Aðalból and invites the locals for a feast. They agree to accept him as their new chieftain. Hrafnkell builds himself a new home in another valley. His spirits and ambition remain unbroken, and after a few years of hard work he has again established himself as a respectable chieftain.
Þorkell and Þorgeirr decide to "deliver Freyfaxi to his owner" and push him off a cliff. They also set fire to Hrafnkell's temple. Upon hearing this Hrafnkell remarks: I think it is folly to have faith in gods, and he never performs another sacrifice. His manner improves and he becomes much gentler with his subordinates. In this way, he gains popularity and loyalty.
After six years of peace, Hrafnkell decides the time for revenge has come. He receives news that Sámr's brother, Eyvindr, is travelling close by with a few companions. He gathers his own men and goes to attack him. Sámr gets word of the battle and immediately rides out with a small force to aid his brother. They arrive too late.
<!--thumb|250px|Family relationships have a fundamental importance in many sagas-->
The next morning Hrafnkell surprises Sámr when he is asleep and offers him a similar choice to the one he had received from him six years before, with no weregild paid for Eyvind. Like Hrafnkell, Sámr also chooses to live. Hrafnkell then takes up residence at Aðalból, his old home, and resumes the duties of a chieftain.
Sámr rides west and again seeks the support of Þorkell and Þorgeirr, but they tell him he has only himself to blame for his misfortune. He should have killed Hrafnkell when he had the chance. They will not support Sámr in another struggle with Hrafnkell but offer him to move his residence to their region. He refuses and rides back home. Sámr lives as Hrafnkell's subordinate for the rest of his days, never achieving revenge.
Hrafnkell, on the other hand, lives as a respected leader until he meets a peaceful end. His sons become chieftains after his day.
From writer to reader
Preservation
The author of Hrafnkels saga remains completely unidentified. The text does not name him; nor does any other extant source. He was, however, certainly an Icelander and probably lived near the area which serves as the setting for the saga's events. Sigurður Nordal thought it was written by a chieftain. Hermann Pálsson detected a tone of Christian catechism<!--ref name=med_scand_ency/ ("exemplify Christian virtues")--> and was convinced it was the work of a cleric.
