Hoi is a 1992 platform video game developed by Team Hoi and published by Hollyware Entertainment in North America and Software Business in Europe for the Amiga. In the game, players assume the role of the titular lime green "Saur" character venturing into the "Madlands", an area within Hoi's home planet populated with obstacles, to face a ritual test of maturity and find a female partner.
Hoi received mostly favourable reception from the Amiga gaming press. Critics praised the audiovisual presentation, gameplay, character animations and puzzle-like elements but some felt mixed in regards to the controls while others criticized its idea, level design, forced memorization approach and collision detection.
Gameplay
thumb|left|Gameplay screenshot
Hoi is a platform game in a similar style as Super Mario Bros. and Sonic the Hedgehog.
The player takes control of Hoi through five stages of varying thematic. The project was conceived in 1990 during a gathering at Seven's house, who was playing with Deluxe Paint and drew a green character that would become the protagonist of their next release titled Hoi Let's Play!, as the team were determined to create their "pièce de resistance" and settled with a cute platform game after Venom Wing programmer Pieter Opdam left the team to work at Team17.
Reception
Hoi received mostly favourable reception from the Amiga gaming press. however Marcus Dyson criticized its forced memorization approach and unintelligent level design, stating that it failed with being an "addictively playable" title, but gave positive remarks to the character and graphics. The One for Amiga Games Jim Douglas concluded "Graphically, it's pretty standard fare. Regulation parallax backdrops scroll behind stone and wood foregrounds that we've seen many times before. But even here there are plenty of innovative touches, such as the stage where platforms are hidden in the parallax background and only available when Hoi moves, making an otherwise predictable ascent up a narrow shaft positively gripping." Douglas also added positive comments to the sound, arcade-like playability and longevity.
