Hexen: Beyond Heretic is a 1995 first-person shooter video game developed by Raven Software and published by id Software for MS-DOS. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.

In 2025, Hexen was re-released alongside its predecessor Heretic by Bethesda Softworks with a brand new expansion titled Vestiges of Grandeur. The Cleric arms himself with a combination of both melee and ranged capabilities, being a middle ground of sorts between the other two classes. Additionally, certain items, such as the flechette (poison gas bomb), behave differently when collected and used by each of the classes, functioning in a manner better suiting their varying approach to combat.

Hexen introduces "hub" levels to the series, wherein the player can travel back and forth between central hub levels and connected side levels. The player must traverse through a hub in order to advance to the next hub.

The inventory system returns from Heretic with several new items, such as the "Disc of Repulsion", which pushes enemies and projectiles away from the player, and the "Icon of the Defender", which provides invincibility to each class in a different manner.

Development

Like Heretic, Hexen was developed on NeXTSTEP. Hexen uses a modified version of the Doom engine, which allows jumping, looking up and down, network play with up to eight players and the choice of three character classes. It also popularized the "hub system" of level progression in the genre of first-person shooter games. Unlike previous games, which had relied purely on General MIDI for music, Hexen is also able to play tracks from a CD. The game's own CD contained a soundtrack in an audio format that was exactly the same as the MIDI soundtrack, but played through a high-quality sound module. However, the most significant improvement was the addition of wall translation, rotation, and level scripting.

The Macintosh version of the game was developed by Presage Software.

Engine modifications

"Polyobjects" are the walls that move within the game. Because the Doom engine uses the binary space partitioning system for rendering, it does not enable moving walls. Hexens moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded. This enables a pseudo-moving wall, but does not allow moving sectors (such as seeing the tops of moving doors). This often creates problems in sectors containing more than one node, however, explaining the relatively limited use of polyobjects.

Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated by Action Code Script (ACS). These scripts use a syntactic variant of C, thus allowing special sequencing of game actions. Programming features such as randomization, variables, and intermap script activation enable smooth hub gameplay and are responsible for most of the special effects within the game: on-screen messages, random sound effects, monster spawning, sidedef texture changes, versatile control of polyobjects, level initialization for deathmatch, and even complex environment changes such as earthquakes manipulating floor textures and heights.

Source code

On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008. This allowed the game to be ported to different platforms such as Linux, AmigaOS, and OS/2 (including eComStation and ArcaOS).

Hexen is compatible with many Doom source ports; Hexens features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.

Music

The score was composed by Kevin Schilder. In contrast to Heretic, some songs in Hexen, in addition to MIDI versions, had higher-quality versions on CD. When playing in CD-audio mode, songs absent from CD would be replaced by some existing CD tracks.

Console versions

Hexen was released for the Sega Saturn, PlayStation, and Nintendo 64, all released and distributed by GT Interactive during the first half of 1997. While presenting several specific differences in their respective translations of the original PC game, all of them constitute essentially the same game with no major changes to level design, plot, or overall delivery.

The PlayStation version, developed by Probe Entertainment, has the FMV scenes and Red Book audio music from the PC CD-ROM version, but no multiplayer mode. The scripting and animation is slower, enemies have only their front sprites and lack gory deaths when attacked by strong hits or weapons, and the frame rate is slower. Although all levels are present in this version and feature their correct layouts, their architecture details are somewhat simplified and there is some loss in overall lighting quality. This port is based on a beta version of the original PC version of Hexen as many gameplay tweaks are shared, such as the simpler level design and the Fighter's weapons being weaker compared to other versions.

The Sega Saturn version, also developed by Probe, inherits most of the restrictions of the PlayStation version, such as the simplified scenery architecture and the downgraded lighting, although it does feature improvements in certain aspects. The scripting is faster, and the frame rate, while not fluid or consistent, is slightly better. The enemies still have all but their front sprites missing, but they retain their gory deaths when killed by a strong hit or weapon. This version also has hidden two-player link-up cooperative and deathmatch modes, accessible only through the unlockable cheat menu. While this port shares the FMV scenes and most of the Redbook audio music from the other CD-ROM versions, it also includes some new music tracks.

The Nintendo 64 version, developed by Software Creations, retains all of the graphical quality and scenery architecture, has a consistent frame rate, and includes high detail and smooth filtering. This version also has four-player split-screen cooperative and deathmatch modes, although they must be played in low detail mode. The re-release came with a brand new campaign titled Vestiges of Grandeur that includes new maps, as well as a remastered soundtrack titled "Tome of Power" by Andrew Hulshult. The game was also made available to select Game Pass members of PC Game Pass and Game Pass Ultimate.

Reception

Heretic and Hexen shipped a combined total of roughly 1 million units to retailers by August 1997. Individually, the game sold over 250,000 copies.

Reviewing the PC version, Maximum remarked that Hexen sets itself apart from other "3D slashers" with its selection of characters and novel approach to level design, which "leads to your character choosing their path rather than being guided around a rather linear series of rooms, proving that 3D games have matured". They also commented that the gameplay is consistently intense due to the difficulty of the enemies, the variety of weapons and power-ups, and the sheer size and breadth of the levels. They gave the game 5 out of 5 stars and their "Maximum Game of the Month" award. A reviewer for Next Generation opined that "Hexen takes everything that was good about Heretic, and makes it even better." He commented that the ability to choose between three different character classes gives the game replay value, something that had been missing from first-person shooters up until then, and though the graphics are blocky and pixelated, the "eerily lifelike" sound effects make up for it to a large extent. Like Maximum, he praised the non-linear level design and concluded the game to be a must-have for any first-person shooter fan. Chris Hudak, citing the differing abilities of the three playable characters, called Hexen "Slicker, smarter and more stylish than Doom---with all the killing and three times the replay value." It was also a runner-up for Computer Gaming Worlds 1995 "Action Game of the Year" award, which ultimately went to Crusader: No Remorse. The editors called it "another Doom bloodfest distinguished by its fantasy setting and the fact that it let you play as either a fighter, priest or mage, each with unique attributes and weapons".

The Saturn version was far less well received. A review in Next Generation of the Saturn version reasoned that, "Like oil and water, Doom-style games and console conversions don't mix well. Unless the programmers are willing to rewrite the graphics engine from scratch, PC ports suffer from getting cramped into too little memory and neglecting the console's native 3D hardware." The reviewer recommended Saturn owners instead try PowerSlave or Ghen War, first-person shooters specifically designed for the console. John Broady of GameSpot gave a slightly more dismal assessment: "Despite these glaring deficiencies, Hexen nonetheless offers enough enhancements over the standard shooter to warrant a rental, especially for fans of role-playing games who thirst for real-time action. ... But for the rest, the Saturn version of Hexen is a classic game of too little and too late." In contrast, Matt Casamassina of IGN called it "A shoddy port of a PC game that wasn't so great to begin with."

Electronic Gaming Monthlys 1998 Video Game Buyer's Guide named Hexen the 1997 "Game that Should've Stayed on the PC", commenting that while the Nintendo 64 version was the best of the console ports, all three were poor conversions, and Hexen was too old by the time they were released.

Notes

References

  • Official Hexen webpage at Raven Software
  • Mini-documentary and gameplay of Hexen
  • Hexen at MobyGames