(; ) is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing Dune II. It was released first in Japan in 1989 and worldwide in 1990. It is the sequel to Herzog, which was available on the Japanese MSX and PC-8801 personal computers.
Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy. It has been cited as an inspiration to the developers of Warcraft, StarCraft, Dune II, and Command & Conquer and is also considered a precursor to the MOBA genre.
Gameplay
thumb|left|Genesis version
The player directly pilots a flying, transforming mech, similar to the variable fighter depicted in Macross. It is a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
Both the player's ground forces and the mech have finite fuel and ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, and the fragile combat-supply vehicles have a limited radius of service.
With a total of eight different types of land units to purchase, the player can determine the composition of his army. Each combat vehicle type represents a tradeoff between speed, anti-air, ground-attack, and cost. Units are assigned mission orders from a menu selection: "fight from a fixed position", "patrol this area", "fight in fixed radius" and "go to/attack/occupy intermediate base". New orders can only be issued during the airlift, and every time a unit's mission orders are reassigned, a cost is incurred.
In addition to the player's main base, there are nine permanent outposts scattered across the battlefield. These indestructible buildings are the only production resources on the battlefield. Once under a player's control, an outpost generates additional revenue (for purchase of units) and serves as a remote base of operations (repair/refuel, pick up delivery of purchased unit). A key strategy is to capture as many outposts as possible or deny enemy use through nuisance actions.
Herzog Zwei supports both single-player mode against the AI, as well as a two-player multiplayer mode. In single-player, the entire screen is devoted to the human-player's field of view. The game partially offsets the AI's inherent weakness by increasing the armor and offensive damage of computer player side with each advancing level.
Reception
Herzog Zwei was not a huge commercial success, due to its lack of marketing, relatively early release on the Genesis platform, The game was particularly well received in Germany, where it was known as Herzog 2; Power Play magazine gave it an 80% score in its April 1990 issue,
Retrospective coverage
Retrospective reviews have been very positive. David Filip of AllGame gave the game a score of 4 out of 5 stars, describing it as "one of the first" and "one of the best" strategy video games on home consoles and as "a fine cure for those days when you want a different kind of RTS to control".
It is often found on several "best of..." lists of video games, owing to its precedence in the real-time strategy genre, as well to the increasing understanding of finer points of its mechanics. It was featured in the "100 Best Games of All Time" list of Electronic Gaming Monthly, in the November 1997 issue which ranked it at #43, and in the January 2002 issue which ranked it #52. The September 1996 issue of Next Generation ranked it the 31st best game of all time, and the February 1999 issue ranked it 39th best in both cases arguing that the strategic concept and level design were aped by more high-profile games like Cannon Fodder and Command & Conquer. It has been featured in IGN's "Top 100 Games of All Time", in the 2003 list which ranked it at #62, and in the 2005 list which ranked it #95. In 2003, GameSpy listed the game as one of the 25 most underrated games of all time. 1UP.com included the game in its "Essential 50" list of "The Most Important Games Ever Made". Command & Conquer (1995), StarCraft (1998), War of the Ring (2003), Herzog Zwei is considered a predecessor to the MOBA subgenre, also known as action RTS, though a key difference is that Herzog Zwei has a fully customizable command unit with role-playing video game elements that the player has full control over, while commanding an army to go into battle with rather than mindless drones that respawn at set intervals.
Herzog Zwei was re-released on Nintendo Switch as the final entry in the Sega Ages line of rereleases in Japan on August 27, 2020. This version was later released worldwide on September 24, 2020. It has online multiplayer, an interactive tutorial mode, widescreen with extra HUD support, difficulty options, and the ability to save replays.
Herzog Zwei was re-released for the Sega Genesis Mini 2 on October 27, 2022.
