Half-Life 2<!--Do not add stylization in this since it's only used in box art and title screen.--> is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 is played from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance effort to liberate Earth from the alien Combine empire.

Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US $40million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations.

Valve announced Half-Life 2 at E3 2003 with a release date of September of that year. They failed to meet the release date, leading to fan backlash. In October, the unfinished source code was published online, leading to more backlash and damage to the team's morale.

Half-Life 2 was released on Steam on November 16, 2004. It won 39 Game of the Year awards and, like its predecessor, has been cited as one of the most influential FPS games and among the greatest games ever made. It was ported to the Xbox, the Xbox 360, the PlayStation 3, macOS, and Linux. By 2011, it had sold 12 million copies. Half-Life 2 was followed by the free extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). In 2020, after canceling Episode Three and several further Half-Life projects, Valve released a prequel, Half-Life: Alyx.

Gameplay

thumb|A screenshot of the player engaging enemy antlions

Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman. It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences. Angered, Mossman frees the captives and Breen attempts to escape using a teleporter. Gordon destroys the reactor and Breen falls into the abyss. Moments after the reactor explodes, the G-Man reappears and freezes time, praises Gordon's actions, and returns him to stasis.

Development

Development of Half-Life 2 began in June 1999, six months after the release of the original Half-Life. It was developed by a team of 82, or around 100 people including voice actors. Valve's president, Gabe Newell, wanted to redefine the FPS genre, saying: "Why spend four years of your life building something that isn't innovative and is basically pointless? If Half-Life 2 isn't viewed as the best PC game of all time, it's going to completely bum out most of the guys on this team."

After observing how players had connected to minor characters in Half-Life, the team developed the characterization, with more detailed character models and realistic animation. The animator Ken Birdwell studied the work of the psychologist Paul Ekman, who had researched how facial muscles express emotion. to reinforce the player's sense of presence and create new gameplay. to test the physics and non-player characters, Valve built a battle between rioting citizens and police. Newell also announced a release date of September 30, 2003, hoping this would motivate the team. They worked long hours to meet the deadline, but by July it was clear they would miss it. Rumors spread of a delay. On September 23, Valve released a statement targeting a release for the holiday season, leading to fan backlash. In November 2006, Gembe was sentenced to two years' probation. In retail, distribution was handled by Vivendi Universal Games through their Sierra Entertainment subsidiary.

A demo version with the file size of a single CD was made available in December 2004 at the website of graphics card manufacturer ATI Technologies, who teamed up with Valve for the game. The demo contains a portion of two chapters: Point Insertion and "We Don't Go To Ravenholm...". The soundtrack was written by Kelly Bailey. The soundtrack, containing most of the music from Half-Life 2 and many tracks from the original Half-Life, was included with the Half-Life 2 "Gold Edition" and sold separately from Valve's online store. In 2022, fans discovered that the texture used for a corpse model originated from a photograph of a corpse published in a medical textbook, leading to criticism.

Dispute with Vivendi

On September 20, 2004, GameSpot reported that Sierra's parent company, Vivendi Universal Games, was in a legal battle with Valve over the distribution of Half-Life 2 to cyber cafés. Cyber cafés were important for the gaming market in Asia, where PC and broadband penetration per capita were much lower in most territories.

According to Vivendi, the distribution contract they signed with Valve included cyber cafés. This would mean that only Vivendi could distribute Half-Life 2 to cyber cafés&nbsp;— not Valve through the Steam system. On November 29, 2004, Judge Thomas S. Zilly, of U.S. Federal District Court in Seattle, Washington, ruled that Vivendi and its affiliates were not authorized to distribute (directly or indirectly) Valve games through cyber cafés for pay-to-play activities according to the parties' current publishing agreement. Zilly also ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.

On April 29, 2005, Valve and Vivendi announced a settlement. Vivendi would cease distributing all retail packaged versions of Valve games by August 31, 2005. Vivendi was also to notify distributors and cyber cafés that had been licensed by Vivendi that only Valve had the authority to distribute cyber café licenses; their licenses were revoked and switched to Valve's. Valve partnered with Electronic Arts for the retail distribution of its games, including the Xbox version of Half-Life 2.

Retail editions

Half-Life 2 was simultaneously released through Steam, CD, and on DVD in several editions. Customers could order three versions: the" bronze" version includes only Half-Life 2 and Counter-Strike: Source, whereas the "silver" and "gold" editions also include Half-Life: Source and Day of Defeat: Source (ports of the original Half-Life and the Day of Defeat mod to the new engine). The "Gold Edition" additionally includes merchandise, such as a baseball cap, a strategy guide and a CD containing the soundtrack.

The boxed retail copies come as standard and collector's editions. The collector's edition includes a T-shirt and sample of the Prima strategy guide. Both the disc and Steam versions require Steam to be installed and active for play to occur. None of the 2004 releases came with an instruction manual, though a reference card was included to guide people through installation and setup. In September 2005, Electronic Arts distributed a "Game of the Year Edition" of Half-Life 2, including Half-Life: Source.

Ports

Half-Life 2 was released on the Xbox console by Electronic Arts in November 2005. In 2006, Valve partnered with Taito to release Half-Life 2: Survivor, an arcade game, for the Japanese market. Valve re-released Half-Life 2 as part of the 2007 compilation The Orange Box for Windows, Xbox 360 and PlayStation 3. On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X. In 2013, Valve ported Half-Life 2 to Linux and released a free update adding support for the Oculus Rift virtual reality headset. An Nvidia Shield Tablet-exclusive port for Android was released on May 12, 2014.

Updates

Valve released a deathmatch mode, Half-Life 2: Deathmatch, in 2004. In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2. Lost Coast acted as a technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine.

On December 22, 2005, Valve released a 64-bit version of the Source engine for x86-64 processor-based systems running Windows XP Professional x64 Edition. This enabled Half-Life 2 and other Source games to run natively on 64-bit processors, bypassing the 32-bit compatibility layer. Newell said it was "an important step in the evolution of our game content and tools", and that it benefited greatly from the update. Some users reported major performance improvements, though the technology site Techgage found stability problems and no notable frame rate improvement. In January 2022, Valve updated Half-Life 2 with a new interface designed for its portable Steam Deck device.

On the 20th anniversary in November 2024, Valve made Half-Life 2 temporarily free on Steam and updated it to incorporate Episode One, Episode Two and Lost Coast, improve graphics and controls, restore lost content, fix bugs and add developer commentary. Half-Life 2 reached a new peak of 64,085 concurrent players on Steam, surpassing the previous record of 16,101 in August 2021. Valve also released a two-hour making-of documentary.

Mods

Since the release of the Source engine SDK, a large number of modifications (mods) have been developed by the Half-Life 2 community. Mods vary in scale, from fan-created levels like Minerva and weapons, to partial conversions such as Rock 24, Half-Life 2 Substance and SMOD (which modify the storyline and gameplay of the pre-existing game), SourceForts and Garry's Mod (which allow the player to experiment with the physics system in a sandbox mode), to total conversions such as Black Mesa, Dystopia, Zombie Master or Iron Grip: The Oppression, the last of which transforms from a first-person shooter into a real-time strategy game.

Some mods take place in the Half-Life universe; others in completely original settings. Many more mods are still in development, including Lift, The Myriad, Operation Black Mesa, and Infinite Finality. Several multiplayer mods, such as Pirates, Vikings and Knights II, a predominately sword-fighting game; Insurgency: Modern Infantry Combat, which focuses on realistic modern infantry combat; and Jailbreak Source have been opened to the public as a beta. In September 2022, after a decade of development, fans released Half-Life 2: VR Mod, allowing Half-Life 2 to be played in virtual reality.

As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the Steamworks program, allowing the mods to make full use of Steam's distribution and update capabilities. Half-Life 2 introduced a community workshop as part of their 20th-anniversary update. In 2023, Nvidia announced Half-Life 2 RTX, a collaboration with fan developers to add ray tracing and other graphical upgrades using Nvidia's Remix tools.

Reception