known as Mystical Ninja 2 Starring Goemon in Europe, is a video game developed and released by Konami for the Nintendo 64 on December 23, 1998. It is the fourth game in the Ganbare Goemon series released in North America and Europe, as well as the fourteenth and latest overall mainline installment, following Mystical Ninja Starring Goemon, released two years earlier. Featuring platform gameplay in 2.5D, it returns the series to a side-scrolling format.
The story highlights Goemon's quest to stop the evil Bismaru, who has stolen Wise Man's resurrection machine. Goemon and his friends must journey through five worlds to battle the revived Dochuki, prince of the underworld, and destroy the captured device. Each world is designed with Japanese styles and themes, and Goemon's Great Adventure continues the series' tradition of offbeat, surreal humor.
The game sold more than 160,000 copies worldwide. Reminiscent of older, 16-bit games, the side-scrolling system was lauded by reviewers, who also praised the two-player cooperative mode. The game's graphics and musical score earned high marks as well. Reviewers have considered it one of the best side-scrollers for the Nintendo 64. Two players can play the game simultaneously, though they must both be visible on screen—one player cannot advance if the other runs in a different direction. In each stage, a bar at the bottom of the screen displays information concerning character health, weapon equipped, lives remaining, and time of day. If a character is touched or attacked by a monster, a health bar is reduced from a total of three. If all bars disappear, the player loses a life and must restart the stage. The game ends if all lives are lost, at which point it reverts to the beginning or the last point at which the player saved his or her progress with a Controller Pak. Defeated monsters sometimes leave behind dumplings and Maneki Neko—the former replenishes health, and the latter upgrades weapons up to two levels above starting strength.
Goemon's Great Adventure features a system of day and night. Every two to three minutes, a meter in the information bar will slowly turn to evening or morning; the sky in a stage's background will similarly emulate the hues of a sunset or a sunrise. At night, more powerful and swift enemies challenge players. Ebisumaru is a fat man with a blue bandana and a love of food. Idolizing James Dean as the ultimate ninja, he can attack enemies with a decorative paddle, a magic megaphone that causes his shouts to turn to stone, and stomach gas. Enemies like ghosts, skeletons, and creatures from Japanese folklore have been unleashed and must be stopped. Great Adventure and its PlayStation counterpart were both shown to fans at the 1998 Tokyo Game Show, where children flocked to play them. News of an English translation and North American release was first provided by a Konami employee in September 1998, and the finished game appeared at the 1999 Electronic Entertainment Expo, though without the theme song sequence. It was originally slated to be named Mystical Ninja: Goemon 2 in North America; this title was kept in some form for the PAL release, entitled Mystical Ninja 2: Starring Goemon. To generate interest and incentive for the North American release, Konami included $20 rebates for Goemon's Great Adventure or Castlevania 64 in copies of Hybrid Heaven.
Audio
Goemon's Great Adventure continues its predecessor's musical style by integrating modern synthesizers and traditional Japanese instruments. The music of nearly all stages changes in response to the day and night system of gameplay. In normal stages, at night a stage's unique theme slows down and segues into a night theme particular to all levels in a world map. As morning approaches, the evening song fades as the stage's normal theme resumes. In settlements, night themes maintain the arrangement of the day theme, albeit with softer tones and instruments. Music also changes within dungeons, usually becoming faster-paced as players advance. One composer regretted that the space limitations of a compact disc would preclude the appearance of night themes on an official release, and stated that timing the musical changes for the system was a difficult process. Yet another spoke on the style of Ganbare Goemon music:
