is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

Designed by company engineer Kazunori Sawano, Galaxian was Namco's answer to Space Invaders, a similar space shooter released the previous year by rival developer Taito. Space Invaders was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the space combat scenes in Star Wars, with enemies originally being in the shape of the film's TIE Fighters. Galaxian is one of the first video games to feature RGB color graphics, and the first to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling; the latter was limited to the starfield background while the game itself remained a fixed shooter.

Galaxian was Namco's first major arcade video game hit. It was the second highest-grossing arcade video game of 1979 and 1980 in Japan and the second highest-grossing of 1980 in the United States, where it became one of the best-selling arcade games of all time with 50,000 arcade units sold by 1982. The game was celebrated for its gameplay and use of true color graphics. In retrospect, it has gained fame for its historical importance and technological accomplishments as one of the most important in the golden age of arcade video games. Its success led to several sequels and reimaginings, most notably Galaga (1981), which surpassed it in popularity. Galaxian has also been ported to many home systems and is included in numerous Namco compilations.

Gameplay

thumb|left|Aliens diving toward the player's ship (arcade)

Galaxian is a space-themed fixed shooter video game. The player controls a starship called the "Galaxip", the objective being to clear each round of aliens. The enemies appear in formation towards the top of the screen, with two escort ships, labeled the "Galaxian Flagship" or "Galboss". Aliens, known as Gorgs, will make a dive bomb towards the bottom of the screen while shooting projectiles in an attempt to hit the player. The Galaxip can only fire a single shot at a time, and the player must wait for it to either hit an enemy or the top of the screen before being able to fire another, due to limitations of the hardware.

Flagships will make a dive

bomb with two red escort ships - shooting all three of these will award the player bonus points, with extra points awarded to the destruction of the flagship. Enemy movement will increase as the game progresses alongside the number of shots that the enemies fire. Rounds are indicated by small flags at the bottom of the screen. The game's attract mode featured a slim scenario, reading "WE ARE THE GALAXIANS. MISSION: DESTROY ALIENS".

Development

Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977). Early in development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put pressure on the development team. Alongside Space Invaders, a large portion of the game was inspired by Star Wars, specifically its large-scale space battles. The hardware is also capable of multicolor sprites, sprite animation, and scrolling, though the game remains a fixed shooter with a scrolling effect only used for the starfield background.

Release

Galaxian was released by Namco in Japan on September 15, 1979. After Namco showed Midway the game on October 17, 1979, Midway was interested in the game's unique features and wanted to acquire the rights to the game. followed by a wide release for North America in February 1980;

Versions

In addition to allowing other companies to manufacture cabinets, Namco would also give them permission to release their own versions in an attempt to meet the game's overwhelming demand. One such was Moon Alien by Nichibutsu, a hack which only adds a title screen and slightly changes the sprites. A sequel to it would also be made, known as Moon Alien Part 2. It features an energy meter which kills the player if it fully depletes. Moon Alien became the subject of litigation when Nichibutsu created more boards than contractually permitted; Nichibutsu paid Namco the excess of the license fee as compensation. Nichibutsu later found success in emulating Galaxian<nowiki/>'s gameplay through Moon Cresta and its sequels.

Taito would also release T.T Spacian Part-2, which modifies the game to use the aliens from Space Invaders, making it an early example of a crossover in a video game.

Ports

Atari, Inc. published ports of Galaxian for its Atari 8-bit computers, Atari 2600, and Atari 5200 in 1982 and 1983, three or more years after Galaxian appeared in arcades and a year or more after Galaga. Additional ports were published under the Atarisoft label for the Apple II, ColecoVision, Commodore 64, VIC-20, IBM PC and ZX Spectrum. Ports from other companies were sold for MSX (Europe and Japan only), NEC PC-8801, Famicom (Japan only), and Sharp X1. A Bally Astrocade version was published under the name Galaxian, but the name of the port was later changed to Galactic Invasion.

Coleco released a stand-alone Mini-Arcade tabletop version of Galaxian in 1981, which, along with Pac-Man, Donkey Kong, and Frogger, sold three million units combined. Entex released a handheld electronic game called Galaxian 2 in 1981. The game is called Galaxian 2 because it has a two-player mode. It is not a sequel, as Entex did not previously develop any port of Galaxian.

Reception