GURPS Witch World is a supplement published by Steve Jackson Games in 1989 for use with the GURPS (Generic Universal Role-Playing System) game rules that describes how to set a role-playing campaign in Andre Norton's Witch World.
Contents
GURPS Witch World is a GURPS supplement and campaign setting describing play in Andre Norton's fantastic Witch World. The book includes a history of the world, a guide and maps to its various lands, character creation rules, Witch World magic and psionics, magic items, and creatures. The book features a color-illustrated stiff paper jacket and black-and-white interior illustrations.
In his 2011 book Designers & Dragons, games historian Shannon Appelcline noted that GURPS Witch World was one of the earliest licensed properties produced by Steve Jackson Games.
Reception
In the June 1989 edition of Games International (Issue 6), James Wallis thought that the book had done a good job of interpreting the Witch World series, commenting, "authority and knowledgebility are apparent throughout." He concluded by giving this book an above-average rating of 4 out of 5, saying, "Fans of Witch World should certainly buy this book. Avid devourers of fantasy fiction would probably also find it appealing."
References
External links
- GURPS Roleplaying Guide And how it really fits into Andre Norton's Witch World
