GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.

Contents

GURPS Middle Ages I is a supplement which focuses on English history going back from the Dark Ages to the Renaissance, covering topics including Saxon law as it developed, the Celtic church and its influence, and the effects of the Hundred Years' War. The book includes a chapter on spellcasting with simple rules for rune magic as well as Hellenistic charms. The book also includes a "Medieval Bestiary" built from background notes and game statistics for mythological creatures taken from that era. As of 2002 it is in its second edition.

Reception

Rick Swan reviewed GURPS Middle Ages I for Dragon magazine #190 (February 1993). He notes that although "the fantasy elements are well-chosen, the straight history makes for the most provocative reading" but concludes that "despite the meticulous research, the book's lack of focus often makes for a tough ride. In most cases, the material is assigned to neat, discrete compartments. History goes over here, fantasy stays over there, and rarely do the designers make an effort to show how the two complement each other. The perfunctory campaigning chapter provides broad suggestions for designing adventures but few usable specifics. Though the book presents a river of information, it's up to the referee to sift the gold from the silt."