Full Auto is a 2006 racing vehicular combat game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.
A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.
Vehicles
In Full Auto, there are four vehicle classes. Each has its own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. Class C consists of slow, but highly durable vehicles. A fourth class, Class S, is home to the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However, tuneable weapons are not permitted on Live play unless they are unlocked from the career mode.
Weapons
The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. The weapons become active after approximately 10 seconds of racing into the game.
Reception
The game received "average" reviews according to the review aggregation website Metacritic. However, Jason Hill of The Sydney Morning Herald gave it two-and-a-half stars out of five: "A big selection of different events suggests variety but the action soon becomes repetitive. Full Autos main competitor, Burnout, offers significantly more diversity in its challenges."
