Forced is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. Forced received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won the Intel Level Up 2013 award and BetaDwarf received the Danish Developer Of The Year (2013) for it.
Gameplay
Forced is an action role-playing game
thumb|The Mark combat system and the interaction with Balfus are the special features in Forced. Here one player fights three enemies (image cropped and [[HUD (video gaming)|HUD not visible), with each hit giving them marks (in white, above their health bars). The player ordered Balfus (top-left) to move over the shrine nearby, causing him to have a green circular healing aura.]]
There are four weapon classes: the Storm Bow, the Volcanic Hammer, the Spirit Knives, and the Frost Shield; The weapon class and selected abilities (which also have cooldowns) can be changed before the start of any arena level. Each player must choose a different weapon class. Balfus can be made to interact with the environment's spiritual plane by ordering him to activate or trigger props like healing pedestals or set off a stunning blast from traps. He can travel with the characters, float in space or can be called to their location. where weapons cause marks on the enemies. A greater number of marks causes certain abilities to have better effects, thus making it more effective to hit a group of enemies a few times before using an ability, rather than using it at the start. Though the difficulty increases in proportion to the number of players and sharing Balfus needs communication between them, multiplayer is easier and lets the player focus on specific abilities and tactical roles instead of being forced to cover every possibility in single player; also, if a player dies, the trial can be completed as long as another survives till the end. They were removed and made a successful Kickstarter campaign involving a picture on Imgur, which described their progress as a team; they were then able to set up their office in Copenhagen. Steffen Kabbelgaard, Game Director and CEO of BetaDwarf, credited the 1996 videogame Crash Bandicoot as an inspiration for the campaigns and gem rewards in Forced.
Reception
Forced won the Intel Level Up 2013 award and BetaDwarf received the Danish Developer Of The Year at the 2013 Spilprisen game awards held by the Danish Producers Association. It received moderate to favorable reviews. Brittany Vincent of Hardcore Gamer gave the game a 4/5, calling it "a gleeful return to form for cooperative play."
