Fle3 is a Web-based learning environment or virtual learning environment. More precisely Fle3 is server software for computer supported collaborative learning (CSCL).
Fle3 is designed to support learner and group centered work that concentrates on creating and developing expressions of knowledge (i.e. knowledge artefacts). Fle3 supports study groups to implement knowledge building, creative problem solving and scientific method in an inquiry learning process, for example the progressive inquiry method.
Fle3 user interface is translated to more than 20 languages including most of the European languages and Chinese. Fle3 is used in more than 70 countries.
Origin of the name
The abbreviation FLE comes from the words Future Learning Environment. The number 3 in the name refers to the number of times the software has been built from scratch.
Components
Fle3 provides various tab-accessed screens affording functionality considered important for progressive inquiry.
Fle3 WebTops the interface that scaffolds students' storing, organizing and sharing their own knowledge resources including documents, files, links and notes.
Fle3 Knowledge Building the interface that scaffolds students' knowledge building (and associated) discourse. Knowledge Building tool provides Knowledge Types to scaffold and structure the process.
Fle3 Jamming tool is the interface that scaffolds members of a group to collaboratively construct and improve digital artifacts such as pictures, text, audio and videos. Key features of this include the ability of a user to upload the artifact, assign sharing permission and finally the graphical representation of the versioning history of the artifact.
There are also interfaces that scaffold teachers and administrators to manage users and analyze student/project activity.
Fle-Tools (1998–1999)
In the late 1990s the research, development and design team members of the first FLE project were greatly influenced by the work of Carl Bereiter and Marlene Scardamalia, and their concept of Knowledge building. In the design of FLE software, Bereiter's and Scardamalia's Computer-Supported Intentional Learning Environment (CSILE) was used as a reference.
However, there are also many differences between the two software. For instance, already in the early design specifications of FLE there was the idea of shared artefacts that are collaboratively constructed alongside the knowledge building activities. In FLE vocabulary the activity, and the tool supporting it, is called “jamming”. Also the idea of archiving the results of the study work and to make them then available for other study groups makes FLE very different from the CSILE, which was primary designed to be a system used in a classroom. Another difference is related to the Web. From the very beginning FLE has been web-based system, and has taken in use all the advantages the flexible platform is offering, whereas the original CSILE was a client-server system.
The first prototype server with FLE software was set up in 1998 and announced in early 1999. The software was named to be Fle-Tools. The software was designed in Media Lab in Helsinki but programmed by a Finnish company called NSD Consulting Oy.
Fle-Tools was developed in a Future Learning Environment project funded by Tekes - the National Technology Agency of Finland. The project partners were Media Lab of the University of Art and Design Helsinki (coordinator), Centre for Research on Networked Learning and Knowledge Building in the Department of Psychology of the University of Helsinki, Finnish Ministry of Education, Finnish new media company Grey Interactive, Finnish teleoperator Sonera, and Finnish educational publisher SanomaWSOY.
Fle-Tools was described to be: (1) www-based service for computer supported collaborative learning (CSCL); (2) on-line learning community and teamwork environment; (3) collection of server-based applications and databases and (4) cross-platform for end users (www-browser in Linux, Mac, Win PC, WebTV, Nokia Communicator, etc.). The tools of Fle3-Tools were:
- WebTop: Personal open desk top in the web to store and share digital materials;
- Knowledge Building: Asynchronous conferencing system with 'Categories of Inquiry' and different searching capabilities (by date, person, category of inquiry, users own notes, answers to own notes);
- Jam Session: Asynchronous multi-user environment for collaborative design, writing, software development, etc.;
- Library: Adaptive medium to publish and browse multimedia course materials
- Administration: Tools for administer users, groups, courses and course materials.
In 1999 Fle-Tools was tested in several university course at the University of Helsinki and the University of Art and Design Helsinki. The results form the pilots were published in scientific conferences and journals.
In the end of 1999, The Finnish operator Sonera, who was a key partner in the Future Learning Environment project, decided to draw back from the project and started to develop their own product based on Fle-Tools. This resulted as a breakdown of the original Future Learning Environment research and development project.
Fle3 (2002–2006)
right|thumb|300px|Fle3 (2001) Jamming tool.
Fle3 is the third and the latest version of FLE software. The first version of Fle3 was released on February 15, 2002. The latest version 1.5 was released in April 2005.
Fle3 was largely developed in the Innovative Technology for Collaborative Learning and Knowledge Building (ITCOLE) project, funded by the European Commission in the Information Society Technologies (IST) framework's 'School of Tomorrow' program.
The ITCOLE project was coordinated by the Media Lab in Helsinki. The technical development partners included the developers of BSCW – Basic Support for Cooperative Work in Fraunhofer Society and Department of Computer Science of the University of Murcia in Spain. Testing of different software in schools was coordinated by Helsinki City Education Department and pedagogical research was carried out by researcher from University of Helsinki, University of Amsterdam, University of Salerno, University of Rome La Sapienza, University of Athens and University of Utrecht.
In the ITCOLE project there were several parallel software development projects. At first Fle3 was developed in Media Lab in Helsinki as a user interface and interaction demonstration for the main software development taking place in Fraunhofer and based on their BSCW system. The University of Murcia's main task was to develop the synchronous communications tools, which were then integrated experimentally to BSCW and Fle3. The software based on BSCW was named at first Synergeia and later BSCL (Basic Support for Collaborative Learning).
During the course of the project Fle3 was found user friendly, accessible, and technically reliable for a wider use. This way it ended up to be not only a UI and interaction prototype but also software of its own. Finally Fle3 became one of the main results of the ITCOLE project.
There has been no noticeable development in the Fle3 project since 2006.
, the ubiquitous open source web server system. FLE4 was not intended to be a new system, but instead a re-implementation of the most important element of the previous system in a very user-friendly technology. Two sets of scaffolds are available in FLE4: Knowledge Building with its 5 knowledge types and de Bono's Six Hat Thinking with its 6 knowledge types.
In 2013, a map view was added, providing an automatically generated 2D view of the discussion in which users can both view and post. While FLE4 is not under active development (2015), occasional updates and bug fixes are released.
